Vellron2005, on 02 September 2018 - 11:13 PM, said:
I don't really know if 12 Linebackers could counter 12 assassins.. But it's kind of a "moo point", because in the arena of casual play, that is extremely unlikely to happen..
Funny, here you are [Redacted] pointing specific 12-mech rush that are most likely have a certain level of coordination, but when there's an argument that threatens the integrity of your assertion, suddenly it's unlikely to happen.
So coordinated teams with assassins wrecked witless pugs, that tells us everything we need to know.
Vellron2005, on 02 September 2018 - 11:13 PM, said:
Also, it doesn't matter if it can or not.. I'm talking about the broken nature of Assassins in general.. The hitreg issues they have, and the cheesiness of the tactic itself. I can be in the most meta laservomit / SRM / Whatever mech and it doesn't matter when I pump an assassin full of fire and it doesn't change a shade, not even registering damage.
And then there's 12 of them..
That's exactly the crux of the issue with you. Why even mention the 12 of them? We could just bring 12 of others, and they'd still wash away the opposition with enough coordination. If Assassins in general are just the issue, why even the magic number of 12?
Are you even consistently wrecking people with SRM Assassins? Because i fought with Assassins, and while i assume that the hit-reg is an issue, I am capable of fighting toe to toe with them in brawls due to me bringing a brawler. I have yet to get assassins though. I hate assassins because they are hard to deal with, but that's my own personal shortcoming.
In the end, these are differences of opinions, these are our own shortcoming. And based on your track record, we have a good reason to assume that you are simply being defeated by bringing lurmboats, it's mostly operator error.
Hows about try either one of these?
- Git-Gud
- Bring Anti-Assassins (SRM or SSRM builds)
Vellron2005, on 02 September 2018 - 11:13 PM, said:
for example.. it took 4 heavy mechs, two of which were killed in the attempt, to bring a SINGLE assassin down, all in short range.. and no, they were not LRM boats.. So you literally had 4 direct fire mechs shooting everything they got at the Assassin, and it managed to kill two, from full health..
Please tell me how that's not broken?
Please tell me more information than just a vague description of a single match anyone could just make up, with unknown skill level between belligerents, unknown builds besides "they aren't lurm boats".
I mean, even if they aren't lurm-boats, are they ACs, are they SRM/SSRMs? are they laser-vomits? Do they have good aim or not? Maybe while they were chasing the squirrel, they were being nuked from the rear -- why is that even a surprise?
There's a LOT of variables to process than just pinning this on Assassins.
Vellron2005, on 02 September 2018 - 11:13 PM, said:
It's hilarious to me how many "pro players" who are mostly the ones doing Assassin rushes (and Linebacker rushes that are equally cheesy) have elected to attack me personally for my love of LRMs, instead of looking at the bigger picture and actually seeing how broken Assassins are..
"pro players"? People won't really point out your [Redacted] love for LRMs if there was just proof that you actually used other builds, even specific counters to Assassins, and still assassins won.
Certain builds and playstyles are countered by other certain builds and playstyles, and LRMs are just kind of countered by a LOT, and if your basis of anything to be OP is when your personal perspective is that an easily countered build is easily countered, there's not really a lot to work with.
You really want to prove that assassins are OP? This needs an experiment that isolates variables, actual data derived from said experiments, not [Redacted] over the forums. If this OPness can be explained more by coordinated team and/or terrible players, then it's not the Assassin.
[Redacted]
Edited by The6thMessenger, 03 September 2018 - 01:19 AM.
unconstructive