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This Game Is In A Bad Spot.


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#21 Rafe Yomin

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Posted 04 September 2018 - 04:22 AM

Better to use PGI's own stats conveniently parsed through a "leaderboard": https://leaderboard.isengrim.org/stats

It's per season, but shows how well this game is doing. Noone can see a problem with the first graph there, right? ...

Personally haven't played much last month since the queue times just shot up due to events. Now i don't even feel like updating the game and logging in. I might check back in a couple of months.

#22 Burke IV

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Posted 04 September 2018 - 05:08 AM

View PostMonkey Lover, on 03 September 2018 - 03:21 PM, said:

It's already to late. Russ bet the farm on MW5 and I hope it works.


Some of the people that come to an online shooter will find offline campaign play really boring. Based on nothing at all cept my feeling i think there is a fair chance MW5 isnt going to sell all that well.

Im not gonna buy it. Competition for decent games seems rather high right now but on top of that i dont like whats happened to this game.

#23 Ensaine

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Posted 04 September 2018 - 08:02 AM

View PostBurke IV, on 04 September 2018 - 05:08 AM, said:


Some of the people that come to an online shooter will find offline campaign play really boring. Based on nothing at all cept my feeling i think there is a fair chance MW5 isnt going to sell all that well.

Im not gonna buy it. Competition for decent games seems rather high right now but on top of that i dont like whats happened to this game.


Agreed.... looking over the past, PGI hasn't hit anything out of the park, from Duke Nukem, to some oddball fishing game, to MWO... nothing they have done has been a 'hit'... I'm expecting the same lack luster approach to MW5 ......

How anyone can expect anything other than a Minimally Viable Product baffles me.....

#24 MW Waldorf Statler

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Posted 04 September 2018 - 08:39 AM

View PostEnsaine, on 04 September 2018 - 08:02 AM, said:


Agreed.... looking over the past, PGI hasn't hit anything out of the park, from Duke Nukem, to some oddball fishing game, to MWO... nothing they have done has been a 'hit'... I'm expecting the same lack luster approach to MW5 ......

How anyone can expect anything other than a Minimally Viable Product baffles me.....
you forget the Die Hard:Nakatomi Place disaster from PGI and Transverse

when MWO come to a better way and back to a MW a game im give a handfull MCs for Colors or other little Stuff (nothing more Mechs) its not ...no money ,and never im buy MW5 ..a generic Singleplayergame in times of Openwold Games with good Storys and interesting Missions

Edited by Old MW4 Ranger, 04 September 2018 - 08:41 AM.


#25 Eisenhorne

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Posted 04 September 2018 - 08:58 AM

View PostBurke IV, on 04 September 2018 - 05:08 AM, said:


Some of the people that come to an online shooter will find offline campaign play really boring. Based on nothing at all cept my feeling i think there is a fair chance MW5 isnt going to sell all that well.

Im not gonna buy it. Competition for decent games seems rather high right now but on top of that i dont like whats happened to this game.


Interest is there, Battletech sold pretty well. A single player MW game that delivers will sell well too. If PGI can deliver that or not is another story... It seems they're going heavily into the 'procedurally generated' stuff, which is an immediate strike against it IMO, since I want an actual story, not just endless filler missions. But we'll see. I'll judge it when it's released, if it's any good I'll buy it.

#26 Thorqemada

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Posted 04 September 2018 - 09:08 AM

MW5 may sell well, i hope for that!

Albeit the RTX install base may be quite small… Posted Image

Maybe it will attract some new MWO Players as well, at least for some time.

I think they have excluded to many parts of their former MWO playerbase by now…
Imho they had never a real long term strategy for MWO or none that worked out.
Still amazing it runs already so many years!

Edited by Thorqemada, 04 September 2018 - 09:08 AM.


#27 Mystere

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Posted 04 September 2018 - 10:01 AM

View PostEisenhorne, on 04 September 2018 - 08:58 AM, said:

Interest is there, Battletech sold pretty well.


Please define "pretty well". How many copies were sold?

#28 FireStoat

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Posted 04 September 2018 - 10:13 AM

View PostMystere, on 04 September 2018 - 10:01 AM, said:


Please define "pretty well". How many copies were sold?

Very close to or slightly over one million digital copies sold taken from estimates of Steam and GoG sales figures from launch until July. HBS knocked it out of the park in terms of the game being a success in comparison to their company / staff size. As for MWO, the latest patch which killed artemis and made missile locks marginally harder was dumb. Really dumb. Meanwhile, the Public Test Server builds with changes to heat that discourages the '2 strong alpha and then hide and cool' builds and encourages sustain damage builds looked great. The return of agility to heavy and assault mechs felt fantastic.

So, if they let the guy in charge of the PTS builds just lead the game revision changes we might see more people return. I simply don't believe the same person was the author of the last patch and the PTS build. Unless that person is really schizophrenic.

Edited by FireStoat, 04 September 2018 - 10:13 AM.


#29 Adridos

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Posted 04 September 2018 - 10:21 AM

View PostFireStoat, on 04 September 2018 - 10:13 AM, said:

Very close to or slightly over one million digital copies sold taken from estimates of Steam and GoG sales figures from launch until July.

View PostMystere, on 04 September 2018 - 10:01 AM, said:


Please define "pretty well". How many copies were sold?


The exact figure was 289,619 people in June. Of whom at least (people could still back the game after the campaign had ended, but not through the Kickstarter site, hence not included in the final count) 41,733 were backers.

Data sources:
https://arstechnica....sands-of-games/
https://www.kickstar...ined/battletech

Edited by Adridos, 04 September 2018 - 10:22 AM.


#30 Eisenhorne

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Posted 04 September 2018 - 10:21 AM

View PostFireStoat, on 04 September 2018 - 10:13 AM, said:

Very close to or slightly over one million digital copies sold taken from estimates of Steam and GoG sales figures from launch until July. HBS knocked it out of the park in terms of the game being a success in comparison to their company / staff size. As for MWO, the latest patch which killed artemis and made missile locks marginally harder was dumb. Really dumb. Meanwhile, the Public Test Server builds with changes to heat that discourages the '2 strong alpha and then hide and cool' builds and encourages sustain damage builds looked great. The return of agility to heavy and assault mechs felt fantastic.

So, if they let the guy in charge of the PTS builds just lead the game revision changes we might see more people return. I simply don't believe the same person was the author of the last patch and the PTS build. Unless that person is really schizophrenic.


Yup. A million copies at $40.00 a pop is not bad for a small company, especially since they will be able to offer expansion content that many of those people will then buy. LinkedIn says it's a 46 person company, so 40 million is huge to them. I'd expect PGI to be similarly sized, so if they can realize similar sales from MW5 they'll be sitting pretty.

Of course the game has to be *good* for that to work. Battletech delivered on it's promise, it's a solid turn based strategy game in the vein of XCOM. It could be improved, sure, but it delivered on everything it needed to. PGI must do the same.

Quote

The exact figure was 289,619 people in June. Of whom at least (people could still back the game after the campaign had ended, but not through the Kickstarter site, hence not included in the final count) 41,733 were backers.


Ah, even still, that is likely enough money that the game netted a small profit after development costs, and expansions are going to be cheaper and easier to produce, with hopefully similar sales.

Edited by Eisenhorne, 04 September 2018 - 10:24 AM.


#31 Joshua McEvedy

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Posted 04 September 2018 - 10:29 AM

View PostMonkey Lover, on 03 September 2018 - 03:21 PM, said:


It's already to late. Russ bet the farm on MW5 and I hope it works.


I think he bet the farm on Solaris and E-sports.

#32 Deathshade

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Posted 04 September 2018 - 12:48 PM

View PostRafe Yomin, on 04 September 2018 - 04:22 AM, said:

Better to use PGI's own stats conveniently parsed through a "leaderboard": https://leaderboard.isengrim.org/stats

It's per season, but shows how well this game is doing. Noone can see a problem with the first graph there, right? ...

Personally haven't played much last month since the queue times just shot up due to events. Now i don't even feel like updating the game and logging in. I might check back in a couple of months.

That is only QP games. This report is showing all Steam users.

#33 Khobai

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Posted 04 September 2018 - 12:50 PM

games doing fine you guys just need to buy more mech pack

#34 Petrothian Tong

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Posted 04 September 2018 - 12:51 PM

(Guess monster hunter world makes for the drop in August, god that is addictive).

also, a lot of people (most old timers like me) don't use steam launcher.

Edited by Petrothian Tong, 04 September 2018 - 12:51 PM.


#35 Eisenhorne

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Posted 04 September 2018 - 01:14 PM

View PostPetrothian Tong, on 04 September 2018 - 12:51 PM, said:

also, a lot of people (most old timers like me) don't use steam launcher.


The Jarl's list stats https://leaderboard.isengrim.org/stats here correlate strongly to the decline shown by steam. Granted, some players (like me) didn't play QP at all last month because of all the FP events... but I don't think that's a majority behavior.

#36 SFC174

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Posted 04 September 2018 - 02:30 PM

I know when PGI went whole hog on faction play events my playtime dropped precipitously. Kinda wondering if the drop in August isn't due to people like me who didn't bother with FP and got sick of 5x-10x wait times on QP (also spent a lot of time on all the recent PTS)

Population just isn't big enough to sustain both modes right now, but PGI has got to try and make good on the commitments they made to FP. The end result may be bad for both modes though. Good luck.

#37 Eisenhorne

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Posted 04 September 2018 - 02:36 PM

View PostSFC174, on 04 September 2018 - 02:30 PM, said:

I know when PGI went whole hog on faction play events my playtime dropped precipitously. Kinda wondering if the drop in August isn't due to people like me who didn't bother with FP and got sick of 5x-10x wait times on QP (also spent a lot of time on all the recent PTS)

Population just isn't big enough to sustain both modes right now, but PGI has got to try and make good on the commitments they made to FP. The end result may be bad for both modes though. Good luck.


Well..... they COULD just kill quick play entirely. Do a solo FP queue, and a group FP queue, and that's it. Solos play only solos, so the game quality would be unchanged. Groups just play groups. Maybe if you're a high enough ranked solo player you can be thrown into solo queue or group queue, depending on your SSR. But just kill quick play entirely.

#38 SFC174

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Posted 04 September 2018 - 02:42 PM

View PostEisenhorne, on 04 September 2018 - 02:36 PM, said:


Well..... they COULD just kill quick play entirely. Do a solo FP queue, and a group FP queue, and that's it. Solos play only solos, so the game quality would be unchanged. Groups just play groups. Maybe if you're a high enough ranked solo player you can be thrown into solo queue or group queue, depending on your SSR. But just kill quick play entirely.


Sure, but then people like me would quit. I don't want 25-30 min games and I don't like 4v4 scouting. I like 10 min ,12v12, QP (not incursion or escort though). Maybe there aren't enough of me to matter, but I suspect that if you forced everyone into FP you'd tank half the population in a month. If PGI hadn't screwed up FP so many times over the years and lost the portion of the population that focused on FP, we probably wouldn't be in the situation we are today. But, because Long Tom, and all the other mistakes, PGI lost a lot of people who loved FP, and now they can't fill it back up without bribing QP players into the mode.

I've said it before, but I'm glad I'm not in PGI's shoes right now. They have a very narrow ledge to walk and the Sherpa ain't exactly sober.....

#39 MischiefSC

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Posted 04 September 2018 - 03:08 PM

View PostEisenhorne, on 04 September 2018 - 08:58 AM, said:


Interest is there, Battletech sold pretty well. A single player MW game that delivers will sell well too. If PGI can deliver that or not is another story... It seems they're going heavily into the 'procedurally generated' stuff, which is an immediate strike against it IMO, since I want an actual story, not just endless filler missions. But we'll see. I'll judge it when it's released, if it's any good I'll buy it.


Roguetech for Battletech is absolutely insanely awesome. Adds a lot of complexity, way better/more strategic AI, the whole map of the IS, etc.

I got another 200 hours out of Battletech with it easy.

Also for whoever asked, Battletech sold about 500k copies so far this year and is in the lost of top selling steam games of 2018.

It did phenomenal and likely made back 5-10x its investment costs.

#40 Mystere

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Posted 04 September 2018 - 03:26 PM

View PostEisenhorne, on 04 September 2018 - 02:36 PM, said:

Well..... they COULD just kill quick play entirely. Do a solo FP queue, and a group FP queue, and that's it. Solos play only solos, so the game quality would be unchanged. Groups just play groups. Maybe if you're a high enough ranked solo player you can be thrown into solo queue or group queue, depending on your SSR. But just kill quick play entirely.


I'd rather MWO die in Hellfire rather than PGI implement a simple queue separation.

But, you're right about killing QP.

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View PostSFC174, on 04 September 2018 - 02:42 PM, said:

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Sure, but then people like me would quit. I don't want 25-30 min games and I don't like 4v4 scouting. I like 10 min ,12v12, QP (not incursion or escort though). Maybe there aren't enough of me to matter, but I suspect that if you forced everyone into FP you'd tank half the population in a month. If PGI hadn't screwed up FP so many times over the years and lost the portion of the population that focused on FP, we probably wouldn't be in the situation we are today. But, because Long Tom, and all the other mistakes, PGI lost a lot of people who loved FP, and now they can't fill it back up without bribing QP players into the mode.

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I've said it before, but I'm glad I'm not in PGI's shoes right now. They have a very narrow ledge to walk and the Sherpa ain't exactly sober.....

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But I loved the Long Tom!

Edited by Mystere, 04 September 2018 - 03:27 PM.






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