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Pakhet Op For Brawls?


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#1 The6thMessenger

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Posted 03 September 2018 - 03:56 PM

I love SRM-Bombing people, and Pakhet adequately provides that, volleys of 4 SRM6s and never miss a beat. But in brawls, that amounts to 96 damage total every 4 second, or essentially 24 DPS. Understandably that's like 150 meters for SRM6s with so much spread but still.

Personally, i think what makes Pakhet really powerful is that it has a bit of armor to compensate, add in maximum durability nodes, it wrecks on scouting. The general armor-quirks of Bushwackers and Crabs, i don't even need to shoot the legs.

For comparison, Linebacker could only do 6x SRM6 builds with immense speed but doesn't have much SRMs, and the Arctic Wolf that could do 9 SRM6 builds doesn't have much heat-sinks or armor for brawling.

So the Pakhet is capable of 8 missile hardpoints, with adequate armor, okay mobility. Is this OP to you or not?

#2 Appogee

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Posted 03 September 2018 - 04:04 PM

Vs quirked Bushwackers...? No, not OP.

(Scouting could be renamed Bushwackering. They're just about the only Mech I see in Scouting these days.)

#3 Davegt27

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Posted 03 September 2018 - 04:04 PM

see I knew there would be crying about a new subject



#4 The6thMessenger

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Posted 03 September 2018 - 04:06 PM

View PostDavegt27, on 03 September 2018 - 04:04 PM, said:

see I knew there would be crying about a new subject


... Crying? I was starting a discussion.

I have a damn pakhet, I wasn't whining that I was getting wrecked by it, I am trying to ask the community what do they think it.

#5 Prototelis

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Posted 03 September 2018 - 04:07 PM

Yeah, its got good hard points and is very agile but it is also easy to squish.

#6 LT. HARDCASE

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Posted 03 September 2018 - 04:10 PM

The Pahket has zero armor quirks. What are you talking about bruv? When will 4x SRM6 ever be overpowered?

Edited by LT. HARDCASE, 03 September 2018 - 04:11 PM.


#7 Roughneck45

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Posted 03 September 2018 - 04:11 PM

Not OP at all. Huntsmen melt under concentrated fire and it is easy to target the different sections. Very much a glass cannon IMO.

Edited by Roughneck45, 03 September 2018 - 04:11 PM.


#8 The6thMessenger

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Posted 03 September 2018 - 04:12 PM

View PostLT. HARDCASE, on 03 September 2018 - 04:10 PM, said:

The Pahket has zero armor quirks. What are you talking about bruv? When will 4x SRM6 ever be overpowered?


8x SRM6 ones bro.

#9 thievingmagpi

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Posted 03 September 2018 - 04:27 PM

View PostAppogee, on 03 September 2018 - 04:04 PM, said:

Vs quirked Bushwackers...? No, not OP.

(Scouting could be renamed Bushwackering. They're just about the only Mech I see in Scouting these days.)


I like to chew through legs in a 2 LB20X hunchie.

#10 El Bandito

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Posted 03 September 2018 - 04:53 PM

Pakhet and the Arctic Wolf both pack big punches for their size but they are fragile--a common theme among Clan mechs. Pakhet can get its components blown up very easily unless it is duelling mechs at the same tonnage, or lighter than it.

I used it mostly for base defense against Light rushes, but then SSRMs got nerfed.

#11 Shadowomega1

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Posted 03 September 2018 - 04:53 PM

Strong but not op, as it has very limited range, moderate speed, decent base armor, limited ammo.

As for scouting, the comment about renaming it to bushwackering is apt but that is due to the amount of pilots wanting to go head first into something their mech isn't good at countering. To say maybe in a better way, people not willing to play to the strength of the mech/faction that their playing. Not to mention not wanting to take precaution when forewarned of the enemies location or place not to fight the enemy. As I had many comments range from "Don't underestimate our skill" to "You're a ____moron" and a few even worse that those before engaging the enemy; only to see the person that mouthed off being the first or second to go splat while dealing about 100 damage. (Karma is a ****). In one of those cases I ended up KMDDing all 4 enemies with over 800 damage dealt. (2 Bushwackers, 1 Kintaro, 1 CN9-YLW)

#12 Ruccus

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Posted 03 September 2018 - 06:07 PM

View PostShadowomega1, on 03 September 2018 - 04:53 PM, said:

As for scouting, the comment about renaming it to bushwackering is apt but that is due to the amount of pilots wanting to go head first into something their mech isn't good at countering. To say maybe in a better way, people not willing to play to the strength of the mech/faction that their playing.


The Inner Sphere's counter to Clans is its ability to run colder builds that can outlast sustained Clan firepower. The Bushwacker's (and any Inner Sphere mech with significant armour or structure bonuses) actual counter is to absorb the first alphas and heat up the enemy mechs while bringing to the table a good amount of firepower that can out dps the clans over an extended brawl.

When an Inner Sphere team can press the fight as a team and keep pressing without overheating they stand a good chance of winning, but if a Clan team can separate and eliminate an enemy quickly then pause the fight by using terrain or because they caught a mech out on its own so they can cool down for a second encounter then they have a better than average chance to win.

As for the Pakhet, no it's not OP. I've said it before and I'll say it again, if the Pakhet is Apollo Creed, the Bushwacker is Rocky Balboa. Either mech has a chance to defeat the other mech.

#13 InvictusLee

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Posted 03 September 2018 - 07:03 PM

Bushys usually kick the crap outta my huntsman but it makes for an awesome poptart atm boat.

#14 Shadowomega1

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Posted 03 September 2018 - 07:04 PM

View PostRuccus, on 03 September 2018 - 06:07 PM, said:

The Inner Sphere's counter to Clans is its ability to run colder builds that can outlast sustained Clan firepower. The Bushwacker's (and any Inner Sphere mech with significant armour or structure bonuses) actual counter is to absorb the first alphas and heat up the enemy mechs while bringing to the table a good amount of firepower that can out dps the clans over an extended brawl.

When an Inner Sphere team can press the fight as a team and keep pressing without overheating they stand a good chance of winning, but if a Clan team can separate and eliminate an enemy quickly then pause the fight by using terrain or because they caught a mech out on its own so they can cool down for a second encounter then they have a better than average chance to win.

As for the Pakhet, no it's not OP. I've said it before and I'll say it again, if the Pakhet is Apollo Creed, the Bushwacker is Rocky Balboa. Either mech has a chance to defeat the other mech.


IS and Clan SRM builds tend to run at the same heat value so that isn't much of the case. While most energy build Nova's tend to be dead within the first team volly on them. This is why I pointed out of people using the clan mechs to its true strength, which is speed and range, something the Stormcrow can easily do, coupled with its large twist range. Yet even with skills it has about as much armor as a 65 or 70 ton mech and internals to much, which is far less then the Bushwacker can get up to (Slightly over an 85 ton clan assault with internals of a clan 75 tonner). Which is why I find it completely braindead for many Stormcrows, to charge into the firing range of such a mech. Running 2 ERLL heck even 2 HLL would be enough to out range SRM Bushy builds and kite the enemy till their dead.

#15 Variant1

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Posted 03 September 2018 - 07:26 PM

View PostEl Bandito, on 03 September 2018 - 04:53 PM, said:

I used it mostly for base defense against Light rushes, but then SSRMs got nerfed.

as someone who played a jenner every now and then im glad streaks got nerfed. lights can rejoice Posted Image

#16 El Bandito

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Posted 03 September 2018 - 07:26 PM

View PostShadowomega1, on 03 September 2018 - 04:53 PM, said:

As for scouting, the comment about renaming it to bushwackering is apt but that is due to the amount of pilots wanting to go head first into something their mech isn't good at countering.


Dunno about that. (MS) is having 80% WLR against IS Mediums with all Piranha rush.

#17 Khobai

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Posted 03 September 2018 - 07:27 PM

absolutely is not OP

for the simple reason that 270m range + slow max speed = easy to kite

ive seen scout matches where a single locust has won because the huntsmen had zero chance of ever chasing it down.


then theres the Bushwhacker, which PGI was talking about nerfing on PTS because of how stupid it is. with its quirks, it has the same armor/structure as a clan 75 tonner! hopefully those nerfs go live.


And yeah SSRMs getting inadvertently nerfed because of PGI's attempt to nerf LRMs, which didnt really even nerf LRMs by the way, was pretty sad and pathetic. Streak huntsman got kicked in the nuts for no good reason.

View PostVariant1, on 03 September 2018 - 07:26 PM, said:

as someone who played a jenner every now and then im glad streaks got nerfed. lights can rejoice Posted Image


they needed to find a way to nerf streaks vs lights while making them better vs everything else though. just flat out nerfing streaks doesnt improve the game.

Edited by Khobai, 03 September 2018 - 07:44 PM.


#18 VonBruinwald

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Posted 04 September 2018 - 06:27 AM

View PostKhobai, on 03 September 2018 - 07:27 PM, said:

they needed to find a way to nerf streaks vs lights while making them better vs everything else though. just flat out nerfing streaks doesnt improve the game.


An 'easy way' is to modify the amount of missiles that target the CT based on tonnage. Tonnage/2 should do the trick;
Against a 20 ton mech, 10% of missiles will focus the CT
Against a 100 ton mech, 50% of missiles will focus the CT

#19 Eisenhorne

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Posted 04 September 2018 - 06:34 AM

I've been rocking the 5x MPL Crab lately in scouting on the IS side... and it will shut down any SRM brawler pretty hard as long as you can aim. The Huntsman isn't really fast enough to present a challenge to aim at, and with those big blocky shoulders it's easy to hit. Just take it down from 200+ meters out and boom, you're done.

#20 Mystere

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Posted 04 September 2018 - 07:22 AM

View PostVonBruinwald, on 04 September 2018 - 06:27 AM, said:

An 'easy way' is to modify the amount of missiles that target the CT based on tonnage. Tonnage/2 should do the trick;
Against a 20 ton mech, 10% of missiles will focus the CT
Against a 100 ton mech, 50% of missiles will focus the CT


Just a minor nitpick but I'd go for CT surface area instead.

Edited by Mystere, 04 September 2018 - 07:23 AM.






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