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Time To Go To 1 Bucket


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#21 Lily from animove

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Posted 10 September 2018 - 03:30 PM

what do you think will this cause? this is the most boring peak of metamind in metamechs gameplay. it will never work as a "play the make they want" gamemmode, and thats why Solaris is dead. When the game doesn't make proper brackets so people have a fair chance in a emch they like with a proper loadout it will never work.

#22 RickySpanish

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Posted 14 September 2018 - 04:32 AM

View PostLily from animove, on 10 September 2018 - 03:30 PM, said:

what do you think will this cause? this is the most boring peak of metamind in metamechs gameplay. it will never work as a "play the make they want" gamemmode, and thats why Solaris is dead. When the game doesn't make proper brackets so people have a fair chance in a emch they like with a proper loadout it will never work.


What do you mean by a fair chance though? Do you mean the ability to take whatever their current junk pile of an all range 'Mech is and muddle through a couple of matches and get rewarded for being a crap player?

There are two ranges of issues with S7 imo:

1. Not enough players & match types. This causes unfair match making, and the duelist deathmatch game play forces brawler type builds.

2. Bad players. This is where "tier 1" players join the queue in an LRM boat and get torn to shreds by Jimmy noob pants who has played the game for 2 months but is actually really good at the Mechbay and has fair aim. No amount of buffing / nerfing Annihilators is going to save these "tier 1" guys and allow them to "have fun" as they're not good players to begin with.

I'm personally burnt out by S7, I reached my goal of top 500 in one bracket with my Warhawk B, and almost got there in my Scorch, so I'm good!

#23 JRcam4643

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Posted 16 September 2018 - 09:00 PM

"There is no such thing as op mechs there are only op pilots." Chasing balance in 1vs1 battles is a waste of time. I think if they did change to a more sensible division alignment by weight class it would be better but no it still wouldn't be balanced. The closest to balance you could get is a 15 mech free for all but PGI doesn't want to do the work to the game that will allow more than 2 teams in a match.

Unless they revisit some kind of real solaris, mech 4 mercs, option nothing else they do is going to help much. The answer is fixing faction play. The idea about putting a match maker in FP sounds like a good idea but I think they're really just trying to tread water until MW5 comes out at which point they will do God knows what.

#24 MechaBattler

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Posted 18 September 2018 - 10:08 AM

Balancing every mech for brawling in 1v1 would be impossible. Even balancing every mech for each weight class would be difficult. But more doable. So instead of 1 bucket. Perhaps they could do 4 buckets with each corresponding weight class. Even then they'd have to balance around the fact not every mech is cut out for 1v1 fights.

Maybe they could use some kind of handicap system. Where the mechs are ranked based on their performance. The higher the difference in rank. The bigger the negative quirks the top ranked mech gets. But that would require them to code the quirks to change based on opponents. Might be a bridge too far.

#25 Horseman

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Posted 18 September 2018 - 11:04 AM

Gents... it's extremely obvious that PGI arrived at the current divisions by starting with weight classes, and then adjusting based on performance. Two assaults of different tonnages and techbases will not be "balanced" against each other.

#26 Throe

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Posted 19 September 2018 - 04:11 PM

[deleted by user]

Edited by Throe, 09 November 2018 - 11:50 AM.


#27 Throe

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Posted 19 September 2018 - 04:16 PM

[deleted by user]

Edited by Throe, 09 November 2018 - 11:49 AM.


#28 PeppaPig

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Posted 20 September 2018 - 11:39 PM

Easy way to fix Solaris 7 (Other than scrapping it all together) - 1 mech with a single load out per division - - - after all - - pretty much reflects what everyone said would happen even in the early discussion stages of this unwanted mode (Reworking of FP; not CW, into something durable and enticing would have been resources better spent).

By the way, with this post, I accept that I live under a fictional bridge; sentiments are however very much true. :P

#29 Horseman

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Posted 21 September 2018 - 02:44 AM

View PostThroe, on 19 September 2018 - 04:16 PM, said:

Objection, Your Honor. Conjecture.

(notes: 1. Percentages are approximate, 2. This is based on the PGI-published division listing, which hasn't been updated to account for Vulcan and Incubus)
Division 1: 45 mechs, 0 Lights, 2 Mediums (4.5%), 2 Heavies (4.5%), 41 Assaults (91%)
Division 2: 126 mechs: 10 Lights (8%), 17 Mediums (13.5%), 51 Heavies (40.5%), 48 Assaults (38%)
Division 3: 120 mechs: 13 Lights (11%), 15 Mediums (12.5%), 50 Heavies (42%), 42 Assaults (35%)
Division 4: 98 mechs: 20 Lights (20.5%), 31 Mediums (31.5%), 38 Heavies (39%), 9 Assaults (9%)
Division 5: 81 mechs: 31 Lights (38%), 43 Mediums (53%), 7 Heavies (8.5%), 0 Assaults
Division 6: 50 mechs: 16 Lights (32%), 34 Mediums (68%), 0 Heavies, 0 Assaults
Division 7: 24 mechs: 16 Lights (65%), 8 Mediums (35%), 0 Heavies, 0 Assaults
  • Note the high number of chassis in Div 2-5 compared to Div 1, 6 and 7 - this indicates 1, 6 and 7 were added to accommodate performance outliers
  • Assaults are most represented in Div 1-3, with a few outliers in D4.
  • Heavies are most represented in Div 2-4, with a few outliers in D1 and D5
  • Mediums are most represented in Div 4-6, with a few representatives in Div 2-3 and outliers in Div 1 and 7
  • Lights are most represented in Div 5-7, with a number of representatives in Div 4 (but not dominant there) and a few outliers in Div 2-3.

Edited by Horseman, 21 September 2018 - 03:47 AM.


#30 Eisenhorne

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Posted 24 September 2018 - 10:41 AM

View PostHorseman, on 21 September 2018 - 02:44 AM, said:

(notes: 1. Percentages are approximate, 2. This is based on the PGI-published division listing, which hasn't been updated to account for Vulcan and Incubus)
Division 1: 45 mechs, 0 Lights, 2 Mediums (4.5%), 2 Heavies (4.5%), 41 Assaults (91%)
Division 2: 126 mechs: 10 Lights (8%), 17 Mediums (13.5%), 51 Heavies (40.5%), 48 Assaults (38%)
Division 3: 120 mechs: 13 Lights (11%), 15 Mediums (12.5%), 50 Heavies (42%), 42 Assaults (35%)
Division 4: 98 mechs: 20 Lights (20.5%), 31 Mediums (31.5%), 38 Heavies (39%), 9 Assaults (9%)
Division 5: 81 mechs: 31 Lights (38%), 43 Mediums (53%), 7 Heavies (8.5%), 0 Assaults
Division 6: 50 mechs: 16 Lights (32%), 34 Mediums (68%), 0 Heavies, 0 Assaults
Division 7: 24 mechs: 16 Lights (65%), 8 Mediums (35%), 0 Heavies, 0 Assaults
  • Note the high number of chassis in Div 2-5 compared to Div 1, 6 and 7 - this indicates 1, 6 and 7 were added to accommodate performance outliers
  • Assaults are most represented in Div 1-3, with a few outliers in D4.
  • Heavies are most represented in Div 2-4, with a few outliers in D1 and D5
  • Mediums are most represented in Div 4-6, with a few representatives in Div 2-3 and outliers in Div 1 and 7
  • Lights are most represented in Div 5-7, with a number of representatives in Div 4 (but not dominant there) and a few outliers in Div 2-3.


Objection, your honor, the facts hurt my feelings.

#31 Throe

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Posted 27 September 2018 - 08:58 AM

[deleted by user]

Edited by Throe, 09 November 2018 - 11:32 AM.


#32 admiralbenbow123

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Posted 29 September 2018 - 06:05 AM

View PostTier5ForLife, on 06 September 2018 - 08:56 AM, said:



You mean if I stay in one queue for over 10 minutes other will come?

Is PGI sending out text messages?


As far as I know, people don't join the queue because they see that it's empty and think that nobody wants to play.

#33 Horseman

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Posted 29 September 2018 - 02:31 PM

A self-fulfilling prophecy.

#34 HammerMaster

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Posted 29 September 2018 - 03:59 PM

No Solaris.
Fixed.

#35 arcana75

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Posted 12 October 2018 - 05:28 AM

So I stumbled upon this sub-forum and this thread. And on a lark I decided to see what's what. Went to Div 4 and Div 5. No one. Then suddenly 1 person appeared. I dropped in my non-meta non-mastered mech, and got promptly destroyed by someone with over 130 wins in a quad AC2 Rifleman.

What a shitshow.

#36 justcallme A S H

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Posted 12 October 2018 - 01:44 PM

View Postarcana75, on 12 October 2018 - 05:28 AM, said:

What a shitshow.


Yep, that is what your build was by the sound of it.

Only one person to blame there

#37 Damnedtroll

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Posted 12 October 2018 - 03:24 PM

View PostHammerMaster, on 29 September 2018 - 03:59 PM, said:

No Solaris.
Fixed.


Would be sad that so much time and money from pgi would go down the drain. Solaris could be transformed for the six trials of Combat for Clan warfare between Clan loyalist ?. Losing and winning stuff for you Clan ?

The map would be not to bad for two star confrontation, or for one guy doing is trial of possession against 5 opponents one by one of his team?

Just started a topic in the suggestions about that...

Edited by Damnedtroll, 12 October 2018 - 03:28 PM.


#38 LordNothing

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Posted 18 October 2018 - 06:47 PM

go with 4, 1 for each weight class, and a 5th unlimited class with no restrictions at all. the latter can also serve as a default bucket that players can leverage during periods of low population. other buckets are essentially filters on top of that. and if the population is below a threshold those filters can be disabled, or merged.





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