Time To Go To 1 Bucket
#21
Posted 10 September 2018 - 03:30 PM
#22
Posted 14 September 2018 - 04:32 AM
Lily from animove, on 10 September 2018 - 03:30 PM, said:
What do you mean by a fair chance though? Do you mean the ability to take whatever their current junk pile of an all range 'Mech is and muddle through a couple of matches and get rewarded for being a crap player?
There are two ranges of issues with S7 imo:
1. Not enough players & match types. This causes unfair match making, and the duelist deathmatch game play forces brawler type builds.
2. Bad players. This is where "tier 1" players join the queue in an LRM boat and get torn to shreds by Jimmy noob pants who has played the game for 2 months but is actually really good at the Mechbay and has fair aim. No amount of buffing / nerfing Annihilators is going to save these "tier 1" guys and allow them to "have fun" as they're not good players to begin with.
I'm personally burnt out by S7, I reached my goal of top 500 in one bracket with my Warhawk B, and almost got there in my Scorch, so I'm good!
#23
Posted 16 September 2018 - 09:00 PM
Unless they revisit some kind of real solaris, mech 4 mercs, option nothing else they do is going to help much. The answer is fixing faction play. The idea about putting a match maker in FP sounds like a good idea but I think they're really just trying to tread water until MW5 comes out at which point they will do God knows what.
#24
Posted 18 September 2018 - 10:08 AM
Maybe they could use some kind of handicap system. Where the mechs are ranked based on their performance. The higher the difference in rank. The bigger the negative quirks the top ranked mech gets. But that would require them to code the quirks to change based on opponents. Might be a bridge too far.
#25
Posted 18 September 2018 - 11:04 AM
#26
Posted 19 September 2018 - 04:11 PM
Edited by Throe, 09 November 2018 - 11:50 AM.
#27
Posted 19 September 2018 - 04:16 PM
Edited by Throe, 09 November 2018 - 11:49 AM.
#28
Posted 20 September 2018 - 11:39 PM
By the way, with this post, I accept that I live under a fictional bridge; sentiments are however very much true.
#29
Posted 21 September 2018 - 02:44 AM
Throe, on 19 September 2018 - 04:16 PM, said:
(notes: 1. Percentages are approximate, 2. This is based on the PGI-published division listing, which hasn't been updated to account for Vulcan and Incubus)
Division 1: 45 mechs, 0 Lights, 2 Mediums (4.5%), 2 Heavies (4.5%), 41 Assaults (91%)
Division 2: 126 mechs: 10 Lights (8%), 17 Mediums (13.5%), 51 Heavies (40.5%), 48 Assaults (38%)
Division 3: 120 mechs: 13 Lights (11%), 15 Mediums (12.5%), 50 Heavies (42%), 42 Assaults (35%)
Division 4: 98 mechs: 20 Lights (20.5%), 31 Mediums (31.5%), 38 Heavies (39%), 9 Assaults (9%)
Division 5: 81 mechs: 31 Lights (38%), 43 Mediums (53%), 7 Heavies (8.5%), 0 Assaults
Division 6: 50 mechs: 16 Lights (32%), 34 Mediums (68%), 0 Heavies, 0 Assaults
Division 7: 24 mechs: 16 Lights (65%), 8 Mediums (35%), 0 Heavies, 0 Assaults
- Note the high number of chassis in Div 2-5 compared to Div 1, 6 and 7 - this indicates 1, 6 and 7 were added to accommodate performance outliers
- Assaults are most represented in Div 1-3, with a few outliers in D4.
- Heavies are most represented in Div 2-4, with a few outliers in D1 and D5
- Mediums are most represented in Div 4-6, with a few representatives in Div 2-3 and outliers in Div 1 and 7
- Lights are most represented in Div 5-7, with a number of representatives in Div 4 (but not dominant there) and a few outliers in Div 2-3.
Edited by Horseman, 21 September 2018 - 03:47 AM.
#30
Posted 24 September 2018 - 10:41 AM
Horseman, on 21 September 2018 - 02:44 AM, said:
Division 1: 45 mechs, 0 Lights, 2 Mediums (4.5%), 2 Heavies (4.5%), 41 Assaults (91%)
Division 2: 126 mechs: 10 Lights (8%), 17 Mediums (13.5%), 51 Heavies (40.5%), 48 Assaults (38%)
Division 3: 120 mechs: 13 Lights (11%), 15 Mediums (12.5%), 50 Heavies (42%), 42 Assaults (35%)
Division 4: 98 mechs: 20 Lights (20.5%), 31 Mediums (31.5%), 38 Heavies (39%), 9 Assaults (9%)
Division 5: 81 mechs: 31 Lights (38%), 43 Mediums (53%), 7 Heavies (8.5%), 0 Assaults
Division 6: 50 mechs: 16 Lights (32%), 34 Mediums (68%), 0 Heavies, 0 Assaults
Division 7: 24 mechs: 16 Lights (65%), 8 Mediums (35%), 0 Heavies, 0 Assaults
- Note the high number of chassis in Div 2-5 compared to Div 1, 6 and 7 - this indicates 1, 6 and 7 were added to accommodate performance outliers
- Assaults are most represented in Div 1-3, with a few outliers in D4.
- Heavies are most represented in Div 2-4, with a few outliers in D1 and D5
- Mediums are most represented in Div 4-6, with a few representatives in Div 2-3 and outliers in Div 1 and 7
- Lights are most represented in Div 5-7, with a number of representatives in Div 4 (but not dominant there) and a few outliers in Div 2-3.
Objection, your honor, the facts hurt my feelings.
#31
Posted 27 September 2018 - 08:58 AM
Edited by Throe, 09 November 2018 - 11:32 AM.
#32
Posted 29 September 2018 - 06:05 AM
Tier5ForLife, on 06 September 2018 - 08:56 AM, said:
You mean if I stay in one queue for over 10 minutes other will come?
Is PGI sending out text messages?
As far as I know, people don't join the queue because they see that it's empty and think that nobody wants to play.
#33
Posted 29 September 2018 - 02:31 PM
#34
Posted 29 September 2018 - 03:59 PM
Fixed.
#35
Posted 12 October 2018 - 05:28 AM
What a shitshow.
#37
Posted 12 October 2018 - 03:24 PM
HammerMaster, on 29 September 2018 - 03:59 PM, said:
Fixed.
Would be sad that so much time and money from pgi would go down the drain. Solaris could be transformed for the six trials of Combat for Clan warfare between Clan loyalist ?. Losing and winning stuff for you Clan ?
The map would be not to bad for two star confrontation, or for one guy doing is trial of possession against 5 opponents one by one of his team?
Just started a topic in the suggestions about that...
Edited by Damnedtroll, 12 October 2018 - 03:28 PM.
#38
Posted 18 October 2018 - 06:47 PM
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