I agree that the "normal" clan ACs should get a buff to make them more appealing.
The minor buffs on heat and range don't offset the extra crit-slot.
I don't agree on the buff for clan UACs however, they function the same as regular ACs with a minor debuff on range and heat, a very very minor debuff considering the burst feature and saved critslot.
I don't play other "shooter", just not appealing for for. I do play MMOs however and it's burst OR DPS. A build shouldn't have both options. Either you have a burst build or you have a dps build.
Clan UACs currently have both with little downsides. If used "correctly" you have regular ACs with saved critspace AND burst with double DPS with no downsides if used with proper positioning (having planned ahead and being able to savely retreat into cover / between friendlies).
That's why UACs are like 95% of used Clan ACs and virtually everyone who's using Ultras is doubletapping all the time, every time. Again, Utras are not ACs with double DPS and people should get that in their heads.
As long as both, regulars and ultras, occupying the same niche the ultras will win over the regulars.
On a sidenote, this would also help some variants which are able to equip bigger Acs like the direwolf or the KDK-3.
I honestly wouldn't mind if ACs would get buffed in velocity, heat, or even shellcount reduction.
When PGI reduced the Shellcount for Clan ACs, i think they missed a great chance to set regulars and ultras appart. I'd left the old shellcount for Utras as it was.
Regular ACs should have superior stats over Ultras. And Ultras in burst mode should have superior stats over regular ACs (with the risk of jamming).
Edited by Kunato Developments, 07 September 2018 - 06:09 AM.