Increase Ppc Ghost Heat Limit
#1
Posted 08 September 2018 - 02:13 PM
What's a 30-point alpha these days anyway? <shrugs>
#2
Posted 08 September 2018 - 02:19 PM
HPPC, lolno.
LPPC, no because I think they should be differentiated in some way like faster cooldown that makes them stand out from the PPC and HPPC.
CERPPC, hell no.
#3
Posted 08 September 2018 - 02:28 PM
#4
Posted 08 September 2018 - 03:54 PM
#5
Posted 08 September 2018 - 04:32 PM
SMALL LASER 236 21,295 15,717 73.81%
MEDIUM LASER 2,254 225,680 165,705 73.42%
LARGE LASER 101 6,020 3,834 63.69%
ER LARGE LASER 300 24,274 17,440 71.85%
LIGHT PPC 39 3,383 1,336 39.49%
PPC 52 5,064 2,193 43.31%
SNUB-NOSE PPC 81 3,027 1,421 46.94%
ER PPC 199 19,074 9,801 51.38%
HEAVY PPC 73 1,839 832 45.24%
fml formatting on this forum. wordpad formats just fine.
Edited by JediPanther, 08 September 2018 - 04:33 PM.
#6
Posted 08 September 2018 - 05:32 PM
#8
Posted 08 September 2018 - 05:48 PM
Mystere, on 08 September 2018 - 05:45 PM, said:
Because that would be too stronk, potentially triggering a reactive overnerf a patch or two later.
If the Clan ER Peeper needs anything it could maybe use a few little nudges like 0.5 heat or 0.5 cooldown, not much beyond that. It's an effective gun, it's just overshadowed by the craziness of laser vomit and Gauss vomit.
#9
Posted 08 September 2018 - 05:54 PM
Don't use snubs too much, yeah, they seem a bit hot, but it's brutally badass brawling weapon system if I ever used one. Wouldn't object against heat decrease, but it looks more or less fine IMO, especially in comparison to regular PPC or Heavy ones. Thing has amazing velocity as it is, meaning you can't miss.
#10
Posted 08 September 2018 - 06:13 PM
Mystere, on 08 September 2018 - 05:45 PM, said:
Why not?
Also, I think all PPCs should have more side effects on target:
- targeting loss
- heat spike
- HUD disruption
What CERPPCs need is for the Clan heatcap to be un-nerfed so you can actually use two of them at once. As is, they're just too hot to use effectively on anything other than something like a Warhawk.
As for side effects, giving them a HUD disruption is an interesting idea, giving them additional EMP-style effects like they had in MW4. Targeting loss is an option, but the HUD disruption would be more effective. And heat spike is a no. It makes no sense. PPCs don't do heat damage, they do electrical damage. There's no reason for them to transfer heat to the enemy mech.
#11
Posted 08 September 2018 - 06:27 PM
Mystere, on 08 September 2018 - 05:45 PM, said:
Cause Clanners can pack more DHS than IS could ever do thanks to base tech superiority, thus nullifying whatever heat advantage IS has. Tech balance first, then weapon balance, and finally mech balance. That's how a 12v12 game balance should work--but PGI is oblivious to it.
#12
Posted 08 September 2018 - 06:37 PM
Mystere, on 08 September 2018 - 05:45 PM, said:
Why not?
Also, I think all PPCs should have more side effects on target:
- targeting loss
- heat spike
- HUD disruption
Woah there, what is this, a Plasma rifle?????
Light PPCs need a 4 cap GH. just makes sense given their damage, heat, and tonnage.
3 IS erPPCs gonna overheat ur mech real quick.
#13
Posted 08 September 2018 - 06:43 PM
AncientRaig, on 08 September 2018 - 06:13 PM, said:
What CERPPCs need is for the Clan heatcap to be un-nerfed so you can actually use two of them at once. As is, they're just too hot to use effectively on anything other than something like a Warhawk.
I tried a quad-ERPPC Warhawk for one match. 40 damage output and then you're toast for a long time. Maybe 60 damage if the 5 splash really exists. I've not seen any proof for it, and we know how "this is how it works" 5 years ago vs. "this is how it's coded" goes.
#14
Posted 08 September 2018 - 07:03 PM
#15
Posted 08 September 2018 - 07:27 PM
slight heat reduction for all PPCs
PPCs deal 50% damage within 90m instead of nothing
HUD disruption effect when hit, would also apply to your own mech if you're firing within 90m of your target
#16
Posted 08 September 2018 - 07:57 PM
lppcs also get a dps boost.
snubs get 2 points of splash and a small heat buff.
ppc gets a major heat buff and a ramped in minimum range.
cerppc and hppc get no change.
is erppc gets a velocity buff.
#17
Posted 08 September 2018 - 08:13 PM
#18
Posted 08 September 2018 - 09:19 PM
Jonathan8883, on 08 September 2018 - 06:43 PM, said:
Splash absolutely exists. Have you never seen adjacent components light up when you hit? The Warhawk is quite a beast still, but cERPPCs need a buff because they're nigh unusable on anything else. At the very least bring back the 4 sec cooldown. The Summoner and HBKiicA used to be such fun mechs for peeps; I still can't believe PGI nerfed builds that only carry two cERPPCs, like how is that OP?
#19
Posted 09 September 2018 - 03:56 AM
Variant1, on 08 September 2018 - 08:13 PM, said:
Are you sure you're not talking about LRMs?
#20
Posted 09 September 2018 - 04:05 AM
Kubernetes, on 08 September 2018 - 09:19 PM, said:
Yep, the Warhawk is currently my "best" CERPPC ride. Note the "quotes".
As for the Summoner, I haven't used it for a while. However, I was not too impressed the last time I tried dual CERPPCs on it.
Finally, with regard to the HBK, going full laser vomit was just too irresistible.
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