Mystere, on 11 September 2018 - 11:09 PM, said:
Here's the rub. The CERPPC is what is called the "jack of all trades, master of none". It may have the versatility, but it suffers in one form or another -- sometimes massively -- in comparison to each of the IS options. Sans quirks, it probably is all around superior only to the IS ERPPC.
And? Here's some truth bomb on you, while CERPPC on it's own might be lack-luster just as standard PPC because it's jack-of-all-trades-master-of-none, the remaining advantages of the entire clan techbase adequately covers for that.
For example. It's too hot? Well lighter and smaller tech means more DHS, solved. Too slow? TC7 with it's lighter tech solves the problem.
And before you go with "just buff IS DHS", and while I would agree, it still does not do the CERPPC justice for it's 3x GH. You are still looking at a set of tech that could comfortably enmasse CERPPCs with less risk than IS, and now you still have 15 spread damage for it. And while you people are quick to discount it so conveniently because it's easier on your narrative, the cold hard truth is that it piles up.
Mystere, on 11 September 2018 - 11:09 PM, said:
So, if GH limit was only increased for the IS PPC weapons and the CERPPC is left as is, that will just make Clan laser vomit even more attractive than it already is and just leaves the CERPPC in the dust.
Why? I mean Clan Laser Vomit already works, where is this connection coming from?
Mystere, on 11 September 2018 - 11:09 PM, said:
And no, nerfing Clan laser vomit to make the CERPPC "more attractive" is not a solution. That's like saying one should put a drop of acid on the left eye because the right one is half blind.
Technically, it is, the problem is just people won't like it.
And with your analogy, do we really need to tell you the immense difference between permanently damaging your eye and simply changing an XML file? No, the two aren't the same.
Reduce Clan ERPPC damage to 12, and heat to 11, then we'll talk about that 3x CERPPC. Otherwise, this is just you wanting to have your own cake and eat it too.
Khobai, on 12 September 2018 - 12:33 AM, said:
like what? what does it does it do thats so much? can you even name one thing the CERPPC does better than the ERPPC than isnt "splash damage"? lmao. lol "so much"... it literally does one thing better and then is worse in EVERY other way. And the one thing it does better isnt even reliable or all that great.
CERPPC is 6 tons. I win.
Khobai, on 12 September 2018 - 12:33 AM, said:
because its got worse heat per PPFLD, its got a longer cooldown, its got way worse velocity, its got worse crit health, oh and way worse quirks, and the fact it weighs 1 ton less is negated by the higher heat and the fact you have to take a targeting computer to increase its velocity (otherwise its not effective at long range)
Lol, again with muh-ppfld, it's so convenient to ignore the fact that CERPPC is doing 15 damage for 6 tons just because 5 is plash damage despite piling up eventually, to ignore the fact that Clans are capable of massing so much DHS anyways that it being hot isn't exactly that much of a concern, that the velocity despite lower than iERPPC, is still usable at diverse ranges. Do you know why IS have those quirks? Because without them, they suck.
No, again they don't have to go CERPPC = iERPPC, because the two have different niches to fulfill on their own techbase. Like how CERPPC is jack-of-all-trades because it's the only PPC for the Clans, while IS has this plethora of others that allows them to specialize. Get it to your god damn head.
Khobai, on 12 September 2018 - 12:33 AM, said:
and if you make ISERPPCs x3 ghost heat without also making CERPPC x3 ghost heat that would be one more advantage, in the long list of advantages, the ISERPPC already has over the CERPPC.
Well, considering that the entire Clan Techbase as a whole as an even longer list of advantages that piles up, it's just too damn disingenuous to just evaluate it weapon to weapon.
Khobai, on 12 September 2018 - 12:33 AM, said:
x3 ghost heat on CERPPC would not make poptarting worse though. no clan mech is capable of doing x3 CERPPC + jumpjets well enough that its actually scary... that loadout doesnt fit on the summoner. the night gyr is a joke now. that argument was already dispelled.
You know what would fix Night Gyr? return of 2x Gauss + PPC. Well, yes this is possible by increasing CERPPC GH to 3x, that being said the CERPPC needs nerfs if it does. Reduce CERPPC damage to 12, heat to 11, then we'll talk.
Khobai, on 12 September 2018 - 12:33 AM, said:
Exactly.
Its not just IS vs clan balancing. CERPPCs need to be internally balanced with other clan weapons too.
The problem is that, when you just balance by weapons, then you disbalance by faction. This is what your narrow mind is missing.
Again, you want your 3x CERPPC, fix techbase first, or nerf CERPPC to 12 damage and 11 heat. Then we'll talk.
Khobai, on 12 September 2018 - 12:33 AM, said:
x3 ghost heat on CERPPC would make them much better balanced vs laser vomit.
Meanwhile the IS still lags behind.
Khobai, on 12 September 2018 - 12:33 AM, said:
CERPPC is at best a mediocre weapon in the clan lineup right now. The whole argument that it shouldnt be buffed is absurd. Of course it should be.
No, it's not. Your entire argument is simply confirmatory bias where you're dismissing our points in favor of yours, and that is absurd, you might as well argue "Because i want to". Your incapability to look at the bigger picture and other's perspective is always the wall you're hitting.
Meanwhile, here's a compromise. Nerf Clan ERPPC to 12 damage (splash already accounted for), adjust heat to 11, then we'll talk about that 3x ERPPC.
Edited by The6thMessenger, 12 September 2018 - 02:13 AM.