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Shopping For An Assault
#1
Posted 10 September 2018 - 03:00 PM
I saved some bills and I am on the market for an assault mech. He is supposed to be a close-quarters clan assault. I was thinking about a kdk-3 with double lbx20. But I am open to other suggestions.
Does anyone would like to chip in?
#2
Posted 10 September 2018 - 03:13 PM
Machine Guns...no heat
SRM's..heat there.
Small pulse lasers...small heat, but actually over-looked because many think they are low damage, they are not, they are high damage as yhey fire fast, my Hunchback with 9xSPL has done 1002 damage. What they have is low range.
My cyclops with 6xSSRM once did 1350 damage...my highest.
Anyway fill all weapon mounts if possible, with fast firing low heat and get an engine that you can move with...otherwise you can't do CQC.
If heat management is good, take hotter weapons that do more damage/better range.
Edited by Jyrox, 10 September 2018 - 03:23 PM.
#3
Posted 10 September 2018 - 03:32 PM
However, if you want to brawl as clan I'd get an OrionIIC or make a medium SRM bomber. The assault ranged options are generally the better builds on the clan side.
I have fun with this SPIRIT BEAR but this is NOT a great build, this is a "OMG nearly 90 KPH Kodiak!" fun build. Kodiaks are in a bad spot in general these days. Go with UAC's on a 3 if you really want one.
Edited by Roughneck45, 10 September 2018 - 06:05 PM.
#4
Posted 10 September 2018 - 06:41 PM
The Mad Cat MKII and Mad IIC are the go to Clan Assaults.
Mad Cat MKII 2 can carry the same load out as the Scorch:
https://mwo.smurfy-n...14e7a5cab05cabd
#5
Posted 10 September 2018 - 07:16 PM
If you wanna LBX20 get literally any other Assault
#6
Posted 10 September 2018 - 07:26 PM
But if you wanna run LBX-20 and you're set on it, then as tall as the Kodiak is... I'm not sure if that's the best way to go, they stand out in a not-so-good way at a distance and LBX-20 needs to get in close to be fully effective.
#7
Posted 10 September 2018 - 07:51 PM
https://mwo.smurfy-n...2826bc29d7c6fbf
2x UAC20 Warhawk with 20% reduced jam chance. It's possibly the single most murderous assault mech I own. Max out survival, get the jam duration nodes, and stick with your team and its one-two-one-two punch chews through everything.
Edited by Mister Maf, 10 September 2018 - 07:52 PM.
#8
Posted 10 September 2018 - 08:55 PM
Edited by Horseman, 10 September 2018 - 11:01 PM.
#9
Posted 10 September 2018 - 09:24 PM
Mister Maf, on 10 September 2018 - 07:51 PM, said:
https://mwo.smurfy-n...2826bc29d7c6fbf
2x UAC20 Warhawk with 20% reduced jam chance. It's possibly the single most murderous assault mech I own. Max out survival, get the jam duration nodes, and stick with your team and its one-two-one-two punch chews through everything.
The WHK was good when it had the 30% Jam reduction and UACs didn't jam for as long as they do now.
IMO THIS is the better way to do it.
Dual UAC20 WHK is also deceptively hot, something Smurfy does not show.
#10
Posted 11 September 2018 - 01:38 AM
Faster, generally more nimble than KDK, lower profile and ECM that is helpful on lower tiered games. Good shield arms.
Remember to skill ECM 1st.
Other build options are gauss and mixing UAC10 or LBX10 with some lighter missiles and lasers.
#11
Posted 11 September 2018 - 02:03 AM
Edited by Old MW4 Ranger, 11 September 2018 - 06:41 AM.
#12
Posted 11 September 2018 - 03:41 AM
Bivoca, on 10 September 2018 - 03:00 PM, said:
Dual LB20-X is actually undergunned on a KDK-3.
Even with max engine you've got like 15 tons unused.
I'd opt in for quad LB10-X, you can keep the max engine, Still viable beyond 200 meter, you have 2 heat vs 6 heat per shot for a single LB-X, tighter grouping and almost double the DPS. You can also fire all four since ghostheat is not an issue on LB10-X.
#13
Posted 11 September 2018 - 04:00 AM
Another fun thing to note... UAC10s do not ghost with LB10s. That's where my 2xUAC10+2xLB10 build came from, in fact.
#14
Posted 11 September 2018 - 05:37 AM
justcallme A S H, on 10 September 2018 - 09:24 PM, said:
The WHK was good when it had the 30% Jam reduction and UACs didn't jam for as long as they do now.
IMO THIS is the better way to do it.
Dual UAC20 WHK is also deceptively hot, something Smurfy does not show.
Folks who know warhawks (those who own one for sure) know by that loadout that it can be neutered by taking the right ST.
It's by no means a bad build it just has a flaw which can be easily exploited.
Horseman, on 11 September 2018 - 04:00 AM, said:
Another fun thing to note... UAC10s do not ghost with LB10s. That's where my 2xUAC10+2xLB10 build came from, in fact.
2 UAC10 + 2 LB10X is arguable one of the best builds you can do on a KDK-3. Sure the MCII-B can do it too but i like it more on the KDK-3 to be honest. Realistically, the MCII-B is better suited for that build.
Quad LB10-X on the other hand is something almost no Clan mech can do. As far as i know only the direwolf can do it beside the KDK-3. The KDK-3 can do it obviously better. So, if anything, quad LBX is a solid reason to buy a KDK (unless you're like me and strap four gauss rifles on it).
#15
Posted 11 September 2018 - 12:16 PM
Toha Heavy Industries, on 11 September 2018 - 05:37 AM, said:
Folks who know warhawks (those who own one for sure) know by that loadout that it can be neutered by taking the right ST.
It's by no means a bad build it just has a flaw which can be easily exploited.
2 UAC10 + 2 LB10X is arguable one of the best builds you can do on a KDK-3. Sure the MCII-B can do it too but i like it more on the KDK-3 to be honest. Realistically, the MCII-B is better suited for that build.
Quad LB10-X on the other hand is something almost no Clan mech can do. As far as i know only the direwolf can do it beside the KDK-3. The KDK-3 can do it obviously better. So, if anything, quad LBX is a solid reason to buy a KDK (unless you're like me and strap four gauss rifles on it).
For the quad LBX build, it would mean going without any armor on arms?
#16
Posted 11 September 2018 - 12:49 PM
Bivoca, on 11 September 2018 - 12:16 PM, said:
For the quad LBX build, it would mean going without any armor on arms?
Depends on the engine size. You can run it with an XL375, get plenty of ammo, and barely take off any armor. KDK-3
* disclaimer * - I don't know much about kodiak builds.
#17
Posted 11 September 2018 - 06:09 PM
Toha Heavy Industries, on 11 September 2018 - 05:37 AM, said:
Folks who know warhawks (those who own one for sure) know by that loadout that it can be neutered by taking the right ST.
It's by no means a bad build it just has a flaw which can be easily exploited.
Given you always aim that torso on a WHK - I'm not entirely sure the point of that comment?
If you have UAC20s you're even more screwed because of the heatloss. At least with the LBX20 heat isn't an issue when you lose that side.
Edited by justcallme A S H, 11 September 2018 - 06:52 PM.
#18
Posted 12 September 2018 - 07:28 AM
Edited by Toha Heavy Industries, 12 September 2018 - 10:10 AM.
#19
Posted 12 September 2018 - 08:58 AM
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#20
Posted 12 September 2018 - 10:09 AM
Bivoca, on 11 September 2018 - 12:16 PM, said:
If you decide on running an XL400 (which i would highly recommend, unless you want to get reared every time you try to keep with your PUG team nascar'ing) i would shave off one arm completely and keep some armor on your right arm to house a bit more ammunition (you can't take more then 7 tons unless you store some in the arms).
Depending on the nodes you decide to unlock and your general playstyle you can pretty much go from 7 to 10 tons of ammo, STD340 up to XL400, with or without arm-armor).
justcallme A S H, on 11 September 2018 - 06:09 PM, said:
Poor warhawk and it's geometry, huh?
Just saying that 2x LB20-X on a warhawk means ammo pinata on the right ST, which is equally as easy to hit as the CT and will take the mech out of the game, and it's like 30? 35? points less armor compared to the CT.
Not saying it's a fatal flaw but knowing it might be well worth a shot to take out the ST.
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