admiralbenbow123, on 17 November 2018 - 06:32 AM, said:
This is because these ramps are way too close to the buildings which leads to most mechs getting stuck between them(excluding lights). I think PGI should move the walls of those buildings a bit further away from the ramps because not only can mechs get stuck in there but also that gap between the ramp and the building makes escaping a limpossible for assaults and heavies.
No its not how close the ramps are, but I also don't appreciate some ramps making streets dead ends for some bigger mechs.
Watch at Lybbarde's video there is something else going on.
With only some heavy mechs getting stuck and the jump jets not working after getting stuck... I'd guess its the collision detection and modeling of those few specific mechs, otherwise the executioner, nova, etc should've all gotten stuck as well.