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Poll: Top 5 Mechs In Need Of Rescale


53 replies to this topic

#21 FupDup

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Posted 11 September 2018 - 10:58 AM

View PostSpheroid, on 11 September 2018 - 09:45 AM, said:

It already was. Long ago(before you joined this game) the Black Knight was extremely meta. It had huge armor quirks, heat gen quirks and could rapidly twist owing to agility being tied to large engines. No ghost heat on large mixed energy alphas either. Its effectiveness had nothing to do how large the torso was because a vast majority of the fire was being taken on the shield arms.

Likewise the Thunderbolt-5SS was a god mech with ultra cold pulse alphas going out to 300m. Its was very nimble with that 300STD as well. Again the meta had nothing to do with its size.

Those god quirks have all been walked back. They did indeed exist.

That right there answers your question of why people are asking for another rescale instead of bumping up quirks. The quirks are factually much easier to do than a rescale, for sure, but they can and will be nerfed on PGI's whim. Rescaling on the other hand cannot happen on whim. It is more "future proof."

#22 Magnus Santini

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Posted 11 September 2018 - 11:00 AM

Worse to me than the re-sizing was the switch in the Jenner's movement profile. It literally does not move like a light because PGI switched it from "tiny" setting to "small."

#23 jss78

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Posted 11 September 2018 - 12:38 PM

I liked the rescaling that was done, by and large. Before, we had have a bunch 'mechs which were blatantly wrong sized. Essentially the range of variation was too big, with some of the smallest looking like power armour instead of 'mechs.

I can't think of a single one that's just completely wrong size now. I'd much rather they spent the resources elsewhere.

(9 out of 10 arguments for "mech x is too big/small" result from only considering 1 dimension out of 3.)

#24 Athom83

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Posted 11 September 2018 - 02:24 PM

Black Knight (needs to be shorter, but a bit more bulky front and back)
Shadow Hawk (Make it like the Phoenix bundle artwork!)
Warhammer (especially its arms. Just... why does it need to have such anemic arms! And fix its pancake lovehandles. Though less of a rescale, more of a reshape)
Banshee (Self explanatory)
Kodiak (As above)

#25 Armored Yokai

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Posted 11 September 2018 - 03:59 PM

Atlas, Dragon, and Jenner are in need of Redesigns and re-scaling

#26 Chados

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Posted 11 September 2018 - 04:10 PM

Uziel, Jenner, Panther, Javelin, and Zeus, for starters.

#27 Y E O N N E

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Posted 11 September 2018 - 04:29 PM

Blackjack
Atlas
Executioner
Black Knight
Timber Wolf
Marauder
Banshee
Grasshopper
Wolfhound
Firestarter
Jenner
Jenner IIC
Centurion
Shadow Hawk

View PostArmored Yokai, on 11 September 2018 - 03:59 PM, said:

Dragon


w0t

#28 VitriolicViolet

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Posted 11 September 2018 - 05:06 PM

Zeus, it got significantly bigger, if anything other mechs should have been rescaled around the Zeus.

Black Knight, its as tall as the Atlas but half of the knights get no armor quirks, as tall as an atlas, armor of a Bushwhacker

All 35 tonners, they are way to big, drag them down to urbie size

Edited by VitriolicViolet, 11 September 2018 - 05:06 PM.


#29 InvictusLee

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Posted 11 September 2018 - 05:56 PM

I REALLY REALLY want to like Mr. Gargls and (Announcer voice:) The EXECUTIONERRRRR!!

The problem is critspace, not enough freedom to derp, and they are HUGE like BARN DOORS.

#30 Variant1

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Posted 11 September 2018 - 08:03 PM

last time we had a rescale alot of mechs ended up getting screwed. how bout we stop asking for rescales mkay? this is all the make nova and catapult small threads fault for making lights worse off.

I say make catapult and nova big again, they are way too small for their classes! Posted Image

edit: i pilot a catapult btw, i liked it when it was big and heavy. not a heavy disguised as a medium

Edited by Variant1, 11 September 2018 - 08:04 PM.


#31 Y E O N N E

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Posted 11 September 2018 - 08:25 PM

I don't understand the requests to make the Catapult bigger.

It's not a durable 'Mech; it gets shot to pieces very easily as it currently is. While it might be a bit visually strange, it's not having any negative impact on the gameplay.

#32 ShiverMeRivets

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Posted 12 September 2018 - 06:14 AM

All 20 ton mechs should be bigger.
If those are 20 tons than the Pheonix Hawk should be an 80 tonner.

Take a 60 tonner humanoid mech. A 20 ton humanoid is 1/3 of the mass so it should be roughly 70% of its height (third root of 1/3).
A Piranah and commando for example should be about 75% the height of Pheonix Hawk.

#33 JediPanther

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Posted 12 September 2018 - 10:13 AM

View PostYeonne Greene, on 11 September 2018 - 08:25 PM, said:

I don't understand the requests to make the Catapult bigger.

It's not a durable 'Mech; it gets shot to pieces very easily as it currently is. While it might be a bit visually strange, it's not having any negative impact on the gameplay.

How is the Catapult not durable? Use those 40 armor boxes for shields and twist! I've tank-ed more with the Catapult than I have in any assault mech. I'll take the cat over any assault. And I agree with others that it does not need a re-re-scale. Cat's are beastly tanks when you use those missile boxes.

#34 MechaBattler

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Posted 12 September 2018 - 10:54 AM

They did rescale the awesome. You know what they did? They just tweaked the torso hitboxes so they were a little smaller. And left still as wide a barn. Damn thing can't even fit in some parts of maps. Too bad it can't walk sideways. Since it has a narrow side profile. But a fat lot of good that does you. It just makes it easy for someone to shoot you in the back if you ask me.

Edited by MechaBattler, 12 September 2018 - 10:55 AM.


#35 xe N on

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Posted 12 September 2018 - 11:15 AM

Many people mention the shadowhawk ... but the GRF has even a larger front silhouette ... Griffins are the Black Knights of mediums.

#36 Athom83

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Posted 12 September 2018 - 11:34 AM

View Postxe N on, on 12 September 2018 - 11:15 AM, said:

Many people mention the shadowhawk ... but the GRF has even a larger front silhouette ... Griffins are the Black Knights of mediums.

However Griffins have a decent proportion to their profile (split between torso, legs, and arms) while the Shadow Hawk is all torso.

#37 Tarl Cabot

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Posted 12 September 2018 - 11:40 AM

View PostVariant1, on 11 September 2018 - 08:03 PM, said:

last time we had a rescale alot of mechs ended up getting screwed. how bout we stop asking for rescales mkay? this is all the make nova and catapult small threads fault for making lights worse off.

I say make catapult and nova big again, they are way too small for their classes! Posted Image

edit: i pilot a catapult btw, i liked it when it was big and heavy. not a heavy disguised as a medium

The issue with PGI rescaling though was it was primarily done within each respective weight class instead of across the entire weight spectrum, from 20-ton to 100-ton. If the rescaling had been done the way it had been expected, the issues would not be near as bad since provided it started with the lights and moved up, then a majority of the mechs would have actually been made smaller. Atlas, 100-ton, can fit way more than 5 20-ton locusts into it, if it was done simply by volume. The things PGI would not be able to get away with is that all mech cockpits are 3-tons, gyros are 1-ton to 4-ton components (dependent on ENGINE rating, not mech), etc.

Edited by Tarl Cabot, 12 September 2018 - 11:41 AM.


#38 xe N on

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Posted 12 September 2018 - 07:31 PM

View PostAthom83, on 12 September 2018 - 11:34 AM, said:

However Griffins have a decent proportion to their profile (split between torso, legs, and arms) while the Shadow Hawk is all torso.


That is untrue. Because of the piggyback launcher tubes, GRF has very large side torsos. that are easy to hit.

https://drive.google...UpBRGNIeVU/edit

Edited by xe N on, 12 September 2018 - 07:33 PM.


#39 Windscape

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Posted 12 September 2018 - 07:42 PM

Jenner

Some of the 55t bois

Black Knight

Awesome still too thicc

#40 YueFei

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Posted 12 September 2018 - 10:02 PM

View PostJediPanther, on 12 September 2018 - 10:13 AM, said:

How is the Catapult not durable? Use those 40 armor boxes for shields and twist! I've tank-ed more with the Catapult than I have in any assault mech. I'll take the cat over any assault. And I agree with others that it does not need a re-re-scale. Cat's are beastly tanks when you use those missile boxes.


Wat.

Those Catapult missile boxes do *not* cover the side torsos.

Maybe you have the impression that you're successfully shielding with them, but it's also more likely that the enemy is deliberately targeting those missile boxes to disarm you.





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