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Map Development Is Dead?


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#21 ForceUser

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Posted 17 September 2018 - 10:27 AM

View PostVariant1, on 17 September 2018 - 08:21 AM, said:

hell no, keep incursion and escort they are good modes u need to git gud bud.

Also pgi should release their map tool and let the community make maps, it would most certainly be much better than waiting for months to get one map. with a community forging them it would mean we get new maps more often saving pgi time and money.

This isn't actually true. I remember it's been discussed a length but the short of it is that with the amount of QC and QA they would have to do there is almost zero difference in dev hours spent and it opens them up to all kinds of liabilities. The core issue is that the game has been set up from the ground up to use centralised servers and not private(public?) servers. They host the maps so they are liable for any and all issues. All it'll take is one disgruntled player to hide a swastika (or worse) somewhere on the map and bam, more trouble than you can shake a (inappropriate joke here) at.

Edited by ForceUser, 17 September 2018 - 10:29 AM.


#22 Shifty McSwift

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Posted 17 September 2018 - 10:31 AM

Yes and let's not forget there are actual trolls who want troll games to troll other people on all day.

#23 Viking Yelling

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Posted 17 September 2018 - 10:48 AM

As much as I'd love to have the map tools, (possibly having a player development server) and make or modify maps, unless it was somehow sanctioned by PGI, everyone would wanna do the same.

There's also the problem of having too many maps that are too similar. Like what if Highlands was a desert map with light canyons? Would this be too similar to Canyon Network? Would it just be a hotter Polar Highlands? Ect...

What might work instead would be a community input thread on map ideas or modifications, but I dont think PGI has the spare time right now to even do anything with it.

Edited by Viking Yelling, 17 September 2018 - 10:50 AM.


#24 Thorqemada

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Posted 17 September 2018 - 10:59 AM

View PostComposite Armour, on 17 September 2018 - 07:35 AM, said:

You don't even need to make new maps, you can just carve up a lot of the maps currently in game. There's a lot of interesting locations where fights almost never take place and the maps are needlessly oversized anyways.

Also remove Escort.
Also remove Incursion.


Remove Skrimsh first bcs it is the perfect mode for Hideaway Trolls...

#25 Variant1

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Posted 17 September 2018 - 11:00 AM

View PostForceUser, on 17 September 2018 - 10:27 AM, said:

This isn't actually true. I remember it's been discussed a length but the short of it is that with the amount of QC and QA they would have to do there is almost zero difference in dev hours spent and it opens them up to all kinds of liabilities. The core issue is that the game has been set up from the ground up to use centralised servers and not private(public?) servers. They host the maps so they are liable for any and all issues. All it'll take is one disgruntled player to hide a swastika (or worse) somewhere on the map and bam, more trouble than you can shake a (inappropriate joke here) at.

couldnt PGI use the public test servers for the community maps, and then upload them to the main if the maps turns out good.?And ofcourse a few pgi members would check out the map prior to uploading it to public test servers to find any swastikas etc. i mean other games have done community maps before

#26 Prototelis

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Posted 17 September 2018 - 11:50 AM

I want a map with actual hazards. Like death falls or lava tornados or some ****.

#27 Composite Armour

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Posted 17 September 2018 - 05:13 PM

View PostVariant1, on 17 September 2018 - 08:21 AM, said:

hell no, keep incursion and escort they are good modes u need to git gud bud.

Excuse me sir this is a safe space no foul language pls or I'm afraid you'll need to be reported to "higher powers"

Russ hears all prayers.

#28 LordNothing

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Posted 17 September 2018 - 06:41 PM

View PostForceUser, on 17 September 2018 - 04:30 AM, said:

New maps is a great way for a game like this to stay feeling fresh and keep interest in the game. This extends the life of the game and keeps player interest.

We got Rubellite end of last year and Solaris City middle of this year. We also got the 5 Solaris Maps this year. A lot of the quick play maps were also added to Faction play last year.

River City also got some not insignificant layout changes this year and a couple of quickplay maps had either spawn points changed in some modes or the domination circle got moved.

There's been a good amount of map activity but I think having a new map every 6 months would do a lot for the health of the game overall, even if it means retiring some maps. That said with the focus moving to FP I think we might see some map activity there for the next year. Hopefully that will bleed over into Quick Play or more FP events go up that will expose more people to any map activity that happens in FP.


id like to see maps on a 4 month rotation. less retrofitting of old maps more new content. and i dont mean reuse all your old tile sets. they have good artists and need to use them. you could step up production by avoiding unnecessary micro-detail that plagues some of the earlier maps (especially early city maps). focus needs to be placed on high quality terrain with a minimum of decorative elements. things like rolling hills and sand dunes might be what you want to do, sufficiently complex without needing a whole lot of detail. maps like that would be both interesting and very playable. also have all the mappers play living legends for a weekend, living legends has so many good maps and most of them were community contributed.

if we did community contributed maps you would see community run mapping contests that would produce an absurd amount of maps in a very short period of time and would be good for the community in general. you might limit them to unranked custom games only but i think it would be nice to have.

#29 HellJumper

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Posted 17 September 2018 - 10:21 PM

4-6 months to make a new map is sign of good healthy development imo (along side those mech packs)..

or at least news for upcoming ones.

now i am just hoping that they will tell us about the future direction and content of MWO at mechcon (other than telling about MW5)

#30 Bowelhacker

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Posted 18 September 2018 - 08:08 PM

View PostLordNothing, on 17 September 2018 - 06:41 PM, said:

id like to see maps on a 4 month rotation. less retrofitting of old maps more new content. and i dont mean reuse all your old tile sets. they have good artists and need to use them. you could step up production by avoiding unnecessary micro-detail that plagues some of the earlier maps (especially early city maps). focus needs to be placed on high quality terrain with a minimum of decorative elements. things like rolling hills and sand dunes might be what you want to do, sufficiently complex without needing a whole lot of detail. maps like that would be both interesting and very playable. also have all the mappers play living legends for a weekend, living legends has so many good maps and most of them were community contributed. if we did community contributed maps you would see community run mapping contests that would produce an absurd amount of maps in a very short period of time and would be good for the community in general. you might limit them to unranked custom games only but i think it would be nice to have.


Polar Highlands has that rolling dunes kind fo thing and it's shite.

#31 MW Waldorf Statler

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Posted 18 September 2018 - 08:17 PM

View PostBowelhacker, on 18 September 2018 - 08:08 PM, said:


Polar Highlands has that rolling dunes kind fo thing and it's shite.

for me and many others Polar the best Map and most near the old MW4 maps and like a Real Battlefield and not a unnatural Unreal T. Arena...its more BT not CoD or Quake...for Players with nothing Tactical Awarness or only a unflexible Playstyle the map is shite...For Custer ...Little Big Horn was Shite and for the Persians the Thermophyls Pass..its not a Map for only run fast forward to the Enemy and brawl all down

Edited by Old MW4 Ranger, 19 September 2018 - 02:05 AM.


#32 LordNothing

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Posted 18 September 2018 - 10:09 PM

View PostBowelhacker, on 18 September 2018 - 08:08 PM, said:


Polar Highlands has that rolling dunes kind fo thing and it's shite.


i dont know about that. it does sometimes result in a pair of unimaginative teams slugging it out over more range than any of them can hit with optimal damage and so usually are settled through outright attrition. on the other hand ive pulled of some rather great games there in mechs you would never choose to take into it if you were given the choice.

#33 Bigbacon

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Posted 19 September 2018 - 08:00 AM

new maps would be nice but seriously

DITCH THE MAP VOTING and go back to random selection. At least we might actually get to play more of the maps in the game.

#34 dwwolf

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Posted 19 September 2018 - 09:40 AM

We need procedurally generated maps. Tile based or not.

Anything to break up the monotony.
And give more weight to thinking up strategy on the fly and scouting.

Would fit into FP as well. Tune the maps to the type of planet and the stage the invasion is in.



#35 thievingmagpi

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Posted 19 September 2018 - 09:50 AM

View Postdwwolf, on 19 September 2018 - 09:40 AM, said:

We need procedurally generated maps. Tile based or not.

Anything to break up the monotony.
And give more weight to thinking up strategy on the fly and scouting.

Would fit into FP as well. Tune the maps to the type of planet and the stage the invasion is in.


"procedurally generated" needs to be struck from record. there is never anything good that comes from procedural game content generation. ever.

#36 Anjian

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Posted 19 September 2018 - 04:21 PM

View PostForceUser, on 17 September 2018 - 10:27 AM, said:

This isn't actually true. I remember it's been discussed a length but the short of it is that with the amount of QC and QA they would have to do there is almost zero difference in dev hours spent and it opens them up to all kinds of liabilities. The core issue is that the game has been set up from the ground up to use centralised servers and not private(public?) servers. They host the maps so they are liable for any and all issues. All it'll take is one disgruntled player to hide a swastika (or worse) somewhere on the map and bam, more trouble than you can shake a (inappropriate joke here) at.



Players who develop maps will end up asking for revenue sharing. Not good for a game when the books are already tight.


Germany has already lifted the ban on game swastikas anyway.

#37 Tarl Cabot

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Posted 19 September 2018 - 04:30 PM

That and since PGI hosts the maps, it also could put them up for liability issues when "Easter eggs" are found.

#38 ForceUser

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Posted 20 September 2018 - 12:52 AM

View PostAnjian, on 19 September 2018 - 04:21 PM, said:

Germany has already lifted the ban on game swastikas anyway.

It's more about the moral outrage police on social media and the mindless SJW zombies that's the problem.

#39 Shifty McSwift

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Posted 20 September 2018 - 01:46 AM

View PostForceUser, on 20 September 2018 - 12:52 AM, said:

It's more about the moral outrage police on social media and the mindless SJW zombies that's the problem.


That in itself is a moral equivalency comment about your version of social normality, so maybe morality police less you blinded SIW.

#40 MW Waldorf Statler

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Posted 20 September 2018 - 02:29 AM

View PostAnjian, on 19 September 2018 - 04:21 PM, said:



Players who develop maps will end up asking for revenue sharing. Not good for a game when the books are already tight.


Germany has already lifted the ban on game swastikas anyway.

seeing Starcraft 2 ...MW4 (im self a very active Mapper in MW4 with over 20 maps) ..all the Modding Coms for Skyrim , XCom 2 ...Fallout ...all the great Mods with maps for BF2...MWLL.. Posted Image Posted Image which nonsense ...War Thunder give from herself little Gifts for User Content like Maps

Edited by Old MW4 Ranger, 20 September 2018 - 02:32 AM.






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