Sell Us Something To Impove The Game
#1
Posted 16 September 2018 - 04:14 AM
I'm petty sure that the Academy has enough A.I. to run a simple NPC unit. I myself have wondered if PGI does not do it because they believe that the player base does not want to face NPC (Non-Player Characters)
Forget dropping new mechs, put some effect into improving this part of the game. If money is the issue, sell us a "Faction Warfare supporter" and "NPC Unit supporter" badge or whatever much like the "Mech_Con 2018 Virtual Ticket" and the "Tournament Supporter". Buying the Faction Warfare Supporter and the NPC Unit Supporter" should give the player a year-long boost to C-Bills and XP per match.
And if PGI wants to sell more "Mech_Con 2018 Virtual Tickets", it should include a 10% increase to C-Bills and XP. If you add that I will buy one today. I could care less about Flags and Warhorns.
Let's dive into the cost of PGI selling items that give the players more C-Bills and XP. After painstaking calculations, it seems that the cost to PGI is ZERO.
As far as Sieges, If not part of the FW Academy, there should be maps that players can walk that have working Gates, Turrets, Gens and Omega.
If in the FW Academy there would be arrows and lines showing where to go and Tips on what to do. It should teach players how to kill turrets, How to drop the Gates, where to shoot at the Gens (the small window) and where to shoot Omega.
I REFUSE to believe that this is possible, I think it is more that PGI does not have the money or time or desire to do it.
A few examples are when you drop and you have the same Clan guy and the same I.S. guy started you off as you land. Plus during Faction Warfare, you still have a voice saying that the enemy has Artillery when there is no Long Tom anymore.
Not changing them is SIMPLY LAZY. I REFUSE to believe that these simple thing cannot be done.
Like moving the one base on Crimson Strait so the other team simply comes over the saddle and takes it. And the side with that base has to defend it. I've seen the one base taken 100's of times (twice last night in only a few games) and the base at the bottom left I've seen taken maybe 5-7 times.
And a better chat is needed, one where you can link things like your website or more important, your TeamSpeak information. There should be a known TeamSpeak for PUGs. And there should be a chat that is friends only along with an LFG that is friends only.
I REFUSE to believe that PGI cannot do these things. The way I understand it, they are like a software/internet company.
#2
Posted 16 September 2018 - 04:20 AM
#3
Posted 16 September 2018 - 04:23 AM
You could always vote with your wallet.
#4
Posted 16 September 2018 - 04:23 AM
#5
Posted 16 September 2018 - 05:28 AM
Ssamout, on 16 September 2018 - 04:23 AM, said:
I quit reading after first sentence had words NO , EXCUSE and LAME in it . LAME troll threads are full of NO EXCUSES
Nobody cares that you were molested by a computer game .
Edited by DarkFhoenix, 16 September 2018 - 05:29 AM.
#6
Posted 16 September 2018 - 07:43 AM
El Bandito, on 16 September 2018 - 04:23 AM, said:
But I do have to say, if they did they should say so and also mention what they want to do with that kind of work force once MW5 is out.
Though at the moment I'm not convinced there is a plan what to do with them, except maybe milking MW5 a bit more.
#7
Posted 16 September 2018 - 07:51 AM
But I do have confidence that PGI could create AI.
I mean, look at the Atlas in Escort Mode.
Ok, well maybe that's not the best example.
Edited by Appogee, 16 September 2018 - 07:56 AM.
#8
Posted 16 September 2018 - 09:02 AM
That should have been on the table from the beginning of development. If there was a decent PVE element the game wouldn't have as big of a problem with player retention if they continued to pump out that content.
#9
Posted 16 September 2018 - 09:09 AM
#10
Posted 16 September 2018 - 09:51 AM
#11
Posted 16 September 2018 - 09:57 AM
#12
Posted 16 September 2018 - 10:09 AM
Paul Innoye say clear ...PGI has no A.I for MWO and not have plans for a A.I
Edited by Old MW4 Ranger, 16 September 2018 - 10:11 AM.
#14
Posted 16 September 2018 - 12:37 PM
Variant1, on 16 September 2018 - 11:13 AM, said:
scripts?
Question is: would you buy a supporter package which is solely dedicated to raise founds for new maps / features?
I'm personally not in the slightest interested in the MWO championship. thus, i don't buy a support ticket.
Oh and the notion about the artillery in faction is oh so true. At first i thought artillery is back until i realized PGI is just too lazy to fix the soundfiles.
Edited by Kunato Developments, 16 September 2018 - 12:45 PM.
#15
Posted 16 September 2018 - 06:30 PM
Edited by Old MW4 Ranger, 16 September 2018 - 06:31 PM.
#16
Posted 16 September 2018 - 06:55 PM
#17
Posted 16 September 2018 - 06:57 PM
#18
Posted 16 September 2018 - 08:12 PM
1) get rid of 12v12 and go back to 8v8. lights and mediums were a lot better in 8v8 because they made up a larger percentage of their team's tonnage and could engage without getting focused down as quickly as in 12v12.
2) fix gamemodes like skirmish/assault that have been hopelessly flawed for years and never been fixed. change those gamemodes to be more like conquest so theres a secondary win condition that drives action, prevents camping/deathballs, and makes it so the game is more dynamic and the entire map gets used. Domination needs multiple circles (at least 2 if not 3) so more of the maps get used. And obviously fix escort/incursion too so theyre actually fun instead of being the horrible rush gamemodes they currently are.
3) make the gamemodes more interesting in general. for example make the capture objectives give team-wide strategic bonuses. like satillite uplinks, sensor towers, ammo caches, etc... or add NPC vehicles, etc... theres so many ways to make the game less of a borefest.
Edited by Khobai, 16 September 2018 - 08:30 PM.
#19
Posted 16 September 2018 - 10:16 PM
Khobai, on 16 September 2018 - 08:12 PM, said:
1) get rid of 12v12 and go back to 8v8. lights and mediums were a lot better in 8v8 because they made up a larger percentage of their team's tonnage and could engage without getting focused down as quickly as in 12v12.
2) fix gamemodes like skirmish/assault that have been hopelessly flawed for years and never been fixed. change those gamemodes to be more like conquest so theres a secondary win condition that drives action, prevents camping/deathballs, and makes it so the game is more dynamic and the entire map gets used. Domination needs multiple circles (at least 2 if not 3) so more of the maps get used. And obviously fix escort/incursion too so theyre actually fun instead of being the horrible rush gamemodes they currently are.
3) make the gamemodes more interesting in general. for example make the capture objectives give team-wide strategic bonuses. like satillite uplinks, sensor towers, ammo caches, etc... or add NPC vehicles, etc... theres so many ways to make the game less of a borefest.
No. 2 and 3 there needs a limited drop deck respawn mode.
#20
Posted 16 September 2018 - 11:54 PM
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