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Drop Calling


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#1 Tier5ForLife

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Posted 18 September 2018 - 02:29 PM

I'm wanting to be able to do it more and better.

Any tips for learning and doing?

#2 Horseman

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Posted 19 September 2018 - 03:30 AM

Successful drop calling depends on cooperation from your team, but the rule of thumb is to keep them psyched and keep them in motion.

If you ever get into a match with Hades MW on your side, listen to how he does it.

#3 Davegt27

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Posted 19 September 2018 - 04:07 AM

the ability to think tactically and logically helps
and there is an unwritten protocol
1) teams dictate the order of battle do what they say
2) the teams with the greatest numbers get first say on what gets done
3) first call of a command order takes precedent (there is not enough time to follow two commanders)
4) ask at the start who is or wants command
5) if some one wants to disagree or argue clam up (waste of time trying to argue a point with so little time)

an example if you see some lights circling around on your flank well it does not take a rocket scientist to figure out you will be getting shot in the back in a bit

the call out goes "fast mover moving in from x,x lights can you get them"

in FP play logic dictates you as a solo trying to tell a team or a group what to do is a waste of time

for example a FP drop I had a few days ago

we where getting roll stomped with no caller that I knew of
on our last Mechs I said split push on sulfurous
jump jet mechs go center
well they all went alpha and got roasted
I did not realize they where on coms
they did not realize if something is not working try something different

don't force the point if you want to keep your sanity
its there Mech they can do what they want

don't lay into people because they brought LRMs or any load out
stay positive

say I am headed to F7 or I am on Alpha
don't get into what the heck are you doing over there (its a waste of the little time you have)

also if people don't want to follow your calls I shut up and just go with the flow

HTHs
JMTCW

Edited by Davegt27, 24 September 2018 - 02:29 AM.


#4 Kalleballe

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Posted 20 September 2018 - 12:54 PM

Join Mercstar and listen to how they do it

https://mwomercs.com...ms/page__st__40

#5 Eisenhorne

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Posted 20 September 2018 - 01:06 PM

I would only bother drop calling a match if you know what most of your team is bringing, and actually bring what they are told. For example, you can't really call the same strategy if your team has a bunch of LRM boats as if you have a bunch of SRM brawlers, and you can't tell from looking at the game screen who has what. If you're in QP, and you see a CP-10-Q, you never know if the guy loaded it with LRM's (lol) or if he did an SRM brawl build, so calling a strat is relatively pointless.

Other than generally saying things like, "Fight's gonna be in F7, lets go around there" or "Group up and push in left gate", there's not much calling you can do unless you're in a premade and know what your teammates are bringing to the fight.

#6 Tier5ForLife

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Posted 20 September 2018 - 01:44 PM

It would be as a team and setting mechs and builds.

#7 Eisenhorne

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Posted 20 September 2018 - 01:49 PM

Then the best way to learn to drop call would be to drop a LOT, and find out what strategies are effective for different game modes. Like, if you get Frozen City Assault in FP, then you need to call ER Laser snipers / PPC snipers, or you can call all fast heavies for a fast push. You wouldn't want to take slow assault brawlers like Heavy Gauss Annihilators or UAC Dire Wolves or LBX40 Kodiaks, because they're not long enough range to trade across the valley and they're too slow to push in fast. If you get Frozen City Skirmish, you'd want to call mid range traders or fast heavies to brawl push, so you can get into the F7/E7 area and fight. Or you could try to do an ER Laser play by setting up on the other side of the ravine.

Before you can actually call a match, you need to know what does and does not work on the map and game mode, and from there you just need to make sure everyone else thinks the same way as you do. And make sure your team actually follows the calls. I know I used to drop with my old unit, and we'd have half the group as new players, so I'd make a call to bring X, and they don't have that, so they just don't bring it, and then my strategy is pointless because I said bring mid range trading mechs and half of them brought SRM brawlers.

#8 Dragonporn

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Posted 20 September 2018 - 05:15 PM

First thing you wanna do is tell your team over VOIP, that you are best MWO player in existence, and they must follow your every direction. Secondly, while you march, engage in all chat and start intimidating enemy team, calling them names and telling them how you're gonna be killing them (pro tip: slowly and painfully) all by yourself. Also do not forget to mention what build you run, but exaggerate, like, you have one AC/20, say you have five, etc, etc. On my personal experience, some players on enemy team cannot take the pressure and disconnect, so you have to fight less enemies and more likely to win. Good idea would be to sing some sort of military march before you engage to inspire your teammates. If they are doing it wrong, or you died early, call them "potato fries" or anything else crossing your mind and proudly leave.
Repeat on next drop.
...Profit.

#9 justcallme A S H

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Posted 20 September 2018 - 09:57 PM

I've done a little drop calling in my time... The main factors are:

1. Priority of targets
2. Course of battle
3. Clear target calling

Priority targets are those that are the most dangerous. Now a mech with Med Lasers for instance that is 650m away is not a priority if there is a target. The one that is closer is. On the contrart though say a light mech (Javelin) with 4ML is 200m away but there is a brawling Atlas 300m away - The Atlas is then the priority etc.

Additionally I hear too often people say "Shoot the Catapult" but it might be 800m away and suddenly the entire team has moved off to chase a red square and gets out positoned in the process. If you do not know where the bulk of the force is, and what they are doing (friend and foe), don't call out stuff that simply does not matter.


Course of the battle - I see it time and time again that people call a "flank" which really is more a NASCAR as the entire team starts doing it because one donkey over VOIP things thats important. Fact is, it isn't. If the enemies are coming around a corner or you don't have full information - Do not tell the team to do some silly/risky movement.

MWO has just become a silly pool of dumb rotations. This lets Assaults get constantly picked off, Assaults are usually, what is going to carry a match. You need each of them to be dealing out 400dmg minimum. If they get swarmed by lights and they do 100dmg, it's a waste.


Clear Target Calling - This is something like 'Sierra Highlander CT' is much better than just 'Sierra' as if you don't currently have it locked then you might take an additional half second. Where if you have a highlander in front of you - just shoot it where it is weak for instance.



Overall I see many, many units totally one-dimensional. In that a target is called and ALL TWELVE players (In FP) dive on that one target. Doing so basically means you are going to lose because at least 8 players are pulling themselves away from actively dealing damage to not only shoot a target but take damage while attempting to do it... You have literally lost the match by doing such things.

#10 General Solo

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Posted 20 September 2018 - 11:03 PM

Avoid insulting those you intend to lead - they don't follow so good when you do that.

Use short and simple instructions - go to this grid, shoot this target, Bring your fastest mech next wave etc

Use very very very very short explanations - most times their isn't time to explain and frankly often knowing why just isn't needed for the mission. Tell them to ask why between matches when their is plenty of time for explanations.

Sometimes you have to convince/bribe/shame your team with reason/rewards/fear (Just dont tell them ;)
If you push d5 you will be overextended and get rekt coz you'll be fighting 12v4
If you push d5 hard now we can kill that lone Atlas ez
If we all shoot that atlas we can kill it twice as fast
If we rush that lrm boat we can get under its minimum range and rekt it before it reks us
(Keep it short- its not a speech but a sell )

Results gain loyal followers
Achieving results from good calls (Not spam) early means the team will follow your future calls more good
For example making a call and getting a quick kill means the team will more likely follow your next call with more enthusiasm.





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