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Piranha - More Kills Than Assaults.


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#101 B L O O D W I T C H

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Posted 20 September 2018 - 02:30 AM

Btw, anyone remembers the time both, the timberwolf and stormcrow got nearly clubbed to death by the nerfbat the very same moment the ebon jaguar hit the game? The 2 most dominant and present clan mechs at that time.. hmmm

I might wonder why the 2 most used piranhas got nerfed the same day a new 30 ton clan light appears up for sale... hmmm

Nah that's just coincidental, right. Right?

#102 Battlemaster56

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Posted 20 September 2018 - 03:00 AM

View PostToha Heavy Industries, on 20 September 2018 - 02:30 AM, said:

Btw, anyone remembers the time both, the timberwolf and stormcrow got nearly clubbed to death by the nerfbat the very same moment the ebon jaguar hit the game? The 2 most dominant and present clan mechs at that time.. hmmm

I might wonder why the 2 most used piranhas got nerfed the same day a new 30 ton clan light appears up for sale... hmmm

Nah that's just coincidental, right. Right?

Wasn't it the 5 or 10% increase laser burn time for the TBR SCR and DWF when the jaguar came, even then it didn't stop players from spamming tge elder gods trinty in GQ and FW.

And the PIR not even harsh enough to curb what they do, but the 2 and 3 rise up with a inderiect buff from micro laser buff and now they are top tier laser lights, can't beat em a knife fight in other lights,.

#103 Tarl Cabot

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Posted 20 September 2018 - 03:10 AM

View PostToha Heavy Industries, on 20 September 2018 - 02:30 AM, said:

Btw, anyone remembers the time both, the timberwolf and stormcrow got nearly clubbed to death by the nerfbat the very same moment the ebon jaguar hit the game? The 2 most dominant and present clan mechs at that time.. hmmm

I might wonder why the 2 most used piranhas got nerfed the same day a new 30 ton clan light appears up for sale... hmmm

Nah that's just coincidental, right. Right?


To be fair, the Ebon Jaguar was Clan Wave 3 introduced June/July 2015 for purchase, Aug/Sept for MC then finally late Sept/Oct for Cbills, along with Arctic Cheetah, Shadow Cat and Executioner. So its weight difference allowed that 10-tons to be used elsewhere. Dec 1, 2015 saw the huge percentage reduction in the original Skill Tree, ERML/smaller Clan Energy weapons MAX range reduced and the introduction of the 20% movement penalty w/loss of ST of cXL.

#104 UnofficialOperator

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Posted 20 September 2018 - 03:40 AM

View PostYeonne Greene, on 19 September 2018 - 07:17 PM, said:


He did dive in, about as much as one should have even with MGs. No reason for him to stay exposed when he can't fire.



Alright. But what I saw from the vid was a lot of peek a boo. Just tested the build anyway and its pretty good. At least I don't have the ammo problem. Pir 1 is more idiot proof without needing to worry about heat management.

Edited by UnofficialOperator, 20 September 2018 - 03:40 AM.


#105 Weeny Machine

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Posted 20 September 2018 - 05:15 AM

View PostBumbaCLot, on 19 September 2018 - 09:20 AM, said:

People are still talking about 1s, and no mention of the 2s and 3s. Yes the MG crits may suck but these fast 15 laser alphas were deveststating last night. The ghost heat decoupling is awesome. I'll be running the 2 for my mech of choice for the next 2 weeks.


Thanks for giving the assault potatoes another excuse to cry about "op lights" instead of reflecting their lack of situational awareness / lack of aiming

View PostxVLFBERHxT, on 19 September 2018 - 09:25 AM, said:

A light mech should not destroy an assault mech in seconds, thats not Battletech.
Its some sort of a (funy) mech shooter or so.



Geez...you are so ignorant. Locust vs Atlas. Locust runs to Atlas, fires his MGs, crits CT, 3 crits...Atlas goes boom. Yeah, no BT at all, right?

Edited by Bush Hopper, 20 September 2018 - 05:16 AM.


#106 B L O O D W I T C H

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Posted 20 September 2018 - 05:31 AM

View PostBattlemaster56, on 20 September 2018 - 03:00 AM, said:

Wasn't it the 5 or 10% increase laser burn time for the TBR SCR and DWF when the jaguar came, even then it didn't stop players from spamming tge elder gods trinty in GQ and FW.



far worse, i remember one of my timberwolfs with a +20% burntime on er large and major heatefficiency debuffs.
https://mwomercs.com...may-19th-patch/

PGI went "a bit" overboard and the quirk changes didn't stayed for too long. Still, having all the most used clan mechs gimped right before the wave 3 package was a bit obvious to say the least.

Like when the 2 most used clan lights get gimped (the movmemt nerf isn't totally overkill tbh) like right when a new 30 ton 'mech appears. Posted Image

Edited by Toha Heavy Industries, 20 September 2018 - 05:32 AM.


#107 BumbaCLot

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Posted 20 September 2018 - 05:58 AM

View PostBush Hopper, on 20 September 2018 - 05:15 AM, said:


Thanks for giving the assault potatoes another excuse to cry about "op lights" instead of reflecting their lack of situational awareness / lack of aiming



Geez...you are so ignorant. Locust vs Atlas. Locust runs to Atlas, fires his MGs, crits CT, 3 crits...Atlas goes boom. Yeah, no BT at all, right?

I hope this is directed at PGI, not me? I'm not running the same loadout and Juju, but I will try his build out. Mine has a little more alpha and heat, but I think once I get 91 skill points it will be better. (I didn't design it, 2 in my unit did with different weapons placements but same loadout).
I have a A on my alt, and it's playing in Tier 4. I got 2 easy assault kills and almost a 3rd on a domination on polar, and couldn't have been happier, then almost killed 1 on the next two rounds, but died. That's because I hate Polar and playing a piranha on it usually means death to me. I was in a hurry and wasn't playing that carefully (Solaris City and Canyon), but definitely can't wait to get a 2. I wouldn't have died and WOULD have gotten both of those kills early and gotten out of dodge.

#108 The6thMessenger

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Posted 20 September 2018 - 06:09 AM

I honestly don't think kills should be a simple metric of OPness, kills are basically just the last hit to incapacitate a player with a lot of events in between -- it could have been an enemy that maximized it's durability before dying and 1 damage away from death and a Piranha delivered, or a powerful PPFLD shot an an XL engine or cherry-red CT. That being said, solo-kills, that's probably something.

The thing with Piranha with MG is that it's good at clean up, and with it just lying and waiting, either it could butt-**** enemies from behind, or just wait late-game and it can clean up.

There's also a difference between the function of a hard-hitting durable assault vs a fragile scavenger. I mean, depending on your playstyle like if you're a tank, you'd probably die a lot but also win a lot as a result of good push. With a lot of firepower at a range means you'd be in charge of shaving armor to pave the day for others to kill mechs, even kill them yourself.

Simply put, Piranha isn't really just comparable to assaults due to different playstyles and responsibilities in the battlefield.

#109 Leone

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Posted 20 September 2018 - 06:12 AM

View PostBush Hopper, on 20 September 2018 - 05:15 AM, said:

Geez...you are so ignorant. Locust vs Atlas. Locust runs to Atlas, fires his MGs, crits CT, 3 crits...Atlas goes boom. Yeah, no BT at all, right?

You are incorrect. The ignorant one today is you. In Battletech there is a thing called a through armour crit. Basically, there was always a chance a locust could run upto your atlas and hit it straight on in the CT and take out the engine or gyro, from round one. At least here they need to strip the armour off first, and none of the vital components are critable.

~Leone.

Edited by Leone, 20 September 2018 - 06:12 AM.


#110 Mochyn Pupur

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Posted 20 September 2018 - 06:17 AM

Just for the hell of it; bought a PIR-1. Once I had first rank of Radar Dep, K/D moved over 2.3 per match, that's with 6 skill points spent - looking forward to fully fleshing it out. OP . . . . hmmmm

#111 Chados

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Posted 20 September 2018 - 07:02 AM

I tried the PIR-1 in the last PTS. It’s situationally strong, but its field of vision from the cockpit is gaaahd awful. It’s also a glass cannon, if you can hit it. Something like a Locust is, only with more firepower. I like the Flea better for the tonnage. With the ER micro-laser buffs last patch I suspect the Cipher is going to be strong and the laser PIRs even more so.

After spending a lot of time in the Flea I’m not for nerfs to light mechs. There are a lot of trade offs for piloting them, and for every time I’ve got light-ganked in a heavy or assault there’s been another time where I either ran him off or pounded him. Usually lights need friends to be successful and if you’re outnumbered and alone you’re likely dead anyway.

#112 Tom Sawyer

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Posted 20 September 2018 - 07:17 AM

Melee. The concept that a bigger mech can simply crush a smaller one....

Posted Image


Let go of the butthurt Paul. Yes he goons where mean to you. But just let it go and bring back some balance.

#113 Tonberry Knife

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Posted 20 September 2018 - 07:18 AM

View PostToha Heavy Industries, on 20 September 2018 - 02:30 AM, said:

Btw, anyone remembers the time both, the timberwolf and stormcrow got nearly clubbed to death by the nerfbat the very same moment the ebon jaguar hit the game? The 2 most dominant and present clan mechs at that time.. hmmm

I might wonder why the 2 most used piranhas got nerfed the same day a new 30 ton clan light appears up for sale... hmmm

Nah that's just coincidental, right. Right?


It was hardly a nerf.. minor mobility nerfs that barely affect its ability to execute.

#114 Jman5

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Posted 20 September 2018 - 07:37 AM

View PostxVLFBERHxT, on 19 September 2018 - 09:25 AM, said:

A light mech should not destroy an assault mech in seconds, thats not Battletech.
Its some sort of a (funy) mech shooter or so.

Kudos to MWO 's light pilots. I cant play them effectively and I have no problem with lights or MG's in this game. In fact, I have only bad results with the piranha. The mech is not op in my hands. But thats not what I wanted to say. I just dont like to see tanks running from willys jeeps.


This is not Battletech. You do not move around a lance of mechs across the field. You have to make each mech type fun and rewarding to play on their own merits. Turning them into glorified LRM lock-holders is not fun. Every weight class need an opportunity to be the star of the show and that means making them all powerful in their own, exciting way.

Now, the Battletech video game has largely made lights more or less what you guys think Lights should be, and the result is that everyone just tons up until they've got 4 assaults. The role you guys think lights should play is simply not important enough to skip out on all that extra firepower and armor.

#115 thievingmagpi

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Posted 20 September 2018 - 08:07 AM

I'm mind numbingly bad with the laser piranha, so yeah, there's that

#116 Weeny Machine

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Posted 20 September 2018 - 08:10 AM

View PostLeone, on 20 September 2018 - 06:12 AM, said:

You are incorrect. The ignorant one today is you. In Battletech there is a thing called a through armour crit. Basically, there was always a chance a locust could run upto your atlas and hit it straight on in the CT and take out the engine or gyro, from round one. At least here they need to strip the armour off first, and none of the vital components are critable.

~Leone.


That's a mute point for two reasons:
1. Rules were interepreted different in MWO (see minimum range etc)
2. Yeah, in MWO you need to strip armour off first. So BT can be sometimes even worse than MWO. You defeat your own argument


View PostJman5, on 20 September 2018 - 07:37 AM, said:


This is not Battletech. You do not move around a lance of mechs across the field. You have to make each mech type fun and rewarding to play on their own merits. Turning them into glorified LRM lock-holders is not fun. Every weight class need an opportunity to be the star of the show and that means making them all powerful in their own, exciting way.

Now, the Battletech video game has largely made lights more or less what you guys think Lights should be, and the result is that everyone just tons up until they've got 4 assaults. The role you guys think lights should play is simply not important enough to skip out on all that extra firepower and armor.


Take the time and look out the names of the "PIR/Lights are op crowd" up on the leaderboard. Then you will realize that you argue with people who have hardly played lights for several seasons but play mostly heavy and assaults. These guys are entitled to win simply because their feat was to click on another mech in the mech lab. Yet, it is perfectly fine for them that a well-placed alpha of a heavy/assault can cripple or kill a light mech...especially when it is a dual heavy gauss

Double standards...

View Postthievingmagpi, on 20 September 2018 - 08:07 AM, said:

I'm mind numbingly bad with the laser piranha, so yeah, there's that

Just do drive-by-shootings and never stand still. This can be done better with the PIR-3 than the 1. Remember: PIRs are glass cannons. The advantage is that people seem to react at once to MG sounds but laser splashes seem to be ok hehe

Edited by Bush Hopper, 20 September 2018 - 08:19 AM.


#117 Prototelis

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Posted 20 September 2018 - 10:16 AM

PIR-1 does way better drivebys, you just have to treat the machine guns like lasers with really long burn times.

The laser PIR is better for the long haul, but you trade ammo management for heat management.

#118 brroleg

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Posted 20 September 2018 - 10:53 AM

Guys. Just try Piranha for yourself. Its pretty cheap to buy. Just buy for sake of feel it for yourself. I tried. And its hard to play it. Yes, the are occasion luck where you will be able to backstab some potato/really slow assaults and get lots of score. But most of the time you will take almost zero score, compared other mech weight category in which even if you play bad you still will have some scores. In Piranha if you will play bad/unlucky - you will have literally zero score.
I can see the only 1 problem with Piranha - its so short that if it humps leg of assault, assault literally cant shoot at it at all. Thats the only problem. Firepower of Piranha is not problem at all, its not OP in that regard.

Edited by brroleg, 20 September 2018 - 10:54 AM.


#119 Tom Sawyer

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Posted 20 September 2018 - 11:07 AM

View Postbrroleg, on 20 September 2018 - 10:53 AM, said:

I can see the only 1 problem with Piranha - its so short that if it humps leg of assault, assault literally cant shoot at it at all. Thats the only problem. Firepower of Piranha is not problem at all, its not OP in that regard.


This is been a major complaint and something PGI will never fix. WIthout melee you will constantly see lite mechs run up and just murder a lone assault. Welll many will say assaults should not be alone, your team mates should kill it. The ability just to punch, kick or run and collide would really make lite pilots do what they should be doing, Max speed, rapid strikes, dart in and out.

Edited by Tom Sawyer, 20 September 2018 - 11:12 AM.


#120 Weeny Machine

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Posted 20 September 2018 - 11:18 AM

View PostTom Sawyer, on 20 September 2018 - 11:07 AM, said:


This is been a major complaint and something PGI will never fix. WIthout melee you will constantly see lite mechs run up and just murder a lone assault. Welll many will say assaults should not be alone, your team mates should kill it. The ability just to punch, kick or run and collide would really make lite pilots do what they should be doing, Max speed, rapid strikes, dart in and out.


I play mostly lights and mediums but I totally understand that this is plain dumb. At least the lower mounted torso weapons should be able to target them.

The problem is, that the re-sizing completely f* up 35t mechs making them too easy to hit and their hitzones too large. As a return favour the tiny 20t mechs f* up tall mechs. Both is just terrible imo

Edited by Bush Hopper, 20 September 2018 - 11:25 AM.






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