

Piranha - More Kills Than Assaults.
#101
Posted 20 September 2018 - 02:30 AM
I might wonder why the 2 most used piranhas got nerfed the same day a new 30 ton clan light appears up for sale... hmmm
Nah that's just coincidental, right. Right?
#102
Posted 20 September 2018 - 03:00 AM
Toha Heavy Industries, on 20 September 2018 - 02:30 AM, said:
I might wonder why the 2 most used piranhas got nerfed the same day a new 30 ton clan light appears up for sale... hmmm
Nah that's just coincidental, right. Right?
Wasn't it the 5 or 10% increase laser burn time for the TBR SCR and DWF when the jaguar came, even then it didn't stop players from spamming tge elder gods trinty in GQ and FW.
And the PIR not even harsh enough to curb what they do, but the 2 and 3 rise up with a inderiect buff from micro laser buff and now they are top tier laser lights, can't beat em a knife fight in other lights,.
#103
Posted 20 September 2018 - 03:10 AM
Toha Heavy Industries, on 20 September 2018 - 02:30 AM, said:
I might wonder why the 2 most used piranhas got nerfed the same day a new 30 ton clan light appears up for sale... hmmm
Nah that's just coincidental, right. Right?
To be fair, the Ebon Jaguar was Clan Wave 3 introduced June/July 2015 for purchase, Aug/Sept for MC then finally late Sept/Oct for Cbills, along with Arctic Cheetah, Shadow Cat and Executioner. So its weight difference allowed that 10-tons to be used elsewhere. Dec 1, 2015 saw the huge percentage reduction in the original Skill Tree, ERML/smaller Clan Energy weapons MAX range reduced and the introduction of the 20% movement penalty w/loss of ST of cXL.
#104
Posted 20 September 2018 - 03:40 AM
Yeonne Greene, on 19 September 2018 - 07:17 PM, said:
He did dive in, about as much as one should have even with MGs. No reason for him to stay exposed when he can't fire.
Alright. But what I saw from the vid was a lot of peek a boo. Just tested the build anyway and its pretty good. At least I don't have the ammo problem. Pir 1 is more idiot proof without needing to worry about heat management.
Edited by UnofficialOperator, 20 September 2018 - 03:40 AM.
#105
Posted 20 September 2018 - 05:15 AM
BumbaCLot, on 19 September 2018 - 09:20 AM, said:
Thanks for giving the assault potatoes another excuse to cry about "op lights" instead of reflecting their lack of situational awareness / lack of aiming
xVLFBERHxT, on 19 September 2018 - 09:25 AM, said:
Its some sort of a (funy) mech shooter or so.
Geez...you are so ignorant. Locust vs Atlas. Locust runs to Atlas, fires his MGs, crits CT, 3 crits...Atlas goes boom. Yeah, no BT at all, right?
Edited by Bush Hopper, 20 September 2018 - 05:16 AM.
#106
Posted 20 September 2018 - 05:31 AM
Battlemaster56, on 20 September 2018 - 03:00 AM, said:
far worse, i remember one of my timberwolfs with a +20% burntime on er large and major heatefficiency debuffs.
https://mwomercs.com...may-19th-patch/
PGI went "a bit" overboard and the quirk changes didn't stayed for too long. Still, having all the most used clan mechs gimped right before the wave 3 package was a bit obvious to say the least.
Like when the 2 most used clan lights get gimped (the movmemt nerf isn't totally overkill tbh) like right when a new 30 ton 'mech appears.

Edited by Toha Heavy Industries, 20 September 2018 - 05:32 AM.
#107
Posted 20 September 2018 - 05:58 AM
Bush Hopper, on 20 September 2018 - 05:15 AM, said:
Thanks for giving the assault potatoes another excuse to cry about "op lights" instead of reflecting their lack of situational awareness / lack of aiming
Geez...you are so ignorant. Locust vs Atlas. Locust runs to Atlas, fires his MGs, crits CT, 3 crits...Atlas goes boom. Yeah, no BT at all, right?
I hope this is directed at PGI, not me? I'm not running the same loadout and Juju, but I will try his build out. Mine has a little more alpha and heat, but I think once I get 91 skill points it will be better. (I didn't design it, 2 in my unit did with different weapons placements but same loadout).
I have a A on my alt, and it's playing in Tier 4. I got 2 easy assault kills and almost a 3rd on a domination on polar, and couldn't have been happier, then almost killed 1 on the next two rounds, but died. That's because I hate Polar and playing a piranha on it usually means death to me. I was in a hurry and wasn't playing that carefully (Solaris City and Canyon), but definitely can't wait to get a 2. I wouldn't have died and WOULD have gotten both of those kills early and gotten out of dodge.
#108
Posted 20 September 2018 - 06:09 AM
The thing with Piranha with MG is that it's good at clean up, and with it just lying and waiting, either it could butt-**** enemies from behind, or just wait late-game and it can clean up.
There's also a difference between the function of a hard-hitting durable assault vs a fragile scavenger. I mean, depending on your playstyle like if you're a tank, you'd probably die a lot but also win a lot as a result of good push. With a lot of firepower at a range means you'd be in charge of shaving armor to pave the day for others to kill mechs, even kill them yourself.
Simply put, Piranha isn't really just comparable to assaults due to different playstyles and responsibilities in the battlefield.
#109
Posted 20 September 2018 - 06:12 AM
Bush Hopper, on 20 September 2018 - 05:15 AM, said:
You are incorrect. The ignorant one today is you. In Battletech there is a thing called a through armour crit. Basically, there was always a chance a locust could run upto your atlas and hit it straight on in the CT and take out the engine or gyro, from round one. At least here they need to strip the armour off first, and none of the vital components are critable.
~Leone.
Edited by Leone, 20 September 2018 - 06:12 AM.
#110
Posted 20 September 2018 - 06:17 AM
#111
Posted 20 September 2018 - 07:02 AM
After spending a lot of time in the Flea I’m not for nerfs to light mechs. There are a lot of trade offs for piloting them, and for every time I’ve got light-ganked in a heavy or assault there’s been another time where I either ran him off or pounded him. Usually lights need friends to be successful and if you’re outnumbered and alone you’re likely dead anyway.
#112
Posted 20 September 2018 - 07:17 AM

Let go of the butthurt Paul. Yes he goons where mean to you. But just let it go and bring back some balance.
#113
Posted 20 September 2018 - 07:18 AM
Toha Heavy Industries, on 20 September 2018 - 02:30 AM, said:
I might wonder why the 2 most used piranhas got nerfed the same day a new 30 ton clan light appears up for sale... hmmm
Nah that's just coincidental, right. Right?
It was hardly a nerf.. minor mobility nerfs that barely affect its ability to execute.
#114
Posted 20 September 2018 - 07:37 AM
xVLFBERHxT, on 19 September 2018 - 09:25 AM, said:
Its some sort of a (funy) mech shooter or so.
Kudos to MWO 's light pilots. I cant play them effectively and I have no problem with lights or MG's in this game. In fact, I have only bad results with the piranha. The mech is not op in my hands. But thats not what I wanted to say. I just dont like to see tanks running from willys jeeps.
This is not Battletech. You do not move around a lance of mechs across the field. You have to make each mech type fun and rewarding to play on their own merits. Turning them into glorified LRM lock-holders is not fun. Every weight class need an opportunity to be the star of the show and that means making them all powerful in their own, exciting way.
Now, the Battletech video game has largely made lights more or less what you guys think Lights should be, and the result is that everyone just tons up until they've got 4 assaults. The role you guys think lights should play is simply not important enough to skip out on all that extra firepower and armor.
#115
Posted 20 September 2018 - 08:07 AM
#116
Posted 20 September 2018 - 08:10 AM
Leone, on 20 September 2018 - 06:12 AM, said:
~Leone.
That's a mute point for two reasons:
1. Rules were interepreted different in MWO (see minimum range etc)
2. Yeah, in MWO you need to strip armour off first. So BT can be sometimes even worse than MWO. You defeat your own argument
Jman5, on 20 September 2018 - 07:37 AM, said:
This is not Battletech. You do not move around a lance of mechs across the field. You have to make each mech type fun and rewarding to play on their own merits. Turning them into glorified LRM lock-holders is not fun. Every weight class need an opportunity to be the star of the show and that means making them all powerful in their own, exciting way.
Now, the Battletech video game has largely made lights more or less what you guys think Lights should be, and the result is that everyone just tons up until they've got 4 assaults. The role you guys think lights should play is simply not important enough to skip out on all that extra firepower and armor.
Take the time and look out the names of the "PIR/Lights are op crowd" up on the leaderboard. Then you will realize that you argue with people who have hardly played lights for several seasons but play mostly heavy and assaults. These guys are entitled to win simply because their feat was to click on another mech in the mech lab. Yet, it is perfectly fine for them that a well-placed alpha of a heavy/assault can cripple or kill a light mech...especially when it is a dual heavy gauss
Double standards...
thievingmagpi, on 20 September 2018 - 08:07 AM, said:
Just do drive-by-shootings and never stand still. This can be done better with the PIR-3 than the 1. Remember: PIRs are glass cannons. The advantage is that people seem to react at once to MG sounds but laser splashes seem to be ok hehe
Edited by Bush Hopper, 20 September 2018 - 08:19 AM.
#117
Posted 20 September 2018 - 10:16 AM
The laser PIR is better for the long haul, but you trade ammo management for heat management.
#118
Posted 20 September 2018 - 10:53 AM
I can see the only 1 problem with Piranha - its so short that if it humps leg of assault, assault literally cant shoot at it at all. Thats the only problem. Firepower of Piranha is not problem at all, its not OP in that regard.
Edited by brroleg, 20 September 2018 - 10:54 AM.
#119
Posted 20 September 2018 - 11:07 AM
brroleg, on 20 September 2018 - 10:53 AM, said:
This is been a major complaint and something PGI will never fix. WIthout melee you will constantly see lite mechs run up and just murder a lone assault. Welll many will say assaults should not be alone, your team mates should kill it. The ability just to punch, kick or run and collide would really make lite pilots do what they should be doing, Max speed, rapid strikes, dart in and out.
Edited by Tom Sawyer, 20 September 2018 - 11:12 AM.
#120
Posted 20 September 2018 - 11:18 AM
Tom Sawyer, on 20 September 2018 - 11:07 AM, said:
This is been a major complaint and something PGI will never fix. WIthout melee you will constantly see lite mechs run up and just murder a lone assault. Welll many will say assaults should not be alone, your team mates should kill it. The ability just to punch, kick or run and collide would really make lite pilots do what they should be doing, Max speed, rapid strikes, dart in and out.
I play mostly lights and mediums but I totally understand that this is plain dumb. At least the lower mounted torso weapons should be able to target them.
The problem is, that the re-sizing completely f* up 35t mechs making them too easy to hit and their hitzones too large. As a return favour the tiny 20t mechs f* up tall mechs. Both is just terrible imo
Edited by Bush Hopper, 20 September 2018 - 11:25 AM.
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