Tonberry Knife, on 26 September 2018 - 03:59 PM, said:
No one was talking about lights vs lights. Although that is an issue as well and even though it's not OP against some of the mechs you listed. It's still much better.
No it isn't.
Quote
Wolfhound - Massive, but decent quirks/hardpoints for an IS "light"
Urbanmech - If you mean the K9? Yes it's fine as is.
Mist Lynx - Way larger than a Piranha and most hardpoints are mounted on those easy to hit arms. Also slower.
Arctic Cheetah - Larger than Piranha and slower + fewer hardpoints but can choose to have ECM/JJs at the expense of hardpoints/tonnage.
Commando - Few hardpoints but decent quirks - This one isn't bad but still outclassed by the Piranha's firepower. Oh and garbage IS XL engines.
Flea - Fast, small, fewer hardpoints than a Piranha though and XL IS engine. It does have MASC though which increases its survivability.
My point was that the Piranha gets GREAT HITBOXES, SPEED and FIREPOWER (torso mounted), while the other lights have compromised one or more of these.
Your point is misguided.
It doesn't matter what combination of attributes you have; if the 'Mechs are performing equivalently, then they are performing equivalently. The 'Mechs I listed don't
need that combination of stats to perform just as well, because they have a mixture of their own features that enable them to reach similar heights.
Quote
What about:
Spiders
Ravens
Jenners
Firestarters
Talk to PGI, not me. Some of those are not as bad as you think they are, but all of them have PGI-induced deficiencies that have caused them to fall from a point of better performance that they used to enjoy.
Quote
But it was so nice of you to pick out one part of my post and take it out of context.
There was no picking any part out of context. This is the entire post:
Tonberry Knife, on 25 September 2018 - 09:14 PM, said:
I would like someone to explain to me why the Piranha gets all of those hardpoints, small hitboxes and a "pass" as a glass cannon when other lights do not.
You may not think the Piranha is OP in terms of overall gameplay but among lights, it is definitely OP. Then you'll probably say "Let's buff other lights to the Piranha's level!" You know PGI isn't going to do that because it would involve both resizing and re-quirking all of the other lights to bring them in line with the Piranha.
...and I replied to the entire post. Not only can those Lights I mentioned demolish a Piranha, they can also do just as much work as a Piranha against larger 'Mechs while being much harder to actually kill. The drawback all of them have in common, including the PIR, is that it takes both
time and
a team sharing aggro for them to work. Unlike certain Assaults, they will not be pumping out 700 damage after a mere 30 seconds of combat (barring an excellent artillery strike).
100% relevant.
Quote
So where do we go from here? It's still a problem regardless if you want to admit it or not.
According to whom? You? Don't make me laugh.