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Map Development Is Dead?


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#1 HellJumper

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Posted 16 September 2018 - 08:03 PM

the title says it all..

i have not followed the forums for some time so i got no clue about any news or announcements for new maps..

anyone got any info on it?

or is it still just buy new mechs, or older ones in sale ..

#2 Khobai

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Posted 16 September 2018 - 08:09 PM

View PostHellJumper, on 16 September 2018 - 08:03 PM, said:

or is it still just buy new mechs, or older ones in sale ..


they changed it up this month. theres TWO new mechpacks instead of one.

#3 HellJumper

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Posted 16 September 2018 - 08:17 PM

View PostKhobai, on 16 September 2018 - 08:09 PM, said:


they changed it up this month. theres TWO new mechpacks instead of one.


lol..

so more power to mech packs it is then....

#4 JediPanther

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Posted 16 September 2018 - 09:16 PM

[Redacted]

Edited by draiocht, 17 September 2018 - 03:39 PM.
extreme content, staff abuse, replies removed


#5 Black Ivan

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Posted 16 September 2018 - 11:55 PM

Yeah, Wanna buy a Mech Pack is what is left.

#6 MW Waldorf Statler

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Posted 17 September 2018 - 02:23 AM

like in the Time with FP and the Problem with the Maps.
now they work on MW5 .

#7 ForceUser

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Posted 17 September 2018 - 02:50 AM

They're probably at or close to the limit of the number of maps they can support.

That said I wouldn't mind them cycling out one of the less popular maps for a new one ever 6 months or so. Some modified FP maps for quickplay might be nice.

#8 Tarl Cabot

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Posted 17 September 2018 - 03:00 AM

Even that, one of the maps could be broken up into 2 separate maps several different way and that would be the Forest Colony.

#9 Ensaine

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Posted 17 September 2018 - 03:53 AM

Back in the CB and OB days, we had a lot of people offering to make maps, let PGI vet them... PGI said NO........

#10 Shifty McSwift

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Posted 17 September 2018 - 03:58 AM

Is it? The solaris maps plus the solaris city QP map... Were they the last ones? Or is the argument that they were not recent enough, or not enough development in general?

Edited by Shifty McSwift, 17 September 2018 - 03:59 AM.


#11 ForceUser

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Posted 17 September 2018 - 04:30 AM

View PostShifty McSwift, on 17 September 2018 - 03:58 AM, said:

Is it? The solaris maps plus the solaris city QP map... Were they the last ones? Or is the argument that they were not recent enough, or not enough development in general?

New maps is a great way for a game like this to stay feeling fresh and keep interest in the game. This extends the life of the game and keeps player interest.

We got Rubellite end of last year and Solaris City middle of this year. We also got the 5 Solaris Maps this year. A lot of the quick play maps were also added to Faction play last year.

River City also got some not insignificant layout changes this year and a couple of quickplay maps had either spawn points changed in some modes or the domination circle got moved.

There's been a good amount of map activity but I think having a new map every 6 months would do a lot for the health of the game overall, even if it means retiring some maps. That said with the focus moving to FP I think we might see some map activity there for the next year. Hopefully that will bleed over into Quick Play or more FP events go up that will expose more people to any map activity that happens in FP.

#12 Shifty McSwift

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Posted 17 September 2018 - 04:40 AM

View PostForceUser, on 17 September 2018 - 04:30 AM, said:

New maps is a great way for a game like this to stay feeling fresh and keep interest in the game. This extends the life of the game and keeps player interest.

We got Rubellite end of last year and Solaris City middle of this year. We also got the 5 Solaris Maps this year. A lot of the quick play maps were also added to Faction play last year.

River City also got some not insignificant layout changes this year and a couple of quickplay maps had either spawn points changed in some modes or the domination circle got moved.

There's been a good amount of map activity but I think having a new map every 6 months would do a lot for the health of the game overall, even if it means retiring some maps. That said with the focus moving to FP I think we might see some map activity there for the next year. Hopefully that will bleed over into Quick Play or more FP events go up that will expose more people to any map activity that happens in FP.


You are talking about constant development for at least one designer to be getting a map every 6 months, which unfortunate to say is asking a lot for a project like this that has had such a long life, you have to think it is mostly just a skeleton crew running the development and maintenance (while likely working on other projects).

And that I am fine with in ways, but I am definitely not fine with the idea of cutting off development entirely here for some secondary project to compete with itself, that would be extremely poor usage of your assets and team in my opinion, though poor usage of assets is something that seems to come up often here...

I agree though, I think they could accomplish a lot more with less too, like I mention in another post, if they added a few 8v8 drops on the maps we have and added them to the QP rotation, and/or added randomised spawn locations for the maps and modes we already have (obviously testing them and adding slowly), they could add a lot more depth to the content they already have.

#13 Felbombling

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Posted 17 September 2018 - 04:40 AM

I've asked Russ three separate times about new map development since the Hatamoto-Chi hit the store. I told him each time I'd jump on the bundle if I knew there were new maps in the pipe-line. I have yet to hear anything in response via Twitter. I also made a post here in the forums asking about new map development. Nothing from PGI thus far.

Honestly, they have a vast library of map assets to plop into a new map environment. I cannot imagine it costing them a quarter of a million dollars for each new map at this point. They should have a bevy of new maps in the pipeline, allowing them to hibernate some unpopular maps in the process.


Russ might be waiting to unveil something on map development at MechCon, but by then, my interest in the Hatamoto-Chi will have passed the pre-order stage. In short, he's losing money for the sake of a two minute hype video at the end of the year, if past unveils stick to pattern.


Edited by Felbombling, 17 September 2018 - 04:50 AM.


#14 Anjian

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Posted 17 September 2018 - 04:48 AM

View PostTarl Cabot, on 17 September 2018 - 03:00 AM, said:

Even that, one of the maps could be broken up into 2 separate maps several different way and that would be the Forest Colony.


Forest Colony can be good for a Team Battle Royale map.

The Siege mode maps can be broken up into two maps, outside the base and inside the base, and each would work fine in QP.

#15 Vellron2005

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Posted 17 September 2018 - 04:58 AM

It is unlikely we'll be getting new maps any time soon..

Looks like FP changes are slated first (and it's been about time!), so they will be focusing dev hours on that.. hopefully..

This might mean a rework of old FP siege maps, but I doubt that... they were looking for low-cost solutions..

We'll see...

A Roadmap would help tho..

#16 Tom Sawyer

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Posted 17 September 2018 - 05:05 AM

So many threads on this, round tables, discussion, pleas :(

#17 Thorqemada

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Posted 17 September 2018 - 05:43 AM

View PostKhobai, on 16 September 2018 - 08:09 PM, said:


they changed it up this month. theres TWO new mechpacks instead of one.


With Half The Playerbase you need Twice The Sales to make up for…

#18 thievingmagpi

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Posted 17 September 2018 - 07:19 AM

Desert Map Supporter Pack

$10 unique desert camo + warhorn + cbill boost

Space Asteroid Bonanaza map supporter pack

$10 unique space ranger camo + warhorn + cbill boost

Vitric Forge QP supporter pack

$10 unique vitric camo + warhorn + cbill boost


$25 premium pack, all rewards + some other ****


EZ



#19 Composite Armour

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Posted 17 September 2018 - 07:35 AM

You don't even need to make new maps, you can just carve up a lot of the maps currently in game. There's a lot of interesting locations where fights almost never take place and the maps are needlessly oversized anyways.

Also remove Escort.
Also remove Incursion.

#20 Variant1

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Posted 17 September 2018 - 08:21 AM

hell no, keep incursion and escort they are good modes u need to git gud bud.

Also pgi should release their map tool and let the community make maps, it would most certainly be much better than waiting for months to get one map. with a community forging them it would mean we get new maps more often saving pgi time and money.





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