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Every Lurm Topic Is The Same


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#41 YueFei

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Posted 23 September 2018 - 12:41 PM

View PostAsym, on 23 September 2018 - 04:59 AM, said:

Oh, good grief.

Yes and oh, please...... The fact is, if I target you by placing the reticle on your mech, no matter the distance, that :LOS=LOF projected energy will in fact, in not blocked by anything else physical or material, will hit you.... Twisting or ducking or hiding behind another mech only lessens the damage that is 100% guaranteed !!! the other "classes" of weapons can not even come close to that rate of success.....

OK, reaction tilne? Seriously??? It's a LOS=LOF light speed weapons... If you even catch a sliver or a target you create immediate damage.......looks at the "Skywalker" technique of shooting running lights where larger mechs use the "swinging on lasers" to hit the target because they aren't nearly good enough to actually keep the reticle on the target........that's a pilot error, no a weapons error and on;y increased the argument that lasers are the easiest weapons to use.....because you'd miss exponentially more with ballistic weapons or now, guided missiles where the lock is far easier broken *to humor the FPS brawling players whom were crying "it's not fair....")

Again, PGI is desperate to keep brawling alive because they couldn't afford the game engine combined arms large team warfare woth precision lonf range and deadly weapons requires and more importantly, PGI found the player base completely lacking in any military skills for advanced team or precision long range warfare........so, the removed it from the game......and, should you doubt this, because it isn't a theory, look at the main screen of the game..........does it not say "Solaris????"

Good luck with the arcade and silly brawling..........the rest of us can wait............


I accept your verbal diarrhea as a concession that you don't have any answer whatsoever for my points, and I will graciously allow you to bow out and admit defeat in this debate.

Get out of here and let the adults talk.

#42 General Solo

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Posted 23 September 2018 - 01:47 PM

No ones been banned or redacted yet

Do you even lerm topic

Lerm/Anti Lerm Broes

Edited by OZHomerOZ, 23 September 2018 - 01:47 PM.


#43 Gloris

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Posted 23 September 2018 - 02:35 PM

Lurmboats who vote Polar Highlands should be banned for trying to destroy what is left of the MWO playerbase.

#44 General Solo

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Posted 23 September 2018 - 04:18 PM

Match maker or lack of is destroying the player base.
Lerms are just a symptom

Bad lermers lerming bad enemy = ok
Guid lermers lerming guid enemy = ok
Guid lermers owning bad enemy = Skill Mis-match ,loss
Bad lermers owned by guid enemy = Skill Mis-match ,loss

Match maker needs work moar than lerms

Edited by OZHomerOZ, 23 September 2018 - 04:18 PM.


#45 Wil McCullough

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Posted 23 September 2018 - 04:29 PM

View PostOZHomerOZ, on 23 September 2018 - 01:47 PM, said:

No ones been banned or redacted yet

Do you even lerm topic

Lerm/Anti Lerm Broes


Challenge accepted.

Paul sucks.

#46 Mystere

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Posted 23 September 2018 - 05:05 PM

View PostOZHomerOZ, on 23 September 2018 - 04:18 PM, said:

Match maker or lack of is destroying the player base.


It has never been the matchmaker. It's the pointlessness/shallowness of the game play -- after 5/6 years -- that is causing the player base to tank.

#47 OmniFail

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Posted 24 September 2018 - 01:04 AM

I like how light mech threads are the new lurm threads now that lurms are nerfed into the ground.

#48 Asym

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Posted 24 September 2018 - 05:56 AM

View PostSsamout, on 23 September 2018 - 10:02 AM, said:

No. Git God has existed in computer games since computer games were born. Overall, games seem to be getting more casual by the day. Skill or wanting to face skill in PvP is looked at like some kind of toxicity, hacking and contempt and cries are to dumb down stuff cos learning is hard.

No, actually, a majority of game at start were single player. And, they work ! Look where MW5 is going: back to where MW started.

PvP actually started in SIMS with the military leading the way they always are PvP..... From there, the greatest fear what that "good players" versus "average or bad players" would cause 'extreme anti-social behaviors (ASB)..." MMO's, in all of their variations found that the more "extreme or real" the violence got, the greater the danger of ASB, "how do you control the worst of us?"

Many developers thought "rules, rewards and penalties" would suffice.... They at best mitigated negative behaviors Get GuD have created. Even in this great game we've heard several well known players, in this forum admit to actually and specifically farming, seal club killing and massacres of noobs (from time to time, wink-wink)....

Why are all LRM threads the same: because culture reacts the same........there are usually three sides: I hate, I love or I don't care.....

If you read just about throughout this topic, you can see all three..... In MWO, the former (the Get GuD crowd) drove off the rest to the point the population is now polarized........ I love this game, but hardly can play it;....teammates of mine hate this game now and have completely left; and, the 5 or 6 that play more than once a month are whales and "don't care"..... Last I looked an event ago we have 52 players listed on our team......

Thank you for being civil......

#49 Ssamout

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Posted 24 September 2018 - 06:20 AM

View PostAsym, on 24 September 2018 - 05:56 AM, said:

No, actually, a majority of game at start were single player.


So what if some were single player. Doesnt remove git gud aspect at all. I've played computer games from 80's and we played many single player games with a competitive mind set, trying to top another players scores in almost every game that kept score and it was known among friends who was the best. Also there were plenty 2 player games where you could beat your friend and laugh doing it.

#50 Asym

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Posted 25 September 2018 - 06:03 AM

View PostSsamout, on 24 September 2018 - 06:20 AM, said:

So what if some were single player. Doesnt remove git gud aspect at all. I've played computer games from 80's and we played many single player games with a competitive mind set, trying to top another players scores in almost every game that kept score and it was known among friends who was the best. Also there were plenty 2 player games where you could beat your friend and laugh doing it.

Yes, this is true and many get GuD players are really good people !!! It's not the good players that create toxic behaviors, threats, SWAT'ings and uses of exploits that ruin game environments..... The "few" create the mess we live in........

I've been playing VG's like you from inception and have had advanced SIMS before that... At start, in the 70's, there were some very serious discussion among the systems automaton community (now called computer scientists) about SIM and game cultures.... Look at it this way: we had an entire SIM community of Type A, Aggressive, College Educated, advanced combat skilled,trained and tested professional soldiers as the player base.... If meritocracies and Get GuD were going to be an issue, I can 100% gar-un-tee you we had and were the population to produce problems..... Games and SIMS, not being real can and do bring out the best and worst of us; and, the behaviors have no consequences. What we observed in SIM was everything we intrinsically knew would occur: a simmering, often very close to exploding competition focused on winning and far less concerned with how or the consequences.... We had warning signs all over the place...... But, in being a totalitarian state, we were able to contain this the naturally occurring animosity of "average performance" because we recorded everything and then focused on re-training those whom were :less capable".... It wasn't optional. But, make no mistake, there were danger signs for the future and many of us "computer geeks" started writing about those observations..... And, to this day, we were right...... And, deja vu, poof, we've been seeing good games implode...... Maybe, they didn't read what we were writing nor were they taught that in schooling.... "those whom can not remember the past past are condemned to repeat it....."

Teams can not exceed 3 players with out consequences..... Ever wonder why some games have 3 player divisions, or groups, or flights, or teams or.......

The human skill of cooperation is what puts us in the top of the predator list..... That cooperation has made empires and has seen then fall as fast as they were made.... In the short term, we can team and conquer anything in our way.......but, given time, those very teams implode and self destruct...... Isn't that history?

#51 Ssamout

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Posted 25 September 2018 - 06:54 AM

View PostAsym, on 25 September 2018 - 06:03 AM, said:

The "few" create the mess we live in........

This goes quite offtopic from lurms but <rant> gotta say that imho the "mess" we live in, is caused by bad parenting and treating normal human mind sets as a disease leading to medicalization, when all you needed to do was spend time with your children and not work your *ss off in some modern slave situation (house loans etc). </rant>

Edited by Ssamout, 25 September 2018 - 06:55 AM.


#52 General Solo

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Posted 26 September 2018 - 05:18 AM

View PostMystere, on 23 September 2018 - 05:05 PM, said:


It has never been the matchmaker. It's the pointlessness/shallowness of the game play -- after 5/6 years -- that is causing the player base to tank.


Yes the game play is shallow but oh so obsessive compulsive

If I could just be obsessive compulsive with other players at MOI level, I'd be fine wid dat

That's where match maker comes in.

And the fix is easy.

Have the same PSR change conditions for Wins SAME as loses.

Why?
In a one V one game like chess only individual performance determines the winner, their are no other variables.

In MWO win/loss is determined by player performance and a bunch of other variables that are team based in other words not the player alone. The only non random is the player in this case and yes the player does influence the Win/loss thing but the player is not the only factor.

So by having different PSR change conditions for wins and loses you are not only judging the players performance but also those other variables that are team based in other words not the player alone.

However if the PSR change conditions for wins and loses were the same this would eliminate those other variables that are team based in other words not the player alone.

So if you get 100 match score win or loss and others in your team get 200,300.400 plus well then your going to go down PSR by the same amount win or loss.

I understand that a real good team can have a low match score coaz they focused fire, got quick kills and each got about 330 damage and 1or 2 kill. So may be match score is low, so PSR does not increase a lot but every one get a similar change in PSR because their performance was similar.

Which is the whole point of match maker, to determine differences in player (not team, so win or lose) and put each lot in different skill pools

I'm out breathe.Posted Image

Edited by OZHomerOZ, 26 September 2018 - 05:51 AM.






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