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Fix The Match Maker


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#21 MrXanthios

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Posted 23 September 2018 - 10:01 AM

I am fine with mixing tiers, as long as they are evenly distributed. Too many stomps. Too many losing streaks.

#22 MrXanthios

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Posted 23 September 2018 - 10:59 AM

I am currently at the 11th stomp in a row. PGI really wants people to keep playing.

#23 C E Dwyer

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Posted 23 September 2018 - 01:41 PM

doesn't matter what MM you use, if there are not enough people none work properly.

If this game had twice the population it would still be bad.

It's rare for games even with ten times the numbers to have close games, so not going to happen here.

#24 mad kat

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Posted 23 September 2018 - 02:20 PM

View PostBlaizerP, on 22 September 2018 - 04:26 AM, said:

You'd think they could work off average match score since that is already tracked (by class, even).

Yeah, yeah, it's not perfect but it's good enough and is already in the game.


Hell no, I seem to run at what feels like a 90-95% loss rate. Even when I carry I seem to be cursed to predictably lose pretty much every match I'm in. I've had days where the blues have been stomped in every single match for more than two hours straight.

Common denominator yeah I must be but I smell a rat. I'd be fine with constant losses if I could only on average muster 150 damage but even when you do 700+damage games and it's still predictably a loss the must be a factor going on somewhere.

#25 Javenri

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Posted 09 November 2018 - 01:43 AM

I begun playing the game again in last August after a 2 year break and stopped sometime around the mid of October. I got fed up with constant negative W-L balance and the huge stomps (even when I was on the winning side) . Some sessions had horrible balance (a specific 4W-19L comes to mind) that were never balanced by other sessions (2-4 wins ahead were the best I could get). When I realized that a loss became a standard expectation at the beginning of each game I simply stopped playing. I hope PGI will take a look at this (but I seriously doubt). A lot of suggestions have been given by the community in case they are intrested.


PS. I write this post after some time that helped me cool off and be civil. I don't like dramas but I was really angry then (typical ragequit).

#26 Kalleballe

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Posted 09 November 2018 - 02:34 AM

View Postmad kat, on 23 September 2018 - 02:20 PM, said:

Hell no, I seem to run at what feels like a 90-95% loss rate.

0,69 w/l ratio this season
https://mwomercs.com...=0&user=mad+kat

and 0.95 overall
https://leaderboard....earch?u=mad+kat

It will even out eventually

Edited by Kalleballe, 09 November 2018 - 02:38 AM.


#27 Andrew W Wiggins

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Posted 09 November 2018 - 12:11 PM

All I'll say is they need to do something. I love Battletech but I find myself playing this game less and less.

Edited by Andrew W Wiggins, 09 November 2018 - 12:12 PM.


#28 mad kat

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Posted 09 November 2018 - 03:35 PM

View PostRJF Volkodav, on 22 September 2018 - 03:29 AM, said:

Might be too late...


The fact that these threads are appearing nearly daily is reassuring to me. At least then I know I'm not the only one that gets stomped in 90% of the games with little you can do about it.

There is no MM hasn't been fire quite a long time now. They should of scraped PSR two years ago.

Ultimately they can't and won't do anything I've even emailed them linking to a thread that proves the 'MM' is biased and they couldn't care less.

If it's not dead entirely by may next year is be very surprised. But then MW5..... not holding out much hope for that either.

#29 Dragonporn

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Posted 09 November 2018 - 04:31 PM

There's literally no way to do anything about MM at this point, and even if there was, there's absolutely no chance to prevent stomps, no matter how good matchmaker game has. It's how combat designed all-in-all, nothing to do about it. And in all honesty, at least QP MM is fine, can't comment on others though. However, I would be more happy if they could reduce ability to syncdrop. I get pop is dwindling, and folks wanna have fun together, but it has a potential to ruin the mode...

#30 John Bronco

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Posted 09 November 2018 - 05:29 PM

Disagree the QP MM is fine, and there are certainly things they could do about it.

But I agree stomps are always a possibility.

Edited by BlaizerP, 09 November 2018 - 05:30 PM.


#31 M T

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Posted 09 November 2018 - 05:51 PM

Is this why i see so much aweful players around lately?

#32 Armored Yokai

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Posted 10 November 2018 - 03:39 AM

KEEP DOING VERY GOOD!


Just ask them "Please don't Nascar or die too fast"

#33 sharknoise

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Posted 10 November 2018 - 05:07 AM

View Postmad kat, on 09 November 2018 - 03:35 PM, said:

I'm not the only one that gets stomped in 90% of the games

You've been sent a link with you real win/loss ratio, why do you ignore it?

#34 East Indy

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Posted 10 November 2018 - 06:39 AM

View PostShifty McSwift, on 22 September 2018 - 02:35 AM, said:

But what is the "fix" exactly?

You forgo the mostly impossible premise of playing in your tier and instead make better pairs between players on each team, using data that more accurately reflect skill. Teams already have the 90th percentile playing with the 25th; why not ensure they're distributed correctly?

I remember Tarogato awhile back showing some matchups in which just a few swaps based on K/D and W/L might have made a big difference, but weren't made because the matchmaker was only fed tier assignment.

Personally, I think matchscore works with large samples of Solo Queue games. You just can't hide from any factor of performance: assaults still produce low scores with poor play, lights still produce high scores with good play, missile farming is contained by a skill ceiling and narrow success conditions, smurf accounts are indistinguishable from the board leaders playing them, and legitimate low-tier accounts can't pad stats for any length of time because they're quickly pulled into higher-tier matches. There aren't many outliers, and those can easily be compensated for as soon as you identify causes.

Obviously, the fix is only for Solo Queue, but that's the majority of activity anyway.

#35 Blowfeld

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Posted 10 November 2018 - 08:16 AM

View PostUnofficialOperator, on 22 September 2018 - 11:30 PM, said:

They should just do a re-tier of pilots who has more than 2000 games played and who still suck. Get them back to T5 games. This will improve the T1 to T3 quality


Would not have a problem with that ;) Took a long break from the game and did horribly the first 100 or so games coming back. Finally getting better stats again, but yeah. I am still T3, I would not mind going back to T5 , but I might get angry there....

#36 Palor

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Posted 10 November 2018 - 10:43 AM

The match maker simply can't function with most of the people playing all Tier 1. Maybe if PGI would reset everyone to tier 4 at the end of the year, adjust how PSR is earned, and generally make a viable system besides everyone goes up, then we can have a Matchmaker.

#37 Dragonporn

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Posted 10 November 2018 - 11:46 PM

I was wondering, what if they just completely unlock tier-gate? Do you think anyone will notice any difference at all? I really don't think so, because:
a. Tiers seem to already be pretty heavily mixed up from what I see.
b. They are as irrelevant as it gets and do not reflect pilot skill at all.

At least we'll be getting matches quicker, and it would be pretty smart move with the decline in pop MWO suffers for quite some time already. What do you think?

Hoping for any serious attempts to fix MM is futile, because it will require tier reset, and it will turn everything into total mess anyway, which won't recover any time soon.

#38 Tarl Cabot

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Posted 11 November 2018 - 04:33 PM

Not a tier reset, starting everyone out in the same tier but a tier realignment, similar to when going from Elo to PSR

Use the tier system for MM but instead of seeded Tier 2 and looking only for those in Tier 2 first, it uses the a tier block for those closer to the seeded player's average MS over X amount seasons with a min of X amount of games. If player does not have X amount of games then it pulls said games from previous seasons, or simply do it w/X amount of games. For the retired players coming back, their overall average 3 month MS prior to departure.

And players would need to play X amount of games in a 2 month period to prevent Tier decay. Lowest decay to Tier 3.5. Tier 3.49 and lower to Tier 5 would have no decay. Based on some feedback where players who had been away for awhile come back and feel like they are swimming with sharks. As this would primarily only affect Solo queue players, a unit player coming back and dropping back into group queue w/his-her unit would be able to push forward quickly.

#39 Thorn Hallis

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Posted 12 November 2018 - 03:40 AM

T1 is potatoland, but noone is ready to admit it.

#40 mad kat

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Posted 12 November 2018 - 05:25 AM

View PostPORONOPAPOS, on 10 November 2018 - 11:41 AM, said:

why so much complain?
MM is almost perfect,
stomps are the most satisfying outcome one may expect for a match,
and as many said in the past if you find your self losing a long series of matches then remember that you are the only constant here among the 24 players of every match...

keep playing and enjoy this great game !


Are you for real????

Yeah they're fine if your on the winning team but even then that gets boring. The argument here is that the game repeatedly puts low skilled players on one team and high skilled players on the other team with predictable results.

More often than not expecting one or two players on each side to carry. But theres only so much you can do when half your team NASCAR's, meat shields, fires through freindlies, or runs off in different directions playing John Rambo.

The only thing PGI has done perfectly is make a select few mechs look awesome!

Edited by mad kat, 12 November 2018 - 05:28 AM.






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