Fix The Match Maker
#21
Posted 23 September 2018 - 10:01 AM
#22
Posted 23 September 2018 - 10:59 AM
#23
Posted 23 September 2018 - 01:41 PM
If this game had twice the population it would still be bad.
It's rare for games even with ten times the numbers to have close games, so not going to happen here.
#24
Posted 23 September 2018 - 02:20 PM
BlaizerP, on 22 September 2018 - 04:26 AM, said:
Yeah, yeah, it's not perfect but it's good enough and is already in the game.
Hell no, I seem to run at what feels like a 90-95% loss rate. Even when I carry I seem to be cursed to predictably lose pretty much every match I'm in. I've had days where the blues have been stomped in every single match for more than two hours straight.
Common denominator yeah I must be but I smell a rat. I'd be fine with constant losses if I could only on average muster 150 damage but even when you do 700+damage games and it's still predictably a loss the must be a factor going on somewhere.
#25
Posted 09 November 2018 - 01:43 AM
PS. I write this post after some time that helped me cool off and be civil. I don't like dramas but I was really angry then (typical ragequit).
#26
Posted 09 November 2018 - 02:34 AM
mad kat, on 23 September 2018 - 02:20 PM, said:
0,69 w/l ratio this season
https://mwomercs.com...=0&user=mad+kat
and 0.95 overall
https://leaderboard....earch?u=mad+kat
It will even out eventually
Edited by Kalleballe, 09 November 2018 - 02:38 AM.
#27
Posted 09 November 2018 - 12:11 PM
Edited by Andrew W Wiggins, 09 November 2018 - 12:12 PM.
#28
Posted 09 November 2018 - 03:35 PM
RJF Volkodav, on 22 September 2018 - 03:29 AM, said:
The fact that these threads are appearing nearly daily is reassuring to me. At least then I know I'm not the only one that gets stomped in 90% of the games with little you can do about it.
There is no MM hasn't been fire quite a long time now. They should of scraped PSR two years ago.
Ultimately they can't and won't do anything I've even emailed them linking to a thread that proves the 'MM' is biased and they couldn't care less.
If it's not dead entirely by may next year is be very surprised. But then MW5..... not holding out much hope for that either.
#29
Posted 09 November 2018 - 04:31 PM
#30
Posted 09 November 2018 - 05:29 PM
But I agree stomps are always a possibility.
Edited by BlaizerP, 09 November 2018 - 05:30 PM.
#31
Posted 09 November 2018 - 05:51 PM
#32
Posted 10 November 2018 - 03:39 AM
Just ask them "Please don't Nascar or die too fast"
#34
Posted 10 November 2018 - 06:39 AM
Shifty McSwift, on 22 September 2018 - 02:35 AM, said:
You forgo the mostly impossible premise of playing in your tier and instead make better pairs between players on each team, using data that more accurately reflect skill. Teams already have the 90th percentile playing with the 25th; why not ensure they're distributed correctly?
I remember Tarogato awhile back showing some matchups in which just a few swaps based on K/D and W/L might have made a big difference, but weren't made because the matchmaker was only fed tier assignment.
Personally, I think matchscore works with large samples of Solo Queue games. You just can't hide from any factor of performance: assaults still produce low scores with poor play, lights still produce high scores with good play, missile farming is contained by a skill ceiling and narrow success conditions, smurf accounts are indistinguishable from the board leaders playing them, and legitimate low-tier accounts can't pad stats for any length of time because they're quickly pulled into higher-tier matches. There aren't many outliers, and those can easily be compensated for as soon as you identify causes.
Obviously, the fix is only for Solo Queue, but that's the majority of activity anyway.
#35
Posted 10 November 2018 - 08:16 AM
UnofficialOperator, on 22 September 2018 - 11:30 PM, said:
Would not have a problem with that Took a long break from the game and did horribly the first 100 or so games coming back. Finally getting better stats again, but yeah. I am still T3, I would not mind going back to T5 , but I might get angry there....
#36
Posted 10 November 2018 - 10:43 AM
#37
Posted 10 November 2018 - 11:46 PM
a. Tiers seem to already be pretty heavily mixed up from what I see.
b. They are as irrelevant as it gets and do not reflect pilot skill at all.
At least we'll be getting matches quicker, and it would be pretty smart move with the decline in pop MWO suffers for quite some time already. What do you think?
Hoping for any serious attempts to fix MM is futile, because it will require tier reset, and it will turn everything into total mess anyway, which won't recover any time soon.
#38
Posted 11 November 2018 - 04:33 PM
Use the tier system for MM but instead of seeded Tier 2 and looking only for those in Tier 2 first, it uses the a tier block for those closer to the seeded player's average MS over X amount seasons with a min of X amount of games. If player does not have X amount of games then it pulls said games from previous seasons, or simply do it w/X amount of games. For the retired players coming back, their overall average 3 month MS prior to departure.
And players would need to play X amount of games in a 2 month period to prevent Tier decay. Lowest decay to Tier 3.5. Tier 3.49 and lower to Tier 5 would have no decay. Based on some feedback where players who had been away for awhile come back and feel like they are swimming with sharks. As this would primarily only affect Solo queue players, a unit player coming back and dropping back into group queue w/his-her unit would be able to push forward quickly.
#39
Posted 12 November 2018 - 03:40 AM
#40
Posted 12 November 2018 - 05:25 AM
PORONOPAPOS, on 10 November 2018 - 11:41 AM, said:
MM is almost perfect,
stomps are the most satisfying outcome one may expect for a match,
and as many said in the past if you find your self losing a long series of matches then remember that you are the only constant here among the 24 players of every match...
keep playing and enjoy this great game !
Are you for real????
Yeah they're fine if your on the winning team but even then that gets boring. The argument here is that the game repeatedly puts low skilled players on one team and high skilled players on the other team with predictable results.
More often than not expecting one or two players on each side to carry. But theres only so much you can do when half your team NASCAR's, meat shields, fires through freindlies, or runs off in different directions playing John Rambo.
The only thing PGI has done perfectly is make a select few mechs look awesome!
Edited by mad kat, 12 November 2018 - 05:28 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users