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How Can We Encourage Smaller Groups?


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#181 Khobai

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Posted 28 September 2018 - 03:16 AM

View PostVxheous, on 28 September 2018 - 03:10 AM, said:

Making group queue the "entry level" gamemode would basically kill what's left of the group game, such as it is.


you never know until you try.

I dont think having a matchmaker in group queue and better balanced matches would kill group queue at all.

One of the biggest problems with group queue is that its not encouraging solo players to join groups. Theres an entry barrier there that a lot of solo players dont want to cross. The difficulty of crossing that barrier needs to be decreased. The way you do that is to balance the matches better so solo players/casual groups arnt as overwhelmed by having to constantly play against stacked teams.

And why would it kill off group queue? Unless youre saying people only play group queue to stack teams with their friends to ensure stomps and promote a generally toxic atmosphere. In which case group queue should probably be killed off anyway.

Edited by Khobai, 28 September 2018 - 03:25 AM.


#182 RJF Volkodav

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Posted 28 September 2018 - 03:18 AM

Problem of GQ is not top tier comp units. I dont know if it is true for others, but i highly soppose so - knowing top pilots of RJF, EON, BSMC dont play group Q much last years. After grinding leaderbords become reality lots of players are trying to improve matchscore stats to get higher and by that avoid groupQ because you can farm much more from potatoes in SoloQ than when you stomp GroupQ with your teammates stealing damage and kills ).

#183 RJF Volkodav

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Posted 28 September 2018 - 03:22 AM

View PostKhobai, on 28 September 2018 - 03:16 AM, said:


you never know until you try.

I dont think having a matchmaker in group queue and better balanced matches would kill group queue at all.

One of the biggest problems with group queue is that its not encouraging solo players to join groups. Theres an entry barrier there that a lot of solo players dont want to cross. The difficulty of crossing that barrier needs to be decreased. The way you do that is to balance the matches better so solo players/casual groups arnt as overwhelmed by playing against stacked teams.

And why would it kill off group queue? Unless youre saying people only play group queue to stack teams with their friends to ensure stomps and promote a generally toxic atmosphere. In which case group queue should probably be killed off anyway.


Matchmaker is an issue for sure. But it was so much speaking about it all this time... The problem is that if you separate playerbase more now with 12vs12 only gamemmode GroupQ will be dead. Only because it will take too much time to match teams. The solution i proposed ones is to make players count in match variable (i.e. matchmaker could form matches with 7v7, 8v8 ... 12v12). Then it is possible to tighten MM and that could help to revive groupQ. And, yes, separete leaderboards for GroupQ and SoloQ pls ). But... Who cares. Buy a mechpack, guys.

#184 Bud Crue

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Posted 28 September 2018 - 03:28 AM

View PostKhobai, on 28 September 2018 - 02:43 AM, said:

Group queue should have a matchmaker that calculates the average ELO of groups and then tries to match groups up against same sized groups of similar ELO. If the game is unable to do that, as a last resort it should break up groups or swap people around between groups in order to balance the ELO as closely as it can. Because how else can you balance teams in group queue with this games low population problem? The matchmaker has to have the capability to break up stacked teams.


TLDR: Leave GQ alone.

I get what you are trying to say here, but please, PGI nerfs enough things around here. Please don't encourage them to nerf group queue as well. My group of fellow casuals are just fine when we come across groups with EmP, EON, 228, etc. It's fine. We know we will probably get beat or even stomped. Most of the time we do, but not always. When we do: No worries. When we don't its pretty awesome.

We are those filthy casuals playing for fun, but even more importantly we still play for the pleasure of each others' company. Allow the game to take that away and mix and match us with better players (or god forbid worse ones) and that would be a disaster for everyone.

See, people play this game for a lot of different reasons. The posts above have made that abundantly clear. Let the people who want to play together play together. Make a mechanic that makes it impossible to play the game with who you want, and how you want (regardless of how ill advised it may be) and you will drop the population faster than it already is.

Edited by Bud Crue, 28 September 2018 - 03:35 AM.


#185 Ghogiel

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Posted 28 September 2018 - 03:31 AM

View PostKhobai, on 28 September 2018 - 03:16 AM, said:


And why would it kill off group queue? Unless youre saying people only play group queue to stack teams with their friends to ensure stomps and promote a generally toxic atmosphere. In which case group queue should probably be killed off anyway.

I seem to recall you are saying the MM should split teams. Which if that mechcanic is going to have any effect, most nights it is either going to be splitting my groups 90% of the time or it'll be completely ineffective and still feed my groups 9/10 games.

I don't know about anyone else, but any amount of splitting my group would kill group queue, Splitting groups is the antithesis of group queue. The entire reason why one is in that queue is because they want to be grouped with those players, even the game being played can be secondary to that. People play in teams in other games too as well as MWO.

Luckily I we don't need to really discuss such a change because it'll never happen.

#186 RJF Volkodav

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Posted 28 September 2018 - 03:34 AM

View PostBud Crue, on 28 September 2018 - 03:28 AM, said:

I get what you are trying to say here, but please, PGI nerfs enough things around here. Please don't encourage them to nerf group queue as well. My group of fellow casuals are just fine when we come across groups with EmP, EON, 228, etc. It's fine. We know we will probably get beat or even stomped. Most of the time we do, but not always. When we do: No worries. Wehn we don't its pretty awesome.


Thats are the warrior thoughts.
Aside what lots of people think of comp units - in fact for them it is not that interesting to just run around and stomp too. It would be great if a matchmaker could make a games for them harder and more interesting, but it is almost impossible with current playerbase and activity.

#187 justcallme A S H

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Posted 28 September 2018 - 04:27 AM

After seeing you in game tonight Shifty...
  • Always out of position
  • Always nowhere near your team

Any wonder why you think organised play is overpowered - You are just a YOLO-SOLO.

#188 Shifty McSwift

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Posted 28 September 2018 - 04:45 AM

I have video of my play, that clearly shows you are talking out of your ***, and I have video of the game you just spectated me in and QQ'd about, I'll upload that and prove you wrong after I upload some bug footage I recorded earlier, thanks for playing call me ash you liar.

#189 justcallme A S H

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Posted 28 September 2018 - 04:57 AM

View PostShifty McSwift, on 28 September 2018 - 04:45 AM, said:

and I have video of the game you just spectated me in and QQ'd about,


I can't wait.

It clearly shows every reason why you, struggle, in the game.

You liar.

#190 K O Z A K

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Posted 28 September 2018 - 05:55 AM

This **** is intense. Lots of people have popcorn ready. Don't let us down!

#191 Vxheous

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Posted 28 September 2018 - 06:15 AM

View PostShifty McSwift, on 28 September 2018 - 04:45 AM, said:

I have video of my play, that clearly shows you are talking out of your ***, and I have video of the game you just spectated me in and QQ'd about, I'll upload that and prove you wrong after I upload some bug footage I recorded earlier, thanks for playing call me ash you liar.

View Postjustcallme A S H, on 28 September 2018 - 04:57 AM, said:


I can't wait.

It clearly shows every reason why you, struggle, in the game.

You liar.


Ash I'm guessing was streaming, so we could probably already see where things went wrong. In any case, I don't care how Shifty McSwift plays, it's just YOLO queue after all, and if most of the time I'm not playing serious, I can't expect others to be playing serious either.

Edited by Vxheous, 28 September 2018 - 06:16 AM.


#192 Y E O N N E

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Posted 28 September 2018 - 06:38 AM

I just hope he uploads it to YouTube instead of posting another link to an obscure file sharing site that I have no intention of clicking on.

#193 Bigbacon

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Posted 28 September 2018 - 06:47 AM

View PostEl Bandito, on 26 September 2018 - 03:39 AM, said:


Tweet Russ to push 8v8 for QP!


NO!!! PLEASE NO!!

#194 Jables McBarty

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Posted 28 September 2018 - 07:29 AM

Just going to shout into the void here, as I've no real dog in this fight:

There is a way to have our cake here and eat it too. Because other games do it.

What Khobai, et. al. are asking for is *in essence* achievable. Back when I used to play Dota with friends better than me, the PSR equivalent would do a good job balancing us out. Games were often competitive, but also with enough room that if we wanted to goof around, or try a quirky new build, we weren't necessarily throwing the game.

In that game I'd almost never end up matched w/ an Ash or Vxheous because of how the matchmaker works, even in group queue. And there's a Ranked mode, where you are always playing to win (and where there is a maximum rating difference between highest and lowest MMR), versus the Non-ranked/Casual mode, where you can **** around or whatever with your friends and someone might rage at you but not often.

IDK, it's doable. Probably won't see it in MWO, but I'm reconciled to that, which is why if I don't feel like bringing my A game I meet my friends in a private lobby.

#195 Bud Crue

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Posted 28 September 2018 - 08:04 AM

View PostJables McBarty, on 28 September 2018 - 07:29 AM, said:

Just going to shout into the void here, as I've no real dog in this fight:

There is a way to have our cake here and eat it too. Because other games do it.

What Khobai, et. al. are asking for is *in essence* achievable. Back when I used to play Dota with friends better than me, the PSR equivalent would do a good job balancing us out. Games were often competitive, but also with enough room that if we wanted to goof around, or try a quirky new build, we weren't necessarily throwing the game.

In that game I'd almost never end up matched w/ an Ash or Vxheous because of how the matchmaker works, even in group queue. And there's a Ranked mode, where you are always playing to win (and where there is a maximum rating difference between highest and lowest MMR), versus the Non-ranked/Casual mode, where you can **** around or whatever with your friends and someone might rage at you but not often.

IDK, it's doable. Probably won't see it in MWO, but I'm reconciled to that, which is why if I don't feel like bringing my A game I meet my friends in a private lobby.


Is this doable here though?

If I understand what you are describing, it sounds like 2 separate versions of group queue.

One that would permit your “goofing around” on the “nonranked/casual mode, and one that is a “ranked” mode for those “always playing to win” (god I hate that phrase...we almost all “play to win”, even when “goofing around” but I get the point).

With the population as it is, and with wait times what they are, I suspect that even if PGI were willing, the addition of yet another bucket to this game would in fact NOT be doable.

Edited by Bud Crue, 28 September 2018 - 08:04 AM.


#196 Shifty McSwift

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Posted 28 September 2018 - 08:32 AM

View PostJables McBarty, on 28 September 2018 - 07:29 AM, said:

Just going to shout into the void here, as I've no real dog in this fight:

There is a way to have our cake here and eat it too. Because other games do it.

What Khobai, et. al. are asking for is *in essence* achievable. Back when I used to play Dota with friends better than me, the PSR equivalent would do a good job balancing us out. Games were often competitive, but also with enough room that if we wanted to goof around, or try a quirky new build, we weren't necessarily throwing the game.

In that game I'd almost never end up matched w/ an Ash or Vxheous because of how the matchmaker works, even in group queue. And there's a Ranked mode, where you are always playing to win (and where there is a maximum rating difference between highest and lowest MMR), versus the Non-ranked/Casual mode, where you can **** around or whatever with your friends and someone might rage at you but not often.

IDK, it's doable. Probably won't see it in MWO, but I'm reconciled to that, which is why if I don't feel like bringing my A game I meet my friends in a private lobby.


Yes I have suggested this in the past, the main point against it is the structuring as is, if there is a "ranked mode" here it is group faction play. There would need to be a decent amount of restructuring to do it viably, I don't think a "ranked QP" queue will do enough, but perhaps, I like the notion at least and agree.

#197 MischiefSC

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Posted 28 September 2018 - 08:42 AM

View PostdenAirwalkerrr, on 27 September 2018 - 11:29 PM, said:

******** aside main problem is still absence of proper matchmaker due to extremely low player count. Yet again PGI could at very least try to balance teams based on avg matchscore to prevent stuff like this from happening (yes it was solo queue). But why bother if you wanna buy a mechpack?

Posted Image

Just in case someone don’t know why these players are highlighted: https://leaderboard....r%0D%0AWrithenn


Wait wait

WAIT.

I'm confused.

How can a match have ended that quickly with such skilled players on it? We all know that skilled players only win by waiting in the very back and sniping at people then running and hiding.

To win a match that fast they would have had to be moving up aggressively and not playing like timid little *******, which is what the vast majority of QP would-be-ubermensch seem to think is what wins matches.

It's almost like... like.... don't bring a crap mech, don't play like a timid little ***** and learn to hit what you're shooting at is the actual magical key to success.

Maybe all the people complaining because 'All those comp tier players just hide in the back' don't realize that it's what THEY always see because good players look at their team, see the person complaining and realize 'god damn. My teammates look like they're totally worthless. I'm going to have to kill at least 7 enemies on my own because this group of cowardly window-lickers will struggle just to win 2 v 1 against the rest of them.'

If you put in the effort to be worth more than just the armor value of your mech you may find that you get treated like that less and less.

#198 Shifty McSwift

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Posted 28 September 2018 - 08:59 AM

View Postjustcallme A S H, on 28 September 2018 - 04:57 AM, said:


I can't wait.

It clearly shows every reason why you, struggle, in the game.

You liar.




No I am not a streamer and don't intend to be, the first video I uploaded was inspired by a specific person calling me crap based on my stats, so I uploaded the video to just have some footage of my generic kind of solo QP games and how I tend to play, as I find it to be a vastly more accurate display of a persons skill and style (or lack thereof, I don't claim to be fantastic either) then stats are.

Edited by Shifty McSwift, 28 September 2018 - 01:32 PM.


#199 Bud Crue

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Posted 28 September 2018 - 09:02 AM

View PostShifty McSwift, on 28 September 2018 - 08:59 AM, said:


https://vimeo.com/us...4002/351660d1a0

I hope vimeo is not too obscure for some ;)

Video was right on the weekly free upload limit, so it cuts out the text drams to focus on the fight in question, i'll upload the full vid to that bitchute account if anyone wants to see it in full, its nothing really, but I wouldn't want to seem like I am hiding anything... Or just outright lying about other people on the forum.

And no I am not a streamer and don't intend to be, the first video I uploaded was inspired by a specific person calling me crap based on my stats, so I uploaded the video to just have some footage of my generic kind of solo QP games and how I tend to play, as I find it to be a vastly more accurate display of a persons skill and style (or lack thereof, I don't claim to be fantastic either) then stats are.


“Sorry, we couldn’t find that page”

Edited by Bud Crue, 28 September 2018 - 09:02 AM.


#200 Warning incoming Humble Dexterer

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Posted 28 September 2018 - 09:27 AM

View PostMechaBattler, on 25 September 2018 - 01:23 PM, said:

Thoughts? Ideas?

Play Scout Missions. It's a good way to have fun in a low level group of 4 players.





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