About Bots
#1
Posted 24 September 2018 - 12:49 PM
this games population isint super low as many would like to exaggerate but having some bots in this game would help with wait times especialy for faction play. that way the premades can get their canon fodder and the regular casual players wont be meat for the grinder, especially fp pugs. And before anyone says that its not possible: look at the academy, they have working ai (albeit stationary) all they would need to do is add path nodes and their golden, shouldnt be hard too considering mechs are large and most maps are easy to navigate.
#2
Posted 24 September 2018 - 01:16 PM
#3
Posted 24 September 2018 - 11:11 PM
You know.. 12 people against 12 bots..
That would be fun..
And with the dwindling population, it may become necessary at some point..
Firstly, it should be added to invasion games..
#4
Posted 24 September 2018 - 11:37 PM
#5
Posted 25 September 2018 - 12:45 AM
PGI just aren't into programming.
#6
Posted 25 September 2018 - 12:52 AM
Vellron2005, on 24 September 2018 - 11:11 PM, said:
You know.. 12 people against 12 bots..
That would be fun..
And with the dwindling population, it may become necessary at some point..
Firstly, it should be added to invasion games..
Unreal engine programmers did the AI not pgi. Not sure if an out of date crytek engine AI would cut it.
#7
Posted 25 September 2018 - 02:04 AM
I asked in the forum, if someone else noticed this because i took no screenshots of the game id or player names. The thread got shot down due to discussing "cheats"...
Edited by Tiewolf, 25 September 2018 - 02:06 AM.
#8
Posted 25 September 2018 - 02:36 AM
Quote
-I can say with 99% certainty, PVE will not be in MWO anytime soon.
-About my statement about PvE... we do not have an AI system in MWO. That system would have to be built from scratch in order to have any resemblance of an AI opponent fighting you. Hence, something like this IS off the table for this discussion.
-
#9
Posted 25 September 2018 - 09:36 AM
#10
Posted 25 September 2018 - 09:45 AM
Vellron2005, on 24 September 2018 - 11:11 PM, said:
You know.. 12 people against 12 bots..
That would be fun..
And with the dwindling population, it may become necessary at some point..
Firstly, it should be added to invasion games..
AI for one game engine doesn't equate to AI for another game engine. Different systems, different setups, etc.
Unreal Engine has AI for vehicles already embedded, just gotta tweak perimeters. It has AI for mechanized machines with multiple weapon systems. The popularity of the platform also has many AI script snippets out for sale, too, so that even the incompetent can just copy/paste code and tweak it.
Crysis worked entirely from the "person" in terms of AI... but there are no people to get out and run around. No vehicles to push E on and drive. And the game always had a you have one weapon selected setup, as such every AI entity in MWO has only one weapon. LRM turret only has LRMs. Laser turret only has one type of laser (and no heat restrictions). Dropship either has large lasers or medium lasers. Notice it doesn't have large and medium lasers? Yeah...
AI wouldn't be very bright here, either. How could it be?
When the Turok games were remade for a new engine to sell on Steam with upgraded graphics, the AI had to be completely redone. Definitely some minor benefits from this, but some issues too...
When Homeworld was remastered in the Homeworld 2 engine, AI again had to be completely redone and for months it was an absolute clusterduck of fail as the AI couldn't do a number of really basic tasks like formations. Despite being in the same game series, the two engines were very different and quite incompatible AI wise as the first game didn't have numerous supporting scripts make it into the second game.
Edited by Koniving, 25 September 2018 - 09:49 AM.
#11
Posted 25 September 2018 - 10:00 AM
#12
Posted 25 September 2018 - 12:39 PM
You sir, overestimate your benevolent Overlords.
#13
Posted 25 September 2018 - 02:22 PM
Yes I am saying post 2010 AIs are quite terrible at being a challenge, while also saying most of the player base can not put a fight.
#15
Posted 25 September 2018 - 04:43 PM
There is no point in discussing the pro's cons because it isn't going to happen.
#16
Posted 25 September 2018 - 05:05 PM
#17
Posted 25 September 2018 - 05:44 PM
However, having some AI tanks or Copters, that shoot at as with new gamemode (reworked Incursion perhaps?) would be pretty awesome, but as it has been confirmed, that won't happen sadly.
#18
Posted 25 September 2018 - 05:46 PM
Imagine the influx of new players.
PGI just doesn't have a clue.
#19
Posted 25 September 2018 - 07:41 PM
BumbaCLot, on 25 September 2018 - 09:36 AM, said:
what part in my post was i indicating that players are too hard to fight for me? i simply stated it would be nice to have bots to help with wait times and to keep tiers seperate as well as help out faction play which is known to have the longest wait times. I only use the academy to test out loadouts/mechs and fiddle around.
TLBFestus, on 25 September 2018 - 12:39 PM, said:
You sir, overestimate your benevolent Overlords.
our overlords can ctrl c + ctrl v the mw 4 ai
slide, on 25 September 2018 - 04:43 PM, said:
There is no point in discussing the pro's cons because it isn't going to happen.
what if they were payed handsomely for it?
Relishcakes, on 25 September 2018 - 05:05 PM, said:
it would definently be better than having a dc mech that never reconnects.
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