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#1 Variant1

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Posted 24 September 2018 - 12:49 PM

i think pgi should add bots. it would certainly help with mm to prevent tiers being mixed together, and it could also be used to take over players that get dced and dont come back after like 1 or 2 minutes. Each bots ai would be designed for a tier with tier 1 bots obviously playing better than a tier 5 bot.

this games population isint super low as many would like to exaggerate but having some bots in this game would help with wait times especialy for faction play. that way the premades can get their canon fodder and the regular casual players wont be meat for the grinder, especially fp pugs. And before anyone says that its not possible: look at the academy, they have working ai (albeit stationary) all they would need to do is add path nodes and their golden, shouldnt be hard too considering mechs are large and most maps are easy to navigate.

#2 Gen Lee

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Posted 24 September 2018 - 01:16 PM

They had a hard enough time getting the VIP to work right, and even then nobody likes that game mode. PGI have already stated they can't do AI with MWO. Either that, or they wouldn't, and they sure as hell aren't about to try to figure out how to do that with this game engine so close to MW5's release.

#3 Vellron2005

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Posted 24 September 2018 - 11:11 PM

Well, taking into account that they must have learned how to make A.I. by now for MW5.. I'm kinda hoping they will add a co-op mode to MWO..

You know.. 12 people against 12 bots..

That would be fun..

And with the dwindling population, it may become necessary at some point..

Firstly, it should be added to invasion games..

#4 Nik Reaper

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Posted 24 September 2018 - 11:37 PM

What this game needs is not so much AI mechs as much as it needs tanks and choppers , something along a lines of a capture point that a player caps and then a wave of of 3~5 tanks spawn from an underground bunker or the like and start attacking the enemy or the enemy base depending on game mode.

#5 Appogee

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Posted 25 September 2018 - 12:45 AM

That would require programming.

PGI just aren't into programming.

#6 Monkey Lover

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Posted 25 September 2018 - 12:52 AM

View PostVellron2005, on 24 September 2018 - 11:11 PM, said:

Well, taking into account that they must have learned how to make A.I. by now for MW5.. I'm kinda hoping they will add a co-op mode to MWO..

You know.. 12 people against 12 bots..

That would be fun..

And with the dwindling population, it may become necessary at some point..

Firstly, it should be added to invasion games..


Unreal engine programmers did the AI not pgi. Not sure if an out of date crytek engine AI would cut it.

#7 Tiewolf

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Posted 25 September 2018 - 02:04 AM

Some time ago, after beeing shot to pieces, I witnessed 2 mechs, that moved and fired in very strange patterns. You could switch back and forth between them and they where doing EXACTLY the same moves and behaviour patterns no matter the situation of the game. Very stange and a strong indicator that some player are using bots (A.I.). Maybe to farm events or cbills in their absence. Who knows.
I asked in the forum, if someone else noticed this because i took no screenshots of the game id or player names. The thread got shot down due to discussing "cheats"...

Edited by Tiewolf, 25 September 2018 - 02:06 AM.


#8 MW Waldorf Statler

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Posted 25 September 2018 - 02:36 AM

until recently, PGI has been looking for people with experience in the Cytek engine to close gaps created by departure of Members... MW5 was probably the logical step in hoping to find enough people with experience with this new engine

Quote

Paul Innoye in Faction Play -a New Hope Tread-

-I can say with 99% certainty, PVE will not be in MWO anytime soon.

-About my statement about PvE... we do not have an AI system in MWO. That system would have to be built from scratch in order to have any resemblance of an AI opponent fighting you. Hence, something like this IS off the table for this discussion.

-



#9 BumbaCLot

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Posted 25 September 2018 - 09:36 AM

So is the training grounds too easy but real players too hard? You know you can always go back to the academy.

#10 Koniving

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Posted 25 September 2018 - 09:45 AM

View PostVellron2005, on 24 September 2018 - 11:11 PM, said:

Well, taking into account that they must have learned how to make A.I. by now for MW5.. I'm kinda hoping they will add a co-op mode to MWO..

You know.. 12 people against 12 bots..

That would be fun..

And with the dwindling population, it may become necessary at some point..

Firstly, it should be added to invasion games..

AI for one game engine doesn't equate to AI for another game engine. Different systems, different setups, etc.

Unreal Engine has AI for vehicles already embedded, just gotta tweak perimeters. It has AI for mechanized machines with multiple weapon systems. The popularity of the platform also has many AI script snippets out for sale, too, so that even the incompetent can just copy/paste code and tweak it.

Crysis worked entirely from the "person" in terms of AI... but there are no people to get out and run around. No vehicles to push E on and drive. And the game always had a you have one weapon selected setup, as such every AI entity in MWO has only one weapon. LRM turret only has LRMs. Laser turret only has one type of laser (and no heat restrictions). Dropship either has large lasers or medium lasers. Notice it doesn't have large and medium lasers? Yeah...

AI wouldn't be very bright here, either. How could it be?

When the Turok games were remade for a new engine to sell on Steam with upgraded graphics, the AI had to be completely redone. Definitely some minor benefits from this, but some issues too...

When Homeworld was remastered in the Homeworld 2 engine, AI again had to be completely redone and for months it was an absolute clusterduck of fail as the AI couldn't do a number of really basic tasks like formations. Despite being in the same game series, the two engines were very different and quite incompatible AI wise as the first game didn't have numerous supporting scripts make it into the second game.

Edited by Koniving, 25 September 2018 - 09:49 AM.


#11 McGoat

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Posted 25 September 2018 - 10:00 AM

We already have bots - re: 90% of the population

#12 TLBFestus

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Posted 25 September 2018 - 12:39 PM

PGI couldn't create an AI that can walk in such a way to try to avoid the enemy, do you actually think that they can create one that fights without deadly accuracy?

You sir, overestimate your benevolent Overlords.

#13 Shadowomega1

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Posted 25 September 2018 - 02:22 PM

Even if they created bots that were equivalent to easy mode AI from a early to mid 2000s pc game most of the player base will whine that it is to good.

Yes I am saying post 2010 AIs are quite terrible at being a challenge, while also saying most of the player base can not put a fight.

#14 Mystere

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Posted 25 September 2018 - 04:39 PM

View PostMonkey Lover, on 25 September 2018 - 12:52 AM, said:

Unreal engine programmers did the AI not pgi. Not sure if an out of date crytek engine AI would cut it.


The Unreal engine AI knows how to fire multiple weapons? Chain/group fire? Heat management?

#15 slide

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Posted 25 September 2018 - 04:43 PM

Paul has stated repeatedly that there will be no AI in MWO.

There is no point in discussing the pro's cons because it isn't going to happen.

#16 Relishcakes

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Posted 25 September 2018 - 05:05 PM

If they made bots 1 of two things would happen. They would either A focus fire on one player, or B herp derp into enemy fire. The AI would be an unholy mess of either utter destruction terminator style, or it would be pitifully sad.

#17 Dragonporn

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Posted 25 September 2018 - 05:44 PM

I'm strongly against enemy AI mechs for MWO, and I honestly believe that if they would remove AI VIP from Escort and just pick random Assault pilot (giving him armor bonus maybe?), mode would be insta-fixed, because I'm sure as hell even worst potato could be much better VIP than what we currently have...

However, having some AI tanks or Copters, that shoot at as with new gamemode (reworked Incursion perhaps?) would be pretty awesome, but as it has been confirmed, that won't happen sadly.

#18 Novakaine

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Posted 25 September 2018 - 05:46 PM

This is what this game needs.
Imagine the influx of new players.
PGI just doesn't have a clue.
Posted Image

#19 Variant1

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Posted 25 September 2018 - 07:41 PM

View PostBumbaCLot, on 25 September 2018 - 09:36 AM, said:

So is the training grounds too easy but real players too hard? You know you can always go back to the academy.

what part in my post was i indicating that players are too hard to fight for me? i simply stated it would be nice to have bots to help with wait times and to keep tiers seperate as well as help out faction play which is known to have the longest wait times. I only use the academy to test out loadouts/mechs and fiddle around.

View PostTLBFestus, on 25 September 2018 - 12:39 PM, said:

PGI couldn't create an AI that can walk in such a way to try to avoid the enemy, do you actually think that they can create one that fights without deadly accuracy?

You sir, overestimate your benevolent Overlords.

our overlords can ctrl c + ctrl v the mw 4 ai Posted Image

View Postslide, on 25 September 2018 - 04:43 PM, said:

Paul has stated repeatedly that there will be no AI in MWO.

There is no point in discussing the pro's cons because it isn't going to happen.

what if they were payed handsomely for it?Posted Image

View PostRelishcakes, on 25 September 2018 - 05:05 PM, said:

If they made bots 1 of two things would happen. They would either A focus fire on one player, or B herp derp into enemy fire. The AI would be an unholy mess of either utter destruction terminator style, or it would be pitifully sad.

it would definently be better than having a dc mech that never reconnects.Posted Image

#20 Monkey Lover

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Posted 25 September 2018 - 10:19 PM

View PostMystere, on 25 September 2018 - 04:39 PM, said:


The Unreal engine AI knows how to firemultiple weapons? Chain/group fire? Heat management?

multiple weapons ? sure it does

chain/group and heat are not really calculated into AI. Stuff like this is "cheated".





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