Headshots
#41
Posted 09 October 2018 - 07:23 AM
#42
Posted 09 October 2018 - 07:53 AM
The first time, a Battlemaster walked right up to my Catapult so I basically COULDN'T MISS him at all. I just raised my point of aim to his cockpit and unloaded all my short ranged weaponry.
The second time happened YEARS later. I was in a general fire fight and shooting at a King Crab with dual gauss rifles. The King Crab suddenly died and I was credited with the kill. I looked over to the KC's wireframe before it disappeared and saw that only its head was missing. That head cap was pure luck.
#44
Posted 09 October 2018 - 08:23 AM
Davegt27, on 09 October 2018 - 05:00 AM, said:
Not many, I only know 3. Gangben, Alef Kurita, Cara Carcass. I myself only have 100+ headshots across two accounts. Then again now with Solaris you can game the system and keep farming headshots against another account of yours or a friend.
#45
Posted 09 October 2018 - 01:01 PM
#46
Posted 10 October 2018 - 01:35 AM
#47
Posted 10 October 2018 - 10:06 AM
Valyknir, on 06 October 2018 - 04:34 PM, said:
Mcgral18, on 07 October 2018 - 01:24 AM, said:
Strikes don't damage faces
justcallme A S H, on 07 October 2018 - 05:43 PM, said:
I can say with 100% fact - they do good sir!
I killed myself with my own airstrike, which took out my cockpit (which was already open).
Possibly the most rare of situations in MWO lol.
Had to look this one up - I'd thought McGral was correct, but then like ASH says, I've definitely seen my face light up after getting hit.
Patch Notes May 2016 said:
Air Strikes, Artillery Strikes, and Long Tom Strikes
The amount of Damage Dealt to a component from a explosion is now based on that components distance from the explosion, along with the amount of surface area exposed to it. The amount of damage dealt decreases at a logarithmic rate.
With this change explosion damage will behave more consistently, and will allow players to better minimize and manage the amount of damage taken to critical components by turning away from the blast.
- Explosions no longer deal Critical Damage.
- Long Tom Strike: Maximum amount of Damage that can be dealt to a single 'Mech is now 1650 DMG (150 DMG per Component).
- Long Tom Strike: Blast radius is 300m.
- Artillery Strike: Maximum amount of Damage that can be dealt to a single 'Mech is now 165 DMG (15 DMG per Component).
- Artillery Strike: Shell Radius is 30m.
- Air Strike: Maximum amount of Damage that can be dealt to a single 'Mech is now 165 DMG (15 DMG per Component).
- Air Strike: Bomb Radius is 30m.
(Link to May 2016 Patch Notes)
So you can still get a headshot kill with one if the 'mech in question has fewer than 15 hp left in the head (or less if outside the central impact zone).
Edited by Jables McBarty, 10 October 2018 - 10:08 AM.
#48
Posted 10 October 2018 - 05:01 PM
I really wish you could select which mechs you want dumped in the training grounds with you so you could identify exactly where the cockpits are on all the various mechs.
PGI - how about it?
#49
Posted 11 October 2018 - 03:57 AM
Even easy head victims like the Catapult was a pain when driven by a skilled pilot. Of course when fighting newbs you could dispatch half the enemy team in some seconds on your own. (Best thing ever have seen was an Atlas blocking an Awesome and a Catapult at the ramp in the first River City.... 3 Gauss rounds and 6 Large Laser shots later they were dead.... the Atlas died last)
Since HSR and the reduction of the head hitbox - the number dropped and helped newbs greatly in not getting killed when staring..... usually its better to aim for damaged components on the fly then to align your perfect shot for a longer aim period.
#50
Posted 11 October 2018 - 04:29 AM
theres also the b approach where you can strip a mech of its weapons, arms, one of its legs and a side torso (preferably the one with the most guns) or two if you think they are running std. its actually not hard to do this with quad 10s. then go for the head shot when you dont have to worry about dieing. you got to be careful to avoid ct damage as those ac10s will only give you a few chances to miss the head and hit the ct before the enemy mech dies.
#51
Posted 11 October 2018 - 06:03 AM
reflectorjones, on 10 October 2018 - 05:01 PM, said:
I really wish you could select which mechs you want dumped in the training grounds with you so you could identify exactly where the cockpits are on all the various mechs.
PGI - how about it?
different training ground maps do seem some variations in the mech targets.
#52
Posted 11 October 2018 - 07:10 AM
Dee Eight, on 11 October 2018 - 06:03 AM, said:
i got mine fair and square thank you. and against a guy with a much much higher w/l than mine. i can imagine more dishonorable tactics, like afk farming.
#54
Posted 13 October 2018 - 05:03 PM
Davegt27, on 08 October 2018 - 08:14 PM, said:
saw a mini argument break out on one twitch streamers channel after one guy in a match said it was almost impossible
to get a head shot
it sort of made me wonder how many players have the 1000 head shot Guillotine achievement?
I know I been on the training grounds more then a few times trying to test out head shot locations
anyone want to post how many head shots they have?
in case PGI is watching I don't actively go after head shots I only have 22 after 22k drops
I always thought people hated head shot (remember when CW started and the drop ships where head shot experts)
any more thoughts
Ther a re several ppl who have the archivement, i got mine almost exclusively with dual gauss + laser vomit from afar. Some went the easy flamer spl route in a way shorter time. Some did it with a mixture of techniques. If i think about it, i get a headshot every 2-3 games now, when i want to.
Yondu Udonta, on 09 October 2018 - 08:23 AM, said:
Wow people really do that? thats lame....
I would add proton to the list, i was watching him when he had over 700 if i remember it right, and at that time i had like 300. Its in my mind a given that he has done it. Also i know another guy that was way ahead of me with the dual gauss method but i overtook him over a year ago. He is currently at 228, but i cannot remember his name at the moment. He had a few videos when i was with the robinson ranger if my memory doesnt trick me.
I would say the 1k mark has been beaten by about 50 players. About a year ago i met a groupt who was mostly doing 1v1 on trainings maps. Most of them where very close to breaking 1k and must have done it by now. I mean pgi has the stats - perhaps someone can post the number of palyers who archived it without nameing them if people dont want to be mentioned.
on a side note, i have exactly 2^9 posts now.
Edited by Cara Carcass, 13 October 2018 - 05:15 PM.
#55
Posted 04 April 2019 - 11:10 PM
#56
Posted 05 April 2019 - 09:26 PM
At that rate ~20 years from now I'll get the title!!! woot! Can't wait! lol
#57
Posted 06 April 2019 - 05:42 AM
#58
Posted 06 April 2019 - 09:33 AM
As for the other 10%, its mostly dual GR fired randomly at targets from 1km, which is suprising given that the only way to get a headshot with dual gauss at any range is if they seriously stripped armor off the head, and when it happens, its almost always a warhawk or direpig, 2 mechs id imagine one should never strip head armor from anyways.
#59
Posted 06 April 2019 - 09:47 AM
panzer1b, on 06 April 2019 - 09:33 AM, said:
Somewhere around is a highlight where peeked my KGC over the ridge at the Caldera on Caustic Valley, called arty, did a twin AC20 snapshot at a Battlemaster, and torso twisted and backed away in anticipation of return fire. Several seconds later I was told that I cockpitted the poor guy out.
As a side note, some mechs are just easier to cockpit than others. The Battlemaster and Shadowhawk have pretty obvious cockpit hitboxes in particular. (The Catapult used to be pretty bad, too, but got rewaorked a long time ago.)
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