To rebuild MWO into Unreal you have to start at the very basics. You will likely have to sacrifice Solaris 7 and Faction Play. You will transfer the main parts of the game, dealing with purchasing, creation, configuration, and management of the mechs and hangers. Then QP with say, only four to five maps first. I will take the chance here to strip out map and game mode voting. Forget the quirks and the 91 point skill tree. The game that should be easier to port is the way the game is at 2014. Like stripped down and back the basics. You can't port every mech, you also have to start from a number of iconic ones.
Once you get the groundwork done, that's when you begin to move up, restore FP, port more of the maps and the mechs and work from there.
It is essential you have to be simple at first. Its easier to work out the bugs on a simpler foundation, and once the foundation is solid and tested, you work up from there.
The game will feel like a back in 2013-14, like a beta, because that's what it is. I would take the chance here to overhaul the game in terms of UI and ergonomics, make the game simpler, more accessible and engaging. This is the chance to get rid of excess baggage.
The maps I would like to port first:
Tourmaline
Crimson
HPG
River Valley (original)
Canyon
I would actually prefer the original versions of maps like River Valley and Frost City . As the newer maps are too cluttered, too many unused space, and prone to nascars. The simplicity of these maps makes them easier to port.
First mechs to port;
IS:
Atlas
Centurion
Jenner
Hunchback
Griffin
Thunderbolt
Wolverine
Shadowhawk
Raven
Locust
Awesome
Cataphract
Catapult
Battlemaster
Marauder
Blackjack
Trebuchet
Quickdraw
Dragon
Clan
Timberwolf
Mad Dog
Hellbringer
Shadowcat
Adder
Cougar
Direwolf
Warhawk
Summoner
Nova
Ryoken
Hunchback IIC
Ebon Jaguar
For game modes, just do Skirmish, Conquest, Domination and Assault.
I would run both MWO1 and MWO2 simultaneously. MWO2 would be to start, a single test server in Canada or the US. MWO1 would keep running until there are not enough players anymore.
As for a business model, I would carry the accounts over but beware, it would take some time, much time even, before all the mechs are going to be ported over. So old players will not see their mech collection recreated immediately, and in effect, it will be like an IOU.
My main business model would be to get new players in and paying so for them, and as mechs are being ported and re-introduced they will be cash and MC only for a while. A number of base mechs --- namely the iconic ones and the first mechs to be ported --- that will be available in game credits. Every few months I would reexamine which mechs are going to be silvers, which will stay gold, and also do this with particular variants, so some variants will be silvers, and some will only be gold. I would also host events when gold mechs can be acquired as a prize, as well as event only prized mechs.
Edited by Anjian, 18 October 2018 - 07:59 PM.