Would You Support Recreating Mwo In Unreal4?
#21
Posted 11 October 2018 - 04:51 PM
Pretty sure you can google the first few posts about mwo needing a new game engine and find a few long before mw5 was a thing.
#22
Posted 11 October 2018 - 04:53 PM
#23
Posted 11 October 2018 - 08:24 PM
MechaBattler, on 11 October 2018 - 11:56 AM, said:
I would. I like piloting big stompy mechs form BT universe. And only this game delivers that so far.
But I aint gonna invest a lot of cash, cause its PGI.
Edited by El Bandito, 12 October 2018 - 01:26 AM.
#24
Posted 11 October 2018 - 09:42 PM
FireStoat, on 11 October 2018 - 04:53 PM, said:
I dunno I think the Mechwarrior Academy is a good example of what they could do even with their janky engine. Which is probably why we haven't seen anything on that level since. They were probably like "This is too much work on this engine...". And Russ said somethings that suggested their time developing on the Unreal4 Engine has been a much better experience. They probably figured it was more cost effective to develop MW5 than any real content for MWO. Especially as Unreal4 has a lot more built into it.
JediPanther, on 11 October 2018 - 04:51 PM, said:
Pretty sure you can google the first few posts about mwo needing a new game engine and find a few long before mw5 was a thing.
They were talking about the idea of redoing MWO before MW5. But Russ flat out said it would have to be a complete rebuild. Which from his tone one could intimate he didn't like the idea of what that would cost. They certainly don't have five million laying around. So it makes sense that they would make MW5, get a cash infusion from it's launch. Then potentially have an already built platform from which to build on for a new MWO. But of course this is all just up in the air speculation! It just seems to me like the best way to do it while offsetting the costs and risk.
The only thing that bothers me is that they've been incredibly tight lipped about MW5 or further MWO development. But then MechCon is coming up and they don't have much else to talk. So hopefully it'll be only good news.
Edited by MechaBattler, 11 October 2018 - 09:50 PM.
#25
Posted 11 October 2018 - 09:54 PM
Jay Leon Hart, on 11 October 2018 - 11:59 AM, said:
same
dante245, on 11 October 2018 - 04:22 PM, said:
Russ said (when He was thinking out loud about it) that upgrading MWO to a new CryEngine is just as much work as switching to UE
FireStoat, on 11 October 2018 - 04:53 PM, said:
I know what you are saying to be true, that said, they have build a new Game with a new Engine.
Just not the team "working" on MWO
Maybe they can manange to basically just port the rest over (hint, aside from mechs there is not a lot worth porting anyway)
Edited by Peter2k, 11 October 2018 - 09:57 PM.
#26
Posted 11 October 2018 - 10:47 PM
#27
Posted 11 October 2018 - 11:06 PM
My faith in PGI is pretty much non existent. I check the site now and then to see if anything new and interesting is being done that might get me to come back but all I see are endless flash sales.
I honestly feel like the customer base for this game is a dying horse that PGI is beating to death till they get enough out of them with MW 5 being the last cash grab before they renew or lose the license.
The game was fun once upon a time and had such huge promise. The one thing I am grateful of still is that MWO got battletech the exposure needed to make HBS make their game which I love. I really need to play that again, I just got sidetracked.
#28
Posted 11 October 2018 - 11:07 PM
dante245, on 11 October 2018 - 04:22 PM, said:
It's do-able for wargaming. It most likely isn't for pgi who i suspect, let all their engine developers go once they decided that updating/tweaking their franken engine wasn't a priority at all.
Do keep in mind that their engine is ironically lostech and held together with prayer and duct tape. This is the developer that still can't implement ammo switching for lbx and standard ac. All because they let the coder who did it go and no one else could make sense of the current code.
#29
Posted 11 October 2018 - 11:11 PM
Wil McCullough, on 11 October 2018 - 11:07 PM, said:
Do keep in mind that their engine is ironically lostech and held together with prayer and duct tape. This is the developer that still can't implement ammo switching for lbx and standard ac. All because they let the coder who did it go and no one else could make sense of the current code.
Don't forget they can't put in a real heat scale.
Takes months to make simple adjustments to broken weapon attributes.
Design a way to change UI color schemes for colorblind support.
Remove the colorblind support someone who not knowing the code and found it in about a week of casually looking for it.
...............ya ill leave it there as this could go on a long long time.
#30
Posted 11 October 2018 - 11:11 PM
1) Engine update - Keep the game as is, but replace the engine with Unreal Engine 4, use in-house resources generated by MW5, don't charge the players
2) Kickstart engine update - try to crowdfund an engine update.
3) MWO2 - ditch MWO all together, and make a new, better MWO game, using all the knowledge, righting all the wrongs, and potentially bringing in both old and new players - For old players that have many mechs, set tier levels of carry-over, depending on how much money they spent on the original MWO.
- If you spent less than 10$: carry over one dropdeck of mechs into MWO2
- If you spent 10-30$: carry over two dropdecs of mechs into MWO2
- if you spent 30-50$: carry over 3 dropdecks into MWO2
- if you spent more than 50$: carry over 4 dropdecks into MWO2
For either option, carry all the cammos, paints and decals used, but only on the mechs in those dropdecks, (or their UE4 equivalents), so they look and feel the same.
For all the other stuff on your account, you get an amount of MC equivalent to the most expensive MC pack or less, and a special "MWO Veteran" cockpit item..
I'm sure that regardless of how many mechs you have, or how much money you spent on this game, any one player really plays more than 4 dropdecks worth of mechs, or is emotionally attached to more than that.
So you would get your absolute favorite mechs with you, but not all the 200+ mechs in existence. It sounds fair to me..
As an extra added bonus, you would get to re-select your carry over mechs once per dropdeck allotted, in case balance changes make them lame for you..
Edited by Vellron2005, 11 October 2018 - 11:18 PM.
#31
Posted 11 October 2018 - 11:25 PM
Vellron2005, on 11 October 2018 - 11:11 PM, said:
nope. if they shut down MWO after releasing MWO2, I expect to get all my mechs carried over.
thats non-negotiable. players need to keep the mechs they earned if MWO gets shut down to make way for MWO2.
otherwise they need to keep MWO running at the same time as MWO2, which wouldnt make sense, so just give me all my mechs. anything less than that and Im not going to be happy and then I certainly wont spend money on a PGI game ever again (not that I plan to anyway).
PGI needs to figure out a new way to monetize their game besides charging people twice for the same art assets. Expanding the game to include quads, vehicles, and aerotech would be a good start. Like adding actual new content or something.
Edited by Khobai, 11 October 2018 - 11:34 PM.
#32
Posted 11 October 2018 - 11:43 PM
Khobai, on 11 October 2018 - 11:25 PM, said:
nope. if they shut down MWO after releasing MWO2, I expect to get all my mechs carried over.
thats non-negotiable. players need to keep the mechs they earned if MWO gets shut down to make way for MWO2.
otherwise they need to keep MWO running at the same time as MWO2, which wouldnt make sense, so just give me all my mechs. anything less than that and Im not going to be happy and then I certainly wont spend money on a PGI game ever again (not that I plan to anyway).
PGI needs to figure out a new way to monetize their game besides charging people twice for the same art assets. Expanding the game to include quads, vehicles, and aerotech would be a good start. Like adding actual new content or something.
I'll be as graceful as an ax murder -
If pgi shuts down the servers for mwo and doesn't port over player mechs from mwo to mwo2, it's in their right. Unfortunate and in bad faith perhaps, but also true. That's the reality of microtransactions.
#33
Posted 12 October 2018 - 12:09 AM
#34
Posted 12 October 2018 - 12:14 AM
Khobai, on 11 October 2018 - 11:25 PM, said:
nope. if they shut down MWO after releasing MWO2, I expect to get all my mechs carried over.
thats non-negotiable. players need to keep the mechs they earned if MWO gets shut down to make way for MWO2.
otherwise they need to keep MWO running at the same time as MWO2, which wouldnt make sense, so just give me all my mechs. anything less than that and Im not going to be happy and then I certainly wont spend money on a PGI game ever again (not that I plan to anyway).
PGI needs to figure out a new way to monetize their game besides charging people twice for the same art assets. Expanding the game to include quads, vehicles, and aerotech would be a good start. Like adding actual new content or something.
You do realize that the Battletech setting is a finite resource, right? There are only so many mechs..
Sure they can add new ones, but most of us play for the ones already in there..
If you buy MW5, you will be paying twice for the same mech models anyway.. so why be so negative?
Also, they are withing their legal right to do this, cose' when you buy a mech, you don't buy the model, you buy a license to play with it.. it's not YOUR mech, its like a subscription..
If MWO servers shut down tomorrow, and 3 years later, somebody else released another MW game, you would have to rebuy all the mechs, and you wouldn't be acting like this, would you?
I mean I understand your position.. but there is no financial sense making a new game and giving away like 90%+ of content, without getting anything in return..
That's why I made the carry-over idea.. it's a compromise..
Positions like yours are what's keeping MWO2, a potentially much MUCH better game, from being made.. You're literally Harmony Gold-ing us..
Edited by Vellron2005, 12 October 2018 - 12:15 AM.
#35
Posted 12 October 2018 - 12:30 AM
Vellron2005, on 12 October 2018 - 12:14 AM, said:
We're also the people who've spent enough to keep the game going this long, so burning our bridge would be a really dumb move.
#36
Posted 12 October 2018 - 12:33 AM
I don't know how much money a supporter pack like that would generate but if the numbers add up I think upgrading the game engine fits the theme of using the money to benefit the whole MWO community.
Edited by Ruccus, 12 October 2018 - 12:35 AM.
#37
Posted 12 October 2018 - 12:35 AM
Jay Leon Hart, on 12 October 2018 - 12:30 AM, said:
True.. But don't look at it as burning a bridge - if it would provide a better game for all, with many of current MWO's faults righted, why not support that? Think of yourself as a founder, not a bittervet?
Ruccus, on 12 October 2018 - 12:33 AM, said:
I don't know how much money a supporter pack like that would generate but if the numbers add up I think upgrading the game engine fits the theme of using the money to benefit the whole MWO community.
That would run under the "kickstart engine change" - not a bad idea..
Edited by Vellron2005, 12 October 2018 - 12:36 AM.
#38
Posted 12 October 2018 - 12:41 AM
Vellron2005, on 12 October 2018 - 12:35 AM, said:
I'd be fine if MWO just closed, it's happened to enough MMORPGs I've played and the odd MOBA. Of course PGI could do what they want if they launched a new product that wasn't technically MWO, but I wouldn't be spending anything if the message was "not enough money from you, give us more please". Call me bitter if you like, I'm just being a (somewhat) sensible consumer.
#39
Posted 12 October 2018 - 12:56 AM
Best you can hope for is perhaps some discounts on things you used to own. And I’m not trying to be mean or salty to anyone, just trying to save you from disappointment - if they want to make money on changing games (which is expensive), they need to sell things, that’s just how it is.
#40
Posted 12 October 2018 - 01:07 AM
Wil McCullough, on 11 October 2018 - 11:43 PM, said:
If pgi shuts down the servers for mwo and doesn't port over player mechs from mwo to mwo2, it's in their right. Unfortunate and in bad faith perhaps, but also true. That's the reality of microtransactions.
of course its in their right. its also in my right not to spend money on their games ever again. which is what would happen.
Maddermax, on 12 October 2018 - 12:56 AM, said:
no it really doesnt defy expectation or precedent at all. especially when the new game would be using the same art assets you already paid for once. and even moreso if they shut down the old game to make way for the new game and deny you access to your old mechs.
if I paid for something once im not paying for it again. that is a perfectly reasonable expectation.
Edited by Khobai, 12 October 2018 - 01:10 AM.
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