- The Bolt on was not supported on the Prime variant
- When players removed the Hand Actuator on the Arctic Cheetah the bolt on floated in mid-air "in much the same way that bricks don't."
- When players equipped Weapons they were covered or partially obscured by the Bolt-on
The Arctic Cheetah Knuckles Bolt-On Debacle, Resolution, Conclusion, And Bug Bounty!
#1
Posted 04 October 2018 - 02:56 PM
#2
Posted 04 October 2018 - 03:30 PM
#5
Posted 04 October 2018 - 04:38 PM
#6
Posted 04 October 2018 - 04:47 PM
~Mr. D. V. "I can hear my brain screaming, just from the insanity alone." Devnull
#7
Posted 04 October 2018 - 06:35 PM
While a constant crashing game, when you want to close a chat-window or a never updating friends list get NO attention?
#8
Posted 04 October 2018 - 06:58 PM
tee5, on 04 October 2018 - 06:35 PM, said:
While a constant crashing game, when you want to close a chat-window or a never updating friends list get NO attention?
If you're crashing and no one else has been complaining....
Maybe the issue lies elsewhere. This said if you contact tech support with the crash logs they can tell you what happened why it's happening and if it is their end or yours and what can be done to remedy it. I have personal experience with that.
That said my friends list updates on menu change (swap home and mechlab and list will update). Not sure why it's like that.
Edited by Koniving, 04 October 2018 - 06:58 PM.
#10
Posted 04 October 2018 - 08:08 PM
- The Curved Nails (Right), 1-4, clip into or partially obscure the 3rd energy hardpoint on the PNT-8Z and PNT-9R.
- The Straight Nails (Right), 1-4, clip into or partially obscure the 3rd energy hardpoint on the PNT-8Z and PNT-9R.
- The Saw Axe (Left), Tree Club (Left), Tree Hammer (Left), Tree Pike (Left), and Tree Staff (Left) clip into or seriously obscure the 2nd energy hardpoint on the Katana Kat. Due to the geometry of the handle, I do not think these can be kept by adjusting the grip.
- The Propeller Axe (Left) clips into or seriously obscures the 2nd energy hardpoint on the Katana Kat. Unlike the previous 5, the Propeller Axe can probably have the grip adjusted to still fit with the Katana Kat model, though that may look awkward on the other variants if the same positioning is used.
- The Royal Sword (Left) clips into or seriously obscures the 2nd energy hardpoint on the Katana Kat. A slight adjustment of the grip position will move the pommel out of the line of fire.
- The Datemono Crest obscures the "eye" lights of the Panther. Moving it just a bit up the head so that it's above the eyes would make it look much better.
- How can people properly pretend to be space samurai if we have a knightly sword but no Katana to put on our Drac mechs? Make it happen PGI, you know you want to.
Also, some clarification questions:
- is the bounty only for bolt ons that hit all three criteria, more than one, or any one?
- Are the bounty awards per bolt on, per direct family of bolt on (such as all Curved Nails or all Tree weapons), per extended family of bolt ons (all nails, all hand weapons), per location (left arm), or per chassis/variant (any number of issues with the panther's bolt ons is 300MC, regardless of the number problems spotted)?
#11
Posted 04 October 2018 - 08:56 PM
#12
Posted 04 October 2018 - 09:06 PM
#14
Posted 04 October 2018 - 10:30 PM
D V Devnull, on 04 October 2018 - 04:47 PM, said:
~Mr. D. V. "I can hear my brain screaming, just from the insanity alone." Devnull
Oh I don't know I'll take the MC thanks.
I know some people love bolt ons but for a lot of people I chat to they're an irrelevance. That said there seems to be a correlation with urbie usage and bolt on usage from matches recently so we can probably blame both of those areas on the same people.
#15
Posted 04 October 2018 - 10:33 PM
Double whammy! The Gargoyle Prime Invasion geometry isn't painted when a color is applied to your camo spec. Second, the Iron Jaw (which I use to cover up the geometry grey) clips through said geometry.
#16
Posted 05 October 2018 - 12:56 AM
I dont blame ya PGI, thanks for the clear communications and refund
Have a nice day
#17
Posted 05 October 2018 - 01:52 AM
Sable Dove, on 04 October 2018 - 07:42 PM, said:
This. Me and my friends all switched to Windowed Fullscreen a while ago and the number of crashes have dropped dramatically.
#18
Posted 05 October 2018 - 03:04 AM
#19
Posted 05 October 2018 - 06:35 AM
And rotate them every month?
#20
Posted 05 October 2018 - 08:12 AM
Aramuside, on 04 October 2018 - 10:30 PM, said:
What bothers me is that I haven't even had a chance to ever check them out. Now they're just gonna disappear from the game, instead of PGI taking the time to work out a better solution. I can't form an opinion over something I've never gotten to touch, except for the thought of wanting a solution that allows me to eventually see those items in my own hands.
I guess this is just another case of an idea gone corrupted. Ultimately, it's all the little folk that suffer over the matter, not the top players or the company or such.
Rebel Ace Fryslan, on 05 October 2018 - 06:35 AM, said:
And rotate them every month?
Heck, PGI just needs a bigger QA Team in general, possibly even several divisions to have proper coverage in catching Bugs. I personally would have plugged through everything if I were working for them, and made sure they knew about every single problem I could find. If you look over in the Patch Feedback and Map Feedback areas, you'll even find numerous Bug Reports from me, both current and in the archives. Those include things persisting since Past Updates, new things with the Latest Release, and so on.
Sadly, that includes one time I goofed up with a report on a one-off glitch because I hadn't restarted the Game Client recently, and it caused the Tutorial to not function. But, I haven't let that become nails in a coffin about reporting things gone wrong. I've gone on since then to discover some real annoying problems that keep recurring, but PGI hasn't seemed to pick up on them yet or is intentionally leaving me in the dark as to what's going on.
Pardon me now, everyone, for the battlefields call. I need to clear my head out there.
~D. V. "so much to see and find, but yet it all gets sunk away when it shouldn't" Devnull
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