Verilligo, on 27 October 2018 - 08:43 AM, said:
Yeah, sorry. Just an old habit to describe it out, rather than making links.
LPL:
ON1-V
LL, more cooling:
ON1-V
LL, more armor/ammo:
ON1-V
LL, with AMS:
ON1-V
MRM40:
ON1-V
Ah, thanks!
So lets go through them one at a time.
Large Pulse Laser build: I don't see a good way to improve that build with rocket launchers. But I think this is the weakest of the 5 builds you built. The IS large pulse lasers are so heavy they take a lot of your options away and I don't think an extra 4 tons provide much value over the large laser. Plus there is a large range disparity here between the UAC/5s and LPL.
LL more cooling: One thing you'll see me do a lot is downgrade your engine from 300 to the 295. It's a very easy way to find an extra ton and you only lose a trivial 1kph.
Here is how I would make this build better with a rocket launcher.
Same number of heatsinks, same weapons, more armor, and a little ole rocket launcher 10 for +20 damage. All for just 1kph.
LL more armor/ammo: Here is my rocket launcher version that I think is better., I knocked your engine down to 295, same heatsink/ammo, trivial amount of armor shaved off legs/head, but now I've got +60 rocket launcher damage at my disposal.
LL, with AMS: Here is my rocket launcher version. Almost identical except the 1 ton I freed up with the 1kph downgrade bought me 2 RL 10s for +40 damage.
MRM40: Here is my Rocket Launcher version. Shaved more armor off arms, legs and heads, downgraded engine 1 kph, removed Ferro Fibrous, added RL 30 for +60 damage. Everything else the same.
I would also just like to remind you that if spread is your problem the MRM 40 has almost identical spread as the Rocket Launchers except the RL doesn't have staggered fire.
Anyway, as I said earlier, you can see how in a lot of these builds I'm essentially trading 1kph for +20-60 damage per game. However because of the slot spacing issue there just isn't a whole lot else you could do with that free tonnage. IMO the value +1 KPH gives you is neglible where as 60+ damage represents a good chunk of your total damage in a typical game.
Just for the record this is how
I run my Orion. 3 DHS is really all I need and I have coolshot when that isn't enough. I run 4.5 tons of ammo and I get an extra 70 damage per game from my Rocket Launchers. Also stripped a fair bit of leg armor. Hell will freeze over the day I get legged in an Orion. I could probably go even lower if I had slot space or needed more ammo. When I'm feeling like I can get away with a hotter build, I up the
damage game to this.
The only reasonable thing I can think of to use this extra tonnage I have is either more ammo or a targeting computer. I think I have plenty of ammo and rocket launchers offer more value than the TC1 or 2.
Edited by Jman5, 29 October 2018 - 05:04 PM.