Light Mechs - Immortal
#1
Posted 12 October 2018 - 04:20 AM
#2
Posted 12 October 2018 - 04:37 AM
People just don't aim for legs on light mechs. If they did, pest control would become a hell of a lot easier.
Edit:
Visual aid added.
Edited by Pariah Devalis, 12 October 2018 - 04:47 AM.
#3
Posted 12 October 2018 - 04:46 AM
#4
Posted 12 October 2018 - 08:50 PM
But why are you in the sub-threads for Battletech lore discussions?
#5
Posted 13 October 2018 - 10:21 AM
#6
Posted 14 October 2018 - 04:47 AM
#7
Posted 20 November 2018 - 04:02 PM
Pariah Devalis, on 12 October 2018 - 04:37 AM, said:
People just don't aim for legs on light mechs. If they did, pest control would become a hell of a lot easier.
Edit:
Visual aid added.
No one has explained it that way before about the hitboxes. Thank you for that, it's extremely helpful!
#8
Posted 20 November 2018 - 04:20 PM
Player 0ne, on 12 October 2018 - 04:20 AM, said:
Your statement about finding them easy to play doesn't seem to line up to the fact last month in lights, you lose more than you win, you die more than you kill, and your average match score is unremarkable.
Some lights are easier to play than others (those that actually pack enough firepower to be a threat), but even still, as a whole, they are comparably weaker than every other weight class. If lights were so easy to play, they wouldn't be the least played weight class in all of MWO.
Edited by Vxheous, 20 November 2018 - 04:25 PM.
#9
Posted 20 November 2018 - 04:36 PM
(gotta fill the light queue somehow)
#10
Posted 20 November 2018 - 08:39 PM
#11
Posted 20 November 2018 - 11:40 PM
#12
Posted 21 November 2018 - 01:49 AM
Nightbird, on 20 November 2018 - 04:36 PM, said:
(gotta fill the light queue somehow)
I loved the spotting event yesterday, lights everywhere, and a lot of interesting games were had. I had a 6 light game on Terra Therma that was just an insane lights brawl, me in my locust, 6 lights on each side in constant motion, the twitchiest of twitch gameplay. Just amazing fun.
We need more lights, I’m sick of just *maybe* two in most games, lights keep games fluid.
#13
Posted 25 November 2018 - 12:03 PM
Moving at full speed, I have noticed that I'll hit a light by aiming behind the mech. Considering you are suppose to aim for where a fast mech is going to be vs where it was, you start piecing together why some lights are harder to hit with projectiles than they should be.
#14
Posted 06 December 2018 - 11:07 AM
I drop in my lights half because it gets you much shorter queue times, as the split is ~35% assault, ~30% heavy, ~25% medium, ~10% light.
#15
Posted 09 December 2018 - 12:53 AM
if lights didnt have wonky hitboxes theyd be completely unplayable
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