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Patch Notes - 1.4.185.0 - 16-Oct-2018


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#121 RJF Volkodav

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Posted 12 October 2018 - 11:50 PM

So as IS laser weapons is a **** you just decided to "bring Clan laser weaponry into closer parity with their Inner Sphere counterparts" instead of backing up IS laser playstyles. Nice move... Maybe you should think how do they compare to ballistic boating before nerfing Clan laser DPS?

Edited by RJF Volkodav, 12 October 2018 - 11:50 PM.


#122 Laser Kiwi

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Posted 12 October 2018 - 11:55 PM

View PostTrennbull, on 12 October 2018 - 10:46 PM, said:

C MPL nerfs, again?! ... PGI please come on! This is ridiculous!




I agree, my huntsman hates this idea, but does it matter? not really it's just an adjustment we will roll with, in two weeks i'll have forgotten about it like i'm still trying to forget the clan med pulse range nerf, actually the IS large pulse damage nerf wrecked my favourite marauder and i still haven't gotten over that one, lol. But really does it matter? nah just fit the mech out how you like and play well, the numbers will mean little in the end. No really just add one point to large pulse lasers again, they were so much better

#123 Luminis

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Posted 13 October 2018 - 12:05 AM

Now, all the balance shenanigans aside...

View PostInnerSphereNews, on 12 October 2018 - 03:06 PM, said:

To qualify for the prizes, players must have played a minimum of 25 matches in the given Solaris 7 Divisions.

Don't you think that it's kinda sorta backwards that players can probably hit top 100 long before getting 25 total matches? Probably not unexpected, given the number of players on each division's leaderboard, but damn.

#124 NUMBERZero1032

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Posted 13 October 2018 - 12:21 AM

7 pages in and I have yet to find one reply that really supports all these changes.

#125 kapusta11

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Posted 13 October 2018 - 01:23 AM

Old dissipation with 20 DHS and 10% from dissipation skill nodes:
3.85 h/s

Old dissipation with 30 DHS and 10% from dissipation skill nodes:
5.5 h/s

Difference: 1.65 h/s

New dissipation with 20 DHS and 10% from dissipation skill nodes:
4.85 h/s

New dissipation with 30 DHS and 10% from dissipation skill nodes:
7.26 h/s

Difference 2.41 h/s

While heat capacity was reduced for both IS and Clan mechs, clan laser boats that generally carry more heat sinks received 0.76 h/s dissipation for free, an equivalent of 3.5 new 0.22 h/s heat sinks or 5 old ones.

=======================================================================================

Why nerf MPL? The problem with clan lasers is damage/ton. MPL weight 2 tons each.

Why no adjustmentes to heat and/or duration were made for nerfed cERML and HLL?

Clan laser vomit is just one type of build. There's also gauss vomit, UAC boating, LB10/20X + SRM brawling, all were buffed by increased dissipation, all weight less than iS counterparts, but somehow IS armor quirks still had to be nerfed.

SRM nerf through ECM? Seriously? And with no buff to non artemis missile spread? I guess I'll remove artemis from all of my brawler mechs. And then you ask why laser/gauss vomit is so prevalent? It's because of crаp like this.

Solaris? What is Solaris? Seriously you need to merge divisions into one queue and add weight or invisible power rating based matchmaker. The game mode is a waste of time, literally. You have to sit and stare into your screen for minutes to find a game.

Edited by kapusta11, 13 October 2018 - 01:53 AM.


#126 Commander James Raynor

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Posted 13 October 2018 - 01:47 AM

View PostRJF Volkodav, on 12 October 2018 - 11:50 PM, said:

So as IS laser weapons is a **** you just decided to "bring Clan laser weaponry into closer parity with their Inner Sphere counterparts" instead of backing up IS laser playstyles. Nice move... Maybe you should think how do they compare to ballistic boating before nerfing Clan laser DPS?


Completely agree. Everything else, from LRM to UACs and RACs, everything else is better than energy on the IS side, and you nerf the clan side so no one can be happy?
Literally no one was calling for a CMPL nerf, but you keep pushing for one. Why do you insist on aggravating players? Just stop, seriously.

I have positive comments about most of the other changes, but that really goes by the wayside when you have AGAIN this push for changes that annoy people.

KEEP CMPL AS THE ARE!!! Buff MPL if faction balance is what you're worried about.

#127 MarsThunder

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Posted 13 October 2018 - 01:49 AM

> Clan Medium Pulse Laser
> Damage reduced to 6.5 (from 7)
I suppose PGI will not relax until mpl reduced to 0.1

Edited by MarsThunder, 13 October 2018 - 01:59 AM.


#128 tee5

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Posted 13 October 2018 - 02:05 AM

Here are my thoughts:

If it is not ready. Don't bring it out.
"Here is our brand new car, we fix the problems with breaking, steering, etc., later."

Why are we not allowed to know the rewards for Solaris7 at the beginning of a season?
"We are here at Wimbeldon, Steffi Graf is serving for Matchball to win the tournament, and just in time the envelope with the rewards for her victory is arriving!"

Edited by tee5, 13 October 2018 - 02:06 AM.


#129 Pelmeshek

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Posted 13 October 2018 - 02:23 AM

So time to #THXCHRIS again? Also part with "The "low signal" ECM effect now disables the ARTEMIS system's benefits." make me laugh as hell. I pretty sure this work for srms too.

#130 GweNTLeR

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Posted 13 October 2018 - 02:24 AM

View Posttee5, on 13 October 2018 - 02:05 AM, said:

Why are we not allowed to know the rewards for Solaris7 at the beginning of a season?

Yepp, that's idiotic at least. When the rewards were posted for the previous season I thought: WTF for REAL, I'm not getting GXP??? Not gonna play this s****y mode any more. But if I knew the prizes, I might have played some divisions.
However, after reading the patch notes, I'm happy I didn't waste my time doing it-it might be meaningless, since many players might decide to quit MWO due to the new (upcoming) lurmpocalypse.

Edited by GweNTLeR, 13 October 2018 - 02:24 AM.


#131 Bishop Six

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Posted 13 October 2018 - 02:24 AM

I'm interested in the changes.

I guess we will see and feel the whole picture after patching.

There are many things to consider now and there will be new strategies and builds, which is good.

But also there will be a loss of some beloved mech builds i guess, so lets see how it works out.

IMPORTANT: FIX LEAVING GROUP BUG!

#132 GweNTLeR

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Posted 13 October 2018 - 02:26 AM

View PostPelmeshek, on 13 October 2018 - 02:23 AM, said:

Also part with "The "low signal" ECM effect now disables the ARTEMIS system's benefits." make me laugh as hell. I pretty sure this work for srms too.

Oh wow, I missed that possibility. Now that's really hilarious.

#133 Dee Eight

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Posted 13 October 2018 - 02:40 AM

I like how mechs receiving defense quirk nerfs are ones that can mount dual heavy gauss... AGAIN...rather than putting a heat/energy cap of some sort on that particular weapon as they did regular guass/ppc combos. Don't fix the abused weapon system... instead hurt the mechs that could mount that weapon system... thus making a mockery of owners of those mechs who NEVER even install gauss in them. HGRs are the only reason the CP-S only of all the cyclops is being singled out.

#134 Dee Eight

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Posted 13 October 2018 - 02:45 AM

View PostHiten Bongz, on 12 October 2018 - 04:28 PM, said:


Excuse me, what? SHS is currently 1.3 cap and .13 dissipation. DHS is 1.5 cap, .15 dissipation.


Posted Image


So yeah, I think we're due a real explanation as to why DHS are getting patched to have 33% less capacity than SHS. Let's also not forgot the fact that DHS have less HP than SHS while taking up 3x (or 2x) the slots, and the price to convert to DHS, where applicable.

What say you, Chris?


Did YOU not do the pts's ? They were testing a fixed heat cap in two of them where there was zero increase in capacity by installing additional heat sinks.

#135 kapusta11

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Posted 13 October 2018 - 03:10 AM

View PostDee Eight, on 13 October 2018 - 02:40 AM, said:

I like how mechs receiving defense quirk nerfs are ones that can mount dual heavy gauss... AGAIN...rather than putting a heat/energy cap of some sort on that particular weapon as they did regular guass/ppc combos. Don't fix the abused weapon system... instead hurt the mechs that could mount that weapon system... thus making a mockery of owners of those mechs who NEVER even install gauss in them. HGRs are the only reason the CP-S only of all the cyclops is being singled out.


What's the problem with HGauss anyway? At 460m, which is cERML optimal range, dual HGauss with 15% range quirk deals a whopping 6.76 more damage than dual cGauss while being 12 tons heavier and forcing you to use std engine. Also, once your ST is open it's gone, that's why you need armor qirks on those assaults in the first place.

#136 Dee Eight

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Posted 13 October 2018 - 03:21 AM

View PostXkrX Dragoon, on 12 October 2018 - 05:23 PM, said:

Ok so.....people were upset that the base heat after engine HS was still 50....so you did another change that again...still left it at 50. Why?


The first heat pts had it at forty, second one they tried fifty. But additional heatsinks didn't add heat capacity. The forty/fifty were hard limits. Only thing that could increase capacity was the skill nodes, and then it was only 15% on top of the hard cap...so... 6 and then 7.5 extra.

#137 Lynx OGrady

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Posted 13 October 2018 - 03:21 AM

Ill be honest, you guys almost got me with the Warhammer-IIC... but being a mech heavily dependent on energy loadouts, it almost seems it'll be D.O.A. with this patch.

So... No PGI, I dont want a Warhammer IIC, nice try, but no thanks

#138 Dee Eight

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Posted 13 October 2018 - 03:23 AM

View PostSteel Raven, on 12 October 2018 - 06:07 PM, said:

Don't think I have heard one player complain about ECM in YEARS so I don't get the weapons will lock as long as your not hiding behind a rock change. This is just just another buff for Lurms and ATMs and a knee cape to the few mechs that rely on ECM like the Shadow Cat.


ACTUALLY...there's an additional bug related to ECM and in particular..stealth armor...they know about...and haven't mentioned in the patch notes...so i assume they haven't figured out how to code a fix to it yet.

#139 CycKath

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Posted 13 October 2018 - 03:31 AM

View PostInnerSphereNews, on 12 October 2018 - 03:06 PM, said:

New item for 2018 Tournament Supporter Pack owners:
  • "Word of Blake" Book cockpit item


*spits out drink, takes another sip just to spit it out again*

#140 Dee Eight

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Posted 13 October 2018 - 03:31 AM

View PostLynx OGrady, on 13 October 2018 - 03:21 AM, said:

Ill be honest, you guys almost got me with the Warhammer-IIC... but being a mech heavily dependent on energy loadouts, it almost seems it'll be D.O.A. with this patch.

So... No PGI, I dont want a Warhammer IIC, nice try, but no thanks


You also DIDN'T play the last two heat scale / heat sink PTS's did you ? In the pts, the DHS were truedubs... 0.2/sec disappation, but with a hard fixed limit on heat capacity (40 was tested, and then 50 was tested) it made a lot of builds even more viable, including energy ones. Now they're patching them to be even better at 0.22/second than we were testing them at, AND the heat cap isn't going to be hard limited to 50.





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