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Patch Notes - 1.4.185.0 - 16-Oct-2018


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#141 GweNTLeR

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Posted 13 October 2018 - 03:42 AM

View PostDee Eight, on 13 October 2018 - 03:31 AM, said:


You also DIDN'T play the last two heat scale / heat sink PTS's did you ? In the pts, the DHS were truedubs... 0.2/sec disappation, but with a hard fixed limit on heat capacity (40 was tested, and then 50 was tested) it made a lot of builds even more viable, including energy ones. Now they're patching them to be even better at 0.22/second than we were testing them at, AND the heat cap isn't going to be hard limited to 50.

As far as I remember, there were no energy damage nerfs in PTS 2.1. So it is not really correct to compare those. For example, my EXE-A suffeered -6.5 damage alpha strike, roughly -10%. It also cannot make 2 alphas any more without overheating.
So I agree with this guy, WH IIC likely DOA.

#142 Lynx OGrady

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Posted 13 October 2018 - 03:53 AM

View PostGweNTLeR, on 13 October 2018 - 03:42 AM, said:

As far as I remember, there were no energy damage nerfs in PTS 2.1. So it is not really correct to compare those. For example, my EXE-A suffeered -6.5 damage alpha strike, roughly -10%. It also cannot make 2 alphas any more without overheating.
So I agree with this guy, WH IIC likely DOA.


I mean, I'll remain on the fence about it, they did give it a stupid long "Early Adopters" window, so who knows? maybe they'll do something in those two month to garner a different opinion from me

#143 Joshua McEvedy

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Posted 13 October 2018 - 04:03 AM

So why should anybody ever play a Clan mech now, much less buy one? The "unfunning" continues!

#144 Mighty Spike

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Posted 13 October 2018 - 04:04 AM

View PostMaoutheGreat, on 12 October 2018 - 04:36 PM, said:

You legit haven't played in 3 months ( https://leaderboard....rch?u=Arkhangel ) so where are you getting this info from. As someone who plays FP regularly and has done group drops in QP regularly ERLL mechs are a valid strategy and can spit out some of the best damage and kill numbers even when compared to the Dakka MCII-B, Deathstrike with Gauss Vom, and other Clan Laser Vom mechs.

i know its ot but. a question. when started the recording for that list? i mean when was seession1?or where can i see that? someone knows that? thx in advance

Edited by Mighty Spike, 13 October 2018 - 04:04 AM.


#145 vonJerg

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Posted 13 October 2018 - 04:20 AM

each season is one month, currently we are in season 27, so you do the math

#146 Bud Crue

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Posted 13 October 2018 - 04:38 AM

View PostInnerSphereNews, on 12 October 2018 - 03:06 PM, said:


Heat System Overhaul



Based on the results of the recent PTS series and player feedback, this month we are releasing an overhaul of the current heat system.




LOL. Point me to the "player feedback" in the PTS thread that would objectively indicate that even a reasonable minority of players want these changes. This is a new low in intellectual dishonesty for you folks. You are acting in direct opposition to the overwhelming commentary and in some cases mathematically provided evidence that players provided you. Just stop pretending otherwise please. It's insulting.

#147 Jackal Noble

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Posted 13 October 2018 - 04:41 AM

View PostTechChris, on 12 October 2018 - 09:22 PM, said:



Anytime I can help guys, ya know I'm always here for ya!!!Posted Image Posted Image Posted Image ..............................Posted Image

Thanks, Chris.

The sheer vitriol on this is really funny.

#148 Steve Ward

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Posted 13 October 2018 - 04:42 AM

Oh great, and Clans get punished again.
The laser nerfs are a joke, and the heat capacity as well.

Thank you PGI...

#149 Jonathan8883

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Posted 13 October 2018 - 04:44 AM

I guess the last PTS was so successful that it broke the PTS server, leaving PGI unable to launch another PTS, and making them worried that the increased player load would break the main servers...so they discarded PTS 2.1 and were not able to test their replacement.

That's the only explanation I can come up with.

#150 Dee Eight

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Posted 13 October 2018 - 04:47 AM

View PostSable, on 12 October 2018 - 06:32 PM, said:

I'm am not quite sure how the lower heat threshold is going to work since PGI didn't put a hard cap on it like in PTS. Is there any rough estimates on what the average heatcap would end up being?


Well on my fave shadow cat build, which is triple streak-6 and a pair of ERML, I haven't any additional heat sinks so I've been working with a base heat cap of 50 live all the time and dissipation of 2/second for the ten engine truedubs so the pts didn't produce any difference in results of how it plays. But now they're going to increase the dissipation above truedubs by 10%... so its going to get better under the patch.

My Mad2C with 6 ERML, 2 LPL and a ERPPC is a 81 point alpha (including splash damage) without ghost heat but that which did require a heat load of 72.3 . Nearly max armor, a 360XL, a TC1 and 16 extra DHS (over the stock engine 10) with the FF armor removed to free crit spaces, it HAD a total capacity without skill nodes of 74 and a total dissipation of 4.4/second. Essentially you get off 1 alpha strike and its near total capacity, and would take about 16 seconds to cool down enough to alpha strike again.. based on live server #s. In the PTS, with the hard cap of 50...an alpha strike was insta-shutdown but at 5.2/sec dissipation it would cool completely to zero in just under 14 seconds. Under whats in the patch notes, it'd be 5.72/second so a complete cooling would only take 12.6 seconds. Also under patch notes, the total capacity will be 62, so again alpha = shutdown, but not for as long until restart happens. Oh and with 3 pts less total damage on the alpha strike because of the medium laser changes.

For one of the popular all medium pulse builds... take a Mad2C again...375XL, nearly max armor, has 19 extra DHS and nine medium pulse lasers with endo steel and a TC1. Obviously you cannot alpha or its ghost heat city, but shooting the four in the arms on one weapon group and the five in the torso half a second later is effectively the same 63 pts damage total without the blowing yourself up part. That's a heat load of 42.75, which means it works currently on the live server and it worked on the pts when we had the 50 hard cap. But thetotal heat capacity is now 78.5 with a dissipation of 4.85/second, so you could basically fire the 9 three times total before hitting heat capacity on the live servers. On the PTS when the cap was 50, you got off the first volley putting yourselfs 7.25 below the cap limit, then in 3.9 seconds had cooled by 22.62, so you could at least fire another 6 of them again without shutdown. As things are going to be in the patch notes, we're looking at a total capacity for this build of 64.75 and a total dissipation of 6.38/second. So... volley off all nine lasers, cool by 24.882, volley off all nine again...takes us to 60.618 total heat... then cool another 24.882 and volley off another six and you're just a whisker below your total capacity. At that point you can fire off five lasers every 3.9 seconds until the cows come home.

Or put another way... a clan mech, with 29 DHS, under the patch, will be able fire 5 medium pulse lasers, for now 32.5 total damage, forever...and not shutdown. Under the current live version, to do the same five lasers for 35 damage per volley, would require 39 DHS. With four medium pulse lasers at 28 total damage, you can currently fire continuously with only 29 DHS... so... new patch...4.5 more damage for the same infinite firing, does in fact mean more dps. Which is what those of us who actually ran the PTS... already knew was going to happen. We just weren't expecting PGI to make them truedubs plus.

#151 Dee Eight

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Posted 13 October 2018 - 04:54 AM

View PostSteve Ward, on 13 October 2018 - 04:42 AM, said:

Oh great, and Clans get punished again.
The laser nerfs are a joke, and the heat capacity as well.

Thank you PGI...


Try taking a calculator to your mech builds before going for doom and gloom posting.

View PostBwah Ha Ha, on 12 October 2018 - 07:21 PM, said:

So why the big change to Clan Heavy Large Lasers of a whopping -2 damage?I
Guess I'll be fielding more Clan Heavy Medium Lasers now due to better output of damage at the same heat with a pair of them.


all they're doing is giving them the lore damage... which was always 16... be thankful they didn't give them lore heat also (which is 18).

#152 Xeno Phalcon

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Posted 13 October 2018 - 04:54 AM

dont know if I will be playing in a week, but if I am, it will include flamers. Posted Image

#153 Dee Eight

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Posted 13 October 2018 - 04:56 AM

View PostApexSun, on 12 October 2018 - 11:19 PM, said:

Will players who paid REAL MONEY for the IS mechs that are now being nerfed have the opportunity to receive refunds on the questionable bait and switch tactic?


No... are you new here or something ?

#154 SFC174

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Posted 13 October 2018 - 05:06 AM

View PostBud Crue, on 13 October 2018 - 04:38 AM, said:

[/b][/b]

LOL. Point me to the "player feedback" in the PTS thread that would objectively indicate that even a reasonable minority of players want these changes. This is a new low in intellectual dishonesty for you folks. You are acting in direct opposition to the overwhelming commentary and in some cases mathematically provided evidence that players provided you. Just stop pretending otherwise please. It's insulting.


I think this would be the most important takeaway here. Having read through 100's of pages of commentary on the last few PTS's (and made more than my fair share of comments as well based upon my PTS experience) I don't see how PGI can make an honest case that what they're doing with this patch is supported by even a plurality of testers. To call it disingenuous would be kind. To call it what it really is would probably get my post redacted. Shame PGI.

#155 Audacious Aubergine

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Posted 13 October 2018 - 05:14 AM

View PostCycKath, on 13 October 2018 - 03:31 AM, said:

*spits out drink, takes another sip just to spit it out again*

I was wondering when you'd see that

#156 Uncle Totty

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Posted 13 October 2018 - 05:52 AM

View PostCycKath, on 13 October 2018 - 03:31 AM, said:

[/b][/b]

*spits out drink, takes another sip just to spit it out again*

Cleans it with fire!

#157 Ninjah

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Posted 13 October 2018 - 06:18 AM

*Looks at patch notes hoping to see some meaningful updates*

*Sees a lot of mumbo-jumbo*

*Reads comments*

*Figures out that uninstall was the best choice ever*

*Closes browser*

#158 Flow5tate

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Posted 13 October 2018 - 06:22 AM

So...will we see some before/after videos about the heat management thingy?

#159 Rodrigo Martinez

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Posted 13 October 2018 - 06:33 AM

View PostUncle Totty, on 13 October 2018 - 05:52 AM, said:

Cleans it with fire!


You can't. But you can try ballistic instead. With the new system it should work best.

#160 Lexandro Wolf

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Posted 13 October 2018 - 07:26 AM

Quote

  • Clan ER Medium laser
[indent]
Damage reduced to 6.5 (from 7)
[/indent]
  • Clan Medium Pulse Laser
[indent]
Damage reduced to 6.5 (from 7)[/indent]
  • Clan Heavy Large Laser
[indent]
Damage reduced to 16 (from 18)[/indent]


WTF??? Dear PGI, do no know, the Battletech's world???





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