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So The Champion Is Smaller Than I Thought It Would Be.....


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#21 Variant1

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Posted 15 October 2018 - 04:00 PM

View PostFupDup, on 14 October 2018 - 04:46 PM, said:

Most gundams of either faction tend to launch with mediocre quirks.

HERESY! this is mechwarrior not gundam! they are battlemechs!

Edited by Variant1, 15 October 2018 - 04:01 PM.


#22 Bombast

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Posted 15 October 2018 - 04:17 PM

View PostVariant1, on 15 October 2018 - 04:00 PM, said:

HERESY! this is mechwarrior not gundam! they are battlemechs!


Relax, we can't get sued over that one.

#23 FupDup

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Posted 15 October 2018 - 04:23 PM

View PostVariant1, on 15 October 2018 - 04:00 PM, said:

HERESY! this is mechwarrior not gundam! they are battlemechs!

Robots.

#24 Alex Morgaine

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Posted 15 October 2018 - 07:43 PM

View PostFupDup, on 15 October 2018 - 04:23 PM, said:

Robots.


Robbits.

#25 Y E O N N E

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Posted 15 October 2018 - 07:52 PM

View PostAlex Morgaine, on 15 October 2018 - 07:43 PM, said:

Robbits.


Robutts.

#26 Monkey Lover

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Posted 16 October 2018 - 12:04 AM

View PostNightbird, on 15 October 2018 - 06:52 AM, said:


It doesn't have a good front profile? Shoot the weapons ST.


No quirks on the legs and they're huge. Most likely stripped of armor and full of ammo. No built in free case. It can't jump and the arms dont block anything.

Edited by Monkey Lover, 16 October 2018 - 12:07 AM.


#27 Nightbird

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Posted 16 October 2018 - 05:27 AM

View PostMonkey Lover, on 16 October 2018 - 12:04 AM, said:


No quirks on the legs and they're huge. Most likely stripped of armor and full of ammo. No built in free case. It can't jump and the arms dont block anything.


When destroying both legs require more damage in total than offing a main ST or CT, it's better to shoot the ST or CT. The damage is based on how easy it is for the ST/CT to spread that damage, not just the mechlab HP. For the champion, it's going to be almost impossible to spread ST/CT damage if you're running any lasers/MRMs/RACs, compared to say... the bushwacker.

Edited by Nightbird, 16 October 2018 - 05:30 AM.


#28 VonBruinwald

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Posted 16 October 2018 - 06:03 AM

View PostMonkey Lover, on 16 October 2018 - 12:04 AM, said:

No built in free case.


That's a stupid thing to 'point out'. Might as well add 3 slot heatsinks, 14 slot Ferro/Endo and death on ST loss with an XL to your criticisms.

#29 Nightbird

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Posted 16 October 2018 - 11:47 AM

If they announced that this mech comes with a -90% FPS for all enemy mechs quirk, more people would have bought it :)

#30 dwwolf

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Posted 16 October 2018 - 12:00 PM

So what are the quirks ?

#31 Monkey Lover

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Posted 16 October 2018 - 12:04 PM

View PostVonBruinwald, on 16 October 2018 - 06:03 AM, said:


That's a stupid thing to 'point out'. Might as well add 3 slot heatsinks, 14 slot Ferro/Endo and death on ST loss with an XL to your criticisms.

What? whats stupid about it? without case the ammo explosion can kill it. It was a reason to shoot the legs.

View PostNightbird, on 16 October 2018 - 05:27 AM, said:


When destroying both legs require more damage in total than offing a main ST or CT, it's better to shoot the ST or CT. The damage is based on how easy it is for the ST/CT to spread that damage, not just the mechlab HP. For the champion, it's going to be almost impossible to spread ST/CT damage if you're running any lasers/MRMs/RACs, compared to say... the bushwacker.


leg will have less armor then the ST after the quirks and skills. CT will spread on this shape of mech.

#32 Chados

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Posted 16 October 2018 - 12:39 PM

It’s the size of a Jenner.

Seriously, Jenners are way too yuge now.

#33 Bombast

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Posted 16 October 2018 - 01:50 PM

View PostChados, on 16 October 2018 - 12:39 PM, said:

It’s the size of a Jenner.

Seriously, Jenners are way too yuge now.


But they have reduced arm armor, so they have that going for them.

Posted Image



#34 Tesunie

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Posted 16 October 2018 - 02:26 PM

View PostLykaon, on 14 October 2018 - 08:49 PM, said:

Uziel...doorknob mech nigh unto worthless havn't seen one in weeks/months AND PGI gave one away so most players have one yet... invisable mech. F grade mech.


Black Lanner...D- mech. an over engined under gunned mech that will be even more obscured once the Vapor Eagle hits the field. Even an ECM wil only push this mech up to a C- at best.


I actually seem to do reasonably well in my Uziel. I wouldn't call it an "F" grade mech, but it's certainly not an easy mech to use well. I'd be more likely to call it a D to D+ (my opinion), especially after the hit box changes since it's release.

The Black Lanner (with ECM) might be a little higher rating in my opinion, depending upon how you use it. It's not a stand and fight kind of mech, and instead is great (get speed tweak on it) for fast positioning and trying to turn enemies around. Treat it more like a large light mech, and it can do well. (It also does better with more snap fire weapons, like PPCs, than duration weapons.)


That's about the only commentary I would have on mech ratings for mechs I've used. I think, after the first run I've done (with lag/choppiness, so take it with a bit of salt) that the Champion mech may very well turn out to be a good solid mech. Most of my damage went to my arms (which popped off quickly seen as they only had 1 point of armor on them) and CT. It... might actually be XL friendly... but I'm going to play it a bit (lot) more before I make that determination. (The choppiness could have impacted those results.) Even with those considerations, AC20, 4 MLs and going 97 KPH... That can be rather scary.

#35 Lightfoot

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Posted 16 October 2018 - 02:27 PM

Arms are so big they absorb double damage and fly off the mech in a few hits. Much more armor needed.

Why?

When you get targeted what's the first defense? Turn the torso and shield with the arms. Except with the Champion doing so results in the loss of the arm because they take so much AoE damage so quickly. Or you could just let enemies shoot the CT to save the arms, but your game won't last too long since the CT is easy to hit as well.

#36 FupDup

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Posted 16 October 2018 - 02:29 PM

View PostLightfoot, on 16 October 2018 - 02:27 PM, said:

Arms are so big they absorb double damage and fly off the mech in a few hits. Much more armor needed.

Why?

When you get targeted what's the first defense? Turn the torso and shield with the arms. Except with the Champion doing so results in the loss of the arm because they take so much AoE damage so quickly. Or you could just let enemies shoot the CT to save the arms, but your game won't last too long since the CT is easy to hit as well.

Good thing most Champion variants have zero arm hardpoints, and only the Invictus hero has any dependency on them (Champ 3N can ignore the arms entirely). That means you WANT to lose arms instead of torsos.

#37 Lightfoot

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Posted 16 October 2018 - 02:32 PM

My Champion has an energy slot in each arm. The arms don't offer much defense and you are down to the STs in a few glancing hits. Had this happen every time I rotated the mech, 2 -3 seconds and the arm was ready to fall off, orange or just gone. Rotate 180 to try to save it and the other arm is gone or just about in a few seconds. Not acceptable for a Heavy mech.

Edited by Lightfoot, 16 October 2018 - 02:38 PM.


#38 FupDup

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Posted 16 October 2018 - 02:34 PM

View PostLightfoot, on 16 October 2018 - 02:32 PM, said:

My Champion has an energy slot in each arm.

That must be the 3N variant. You've still got 4E + 1M + 1B in the torso sections, letting you do stuff like MRM40 + lasers or Heavy Gauss + lasers.

#39 Tesunie

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Posted 16 October 2018 - 02:50 PM

View PostLightfoot, on 16 October 2018 - 02:32 PM, said:

My Champion has an energy slot in each arm. The arms don't offer much defense and you are down to the STs in a few glancing hits. Had this happen every time I rotated the mech, 2 -3 seconds and the arm was ready to fall off, orange or just gone. Rotate 180 to try to save it and the other arm is gone or just about in a few seconds. Not acceptable for a Heavy mech.


Okay, your statement seems to contradict itself.

The arms don't provide much defense and you say you lose side torsos quickly.
Then you say your arms blow off so quickly and that it's unacceptable for a heavy mech to lose it's arms so quickly.

Either the arms don't provide defense and make poor shields, or they do provide good defense and make good shields. Considering the Champion has no/few hard points in the arms, it's great that they make such good shields. The non-hero with weapons in the arms only lose two of it's six energy hard points. Just build without those energy hard points, use those arms as shields and go.

#40 Throe

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Posted 16 October 2018 - 04:08 PM

[deleted by user]

Edited by Throe, 09 November 2018 - 11:27 AM.






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