FupDup, on 16 October 2018 - 02:29 PM, said:
Good thing most Champion variants have zero arm hardpoints, and only the Invictus hero has any dependency on them (Champ 3N can ignore the arms entirely). That means you WANT to lose arms instead of torsos.
Actually, I decided to go with a simple 6xMPL build for my 3N and it seems to work decently. With the range quirk and a targeting computer the range of the MPLs is 249m (and will go further when I get some skill nodes into it), so it's adequate with decent speed (I used a 330LFE to close quickly). It's not a good corner peeker but it's a decent hill humper. I decided to use the arms because I stripped the arms on my 1N, 1N(S), and 2N so figured it would be improper not to use them on the one mech that had them.
My 1N(S) was impressive in its first match though; 5 kills and 620 damage from a completely unskilled mech running an AC20 and 4 Medium Lasers. My 1N also had a nice first match (again, unskilled) with 3 kills and 471 damage running a Heavy Gauss and 4 medium lasers.