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Stupid Lrm In Fp


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#21 Pilotasso

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Posted 16 October 2018 - 01:30 PM

myths propagated in this community.

"tier 1 pilots dont use such weapon because they use tactics"
"the damage is too spread"
"low tier pilots like to spam them safely from behind the trenches"

The reality is....



All tier 1 premades like to use them and farm damage like everyone else, except they do it with narc and tag. There is no escape.

It's like PGI modeled LRM to be forgiving for less skillful people but forgot everyone else would boat them to ridiculous levels.

Edited by Pilotasso, 16 October 2018 - 01:32 PM.


#22 S O L A I S

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Posted 16 October 2018 - 01:32 PM

View PostEisenhorne, on 16 October 2018 - 01:23 PM, said:


Behold, my favorite Inner Sphere FP LURM BOAT! - https://mech.nav-alp...37f39650_FNR-5E

Note the 368/614 armor... It's beautiful.


IS Lurm Boat Checklist

1. Standard structure: check
2. Standard armor: check
3. XL engine: check
4. Boatloads, craptons, or lultons of missile tubes: check
5. ALL OF THE AMMO, ALL OF IT: check

Well sir you have passed the list with absolute flying colours and have yourself a ragequitting, forumwriting, sissyfithaving, minimal activity luls machine.

***Drool cups sold separately***

note build still pending master approval by the patron saint of modern lurming C H E E K I E Z. all blame should also be rested firmly on his drunken buttocks.

#23 El Bandito

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Posted 16 October 2018 - 01:37 PM

With the nerf to ERLLs on both sides along with the nerf to ECM, FP teams are gonna gravitate even more towards lurm comp on open maps--which will make FP mode even less popular.

#24 Bombast

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Posted 16 October 2018 - 01:44 PM

View PostPilotasso, on 16 October 2018 - 01:30 PM, said:

"tier 1 pilots dont use such weapon because they use tactics"


No one who plays with Tier 1 players thinks their a bastion of skill immune to lock-on weapons. They all know the Tier system is jacked and it doesn't matter. This isn't a myth.

Quote

"the damage is too spread"


LRM spread is fairly large. This is demonstrable.

Quote

"low tier pilots like to spam them safely from behind the trenches"


Low skill players like to do this, yes. They also do other silly things, like SRM suicide bombing and putting 20+ armor on their backs.

Quote

The reality is....

All tier 1 premades like to use them and farm damage like everyone else, except they do it with narc and tag. There is no escape.


Demonstrably false. I can name one unit that runs premades that doesn't do this with absolute certainty, and I could probably list another 5 with a fair degree of certainty.

Quote

It's like PGI modeled LRM to be forgiving for less skillful people but forgot everyone else would boat them to ridiculous levels.


Nah. PGI designed LRMs a certain way, and just haven't been able to fix it since. Has nothing to do with a specific effort to make a 'noobtube' weapon.

#25 Brain Cancer

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Posted 16 October 2018 - 06:50 PM

I still don't see FP teams running around with AMS mandatory on every robot. Or heavily favoring ECM. Or mercilessly hunting down the usual NARC runners with extreme prejudice.

Clearly, they must think LRMs aren't all that bad, even if it's killing them.

#26 Eisenhorne

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Posted 16 October 2018 - 06:52 PM

View PostBrain Cancer, on 16 October 2018 - 06:50 PM, said:

I still don't see FP teams running around with AMS mandatory on every robot. Or heavily favoring ECM. Or mercilessly hunting down the usual NARC runners with extreme prejudice.

Clearly, they must think LRMs aren't all that bad, even if it's killing them.


It's because none of those things are effective at even mitigating the onslaught of damage that LRMs put out. The only way to deal with LRMs is to snipe from long range behind cover, or from beyond max lurm range.

#27 Bombast

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Posted 16 October 2018 - 07:15 PM

View PostEisenhorne, on 16 October 2018 - 06:52 PM, said:

It's because none of those things are effective at even mitigating the onslaught of damage that LRMs put out. The only way to deal with LRMs is to snipe from long range behind cover, or from beyond max lurm range.


Or, you know... bum rushing.

Posted Image



#28 S O L A I S

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Posted 16 October 2018 - 08:55 PM

View PostBrain Cancer, on 16 October 2018 - 06:50 PM, said:

I still don't see FP teams running around with AMS mandatory on every robot. Or heavily favoring ECM. Or mercilessly hunting down the usual NARC runners with extreme prejudice.

Clearly, they must think LRMs aren't all that bad, even if it's killing them.


Mandatory ams? Oh gees....hey, aren't you that fella that said incredibly silly stuff before such as all trials should have mandatory ams?

#29 Gristle Missile

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Posted 16 October 2018 - 09:24 PM

View PostHazeclaw, on 16 October 2018 - 08:29 AM, said:


thats cute, you don't need to be out of cover, you'll be in cover, all of a sudden you'll see a little narc icon on your screen and while you're trying to figure out where it came from you'll already have about 1000 missiles en route, a few seconds later there are chunks coming off your mech and you're dead


usually, the ams just destroys the narc. 2 ams with skills can destroy 4 fired at once
plus cover means missiles would hit the cover...

Edited by Gristle Missile, 16 October 2018 - 09:33 PM.


#30 S O L A I S

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Posted 16 October 2018 - 10:03 PM

View PostGristle Missile, on 16 October 2018 - 09:24 PM, said:


usually, the ams just destroys the narc. 2 ams with skills can destroy 4 fired at once
plus cover means missiles would hit the cover...


Dual ams is annoying. You beat it however if you are close enough.

And your cover? Any map we do it on doesn't really have any, or can be defeated by lurmers positioning.

Add to this the luls we are having to begin with here, if we can cause a player to think he's doing something by bringing a medium mech first, most likely short range, and that guy is going to hide most of the time all giddy as he shoots down a couple of stray missiles?

This is why the skill gap seems so enormous, and this is why so many people playing CW utterly fail at it.

#31 Mechi Messer

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Posted 16 October 2018 - 10:27 PM

Lurms are horribly annoying in Fp. What i find tasteless ist the amount of more or less skilled players using them. There are some decent high skilled blokes who refuse to field them regardless what the Rest of the Team does. Hattip to them. Due to the fact that the chances are high to get a ragtag group or pugs as opponents lrmteams make the gameexperience just miserable for them. I'd rather be burned by well aimed erll than by autoaim lazy *** masslurmslingers since there ist no real cover in most maps. ECM helps a little as long as you're not narced, but overall it's not enough.

#32 S O L A I S

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Posted 16 October 2018 - 11:27 PM

View PostMechi Messer, on 16 October 2018 - 10:27 PM, said:

Lurms are horribly annoying in Fp. What i find tasteless ist the amount of more or less skilled players using them. There are some decent high skilled blokes who refuse to field them regardless what the Rest of the Team does. Hattip to them. Due to the fact that the chances are high to get a ragtag group or pugs as opponents lrmteams make the gameexperience just miserable for them. I'd rather be burned by well aimed erll than by autoaim lazy *** masslurmslingers since there ist no real cover in most maps. ECM helps a little as long as you're not narced, but overall it's not enough.


Man I have lurmed the bejeebus out of you several times.

Oh and the fun we all have over at the Cobra hub. We got one of the EmP guys lurming for the very first time (he's now a lurm regular!). We got Kcom guests lurming along with us (don't tell Pat). We got a guy kicked out of HHoD because of it (not really but I am going with it). We've gotten mass ejections, team kills, rage quits galore oh my!!! We've lurmed to death many of the common tactics used to thwart our dastardly plans such as Linebackers and Crabs. We've lurmed to death folks you'd think were immune to losing to lurms. We've brought them places you'd never (at least as a competent player) bring them.

Now while you may scoff at our 'lazy play' and shenanigans good sir, you have to appreciate the science and effort as well as the high levels of skill required in the mech lab in crafting our luls lobbers. The spirit of frontiersmanship blazing a new era of lurming and lurmageddon to the masses of MWO. We're bloody pioneers.

So you find it all distasteful do you? More better to be lasered to death all honourable like? Well this is more a flagrant problem that highlights skill gap and low population more than anything. You also probably have zero idea the effort that goes into trying to get a group or that the lurm strat is what is done when we see Kcom is not the opponent. So those lurms are actually intended for you when you are pugging and should be giving you and your team a better shot....

Edit: Am Canadian so your name in particular stands out to me if you are curious why I might remember you specifically as it reminds me a lot of Mark Messier.

Edited by S O L A I S, 16 October 2018 - 11:51 PM.


#33 Vellron2005

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Posted 16 October 2018 - 11:30 PM

View PostEisenhorne, on 16 October 2018 - 01:23 PM, said:


Behold, my favorite Inner Sphere FP LURM BOAT! - https://mech.nav-alp...37f39650_FNR-5E

Note the 368/614 armor... It's beautiful.


Nice build... not how I would do it though..

First off, the Fafnir is not very XL friendly..

Secondly, lowering armor on a mech that slow, to invest the tonnage into so much ammo... I think you could take off 3-4 tons easily and invest into armor or faster engine..

I run my Fafnir LRM boat at 51kph, and with LRM 70, 10 tons of ammo I think.. and it's a beast..

Although, I do admit that your build is very Boreal Vault: Defense friendly.. where it can act more-less as a mobile turret and still have enough ammo for wave 3..

#34 S O L A I S

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Posted 16 October 2018 - 11:48 PM

View PostVellron2005, on 16 October 2018 - 11:30 PM, said:

Nice build... not how I would do it though..

First off, the Fafnir is not very XL friendly..

Secondly, lowering armor on a mech that slow, to invest the tonnage into so much ammo... I think you could take off 3-4 tons easily and invest into armor or faster engine..

I run my Fafnir LRM boat at 51kph, and with LRM 70, 10 tons of ammo I think.. and it's a beast..

Although, I do admit that your build is very Boreal Vault: Defense friendly.. where it can act more-less as a mobile turret and still have enough ammo for wave 3..


Please refer to checklist.

Lurm meta for organised CW is not what someone would want to ever take to quickplay or without a twelve.

The only armor really needed in this case is activated by yelling 'reeeee, help me, help me they are shooting me, reeeeee' loudly into comms.

#35 Alexandra Hekmatyar

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Posted 17 October 2018 - 03:49 AM

View PostPilotasso, on 16 October 2018 - 01:30 PM, said:

myths propagated in this community.

"tier 1 pilots dont use such weapon because they use tactics"
"the damage is too spread"
"low tier pilots like to spam them safely from behind the trenches"

The reality is....



All tier 1 premades like to use them and farm damage like everyone else, except they do it with narc and tag. There is no escape.

It's like PGI modeled LRM to be forgiving for less skillful people but forgot everyone else would boat them to ridiculous levels.


In FP there was a time were there was 1 unit (on clan side) that always did the LURM spamming on almost every map.
Nowadays it's all the elites in FP that used to whine and moan telling people how noobish they were for using lurms.
Very ironic that the 1 unit used lurmagaddon almost everytime over time used less of it while the elites from not using it began spamming it like hell. :P

View PostBombast, on 16 October 2018 - 07:15 PM, said:


Or, you know... bum rushing.

Posted Image





Works if it's coordinated and the AMS dome helps to sponge up some damage at least.
But sadly enough not enough people do that.

#36 Armored Yokai

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Posted 17 October 2018 - 03:56 AM

PGI needs to give 4 AMS to I.S

#37 MW Waldorf Statler

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Posted 17 October 2018 - 06:39 AM

View PostPilotasso, on 16 October 2018 - 01:30 PM, said:

myths propagated in this community.

"tier 1 pilots dont use such weapon because they use tactics"
"the damage is too spread"
"low tier pilots like to spam them safely from behind the trenches"

The reality is....



All tier 1 premades like to use them and farm damage like everyone else, except they do it with narc and tag. There is no escape.

It's like PGI modeled LRM to be forgiving for less skillful people but forgot everyone else would boat them to ridiculous levels.
My experience against troops like 228th ...with LRMs or Lasers or ACs ...the Dead is very fast by you and by Direct firing weapons faster ...no Spotter, Narcer or Warning Voices 8 large Laser and a gauss same time and Game over

question ...when Spread LRMs a Problem ...what doing against T1 players with direct firing weapons ,thats destroy mechs with one Salvo and not deal great with Damage ...thats nor flying slow and ahve a acustic Warning system

Edited by Old MW4 Ranger, 17 October 2018 - 06:50 AM.


#38 Eisenhorne

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Posted 17 October 2018 - 07:04 AM

OP, I think you were actually on our team last night when we did a Boreal Attack, and methodically took apart a LRM-heavy defense. The key to beating it is to push in slowly, sniping the LRM boats with ER Lasers, and being sure to kill any NARC lights you see popping up. We came close to running out of time, but you gotta take it slow. Our first wave took what, 12 minutes? Each successive wave got faster, but you gotta break those LRM boats in the first wave, because most players only take 1-2 LRM boats.

#39 BumbaCLot

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Posted 17 October 2018 - 07:14 AM

View PostEisenhorne, on 17 October 2018 - 07:04 AM, said:

OP, I think you were actually on our team last night when we did a Boreal Attack, and methodically took apart a LRM-heavy defense. The key to beating it is to push in slowly, sniping the LRM boats with ER Lasers, and being sure to kill any NARC lights you see popping up. We came close to running out of time, but you gotta take it slow. Our first wave took what, 12 minutes? Each successive wave got faster, but you gotta break those LRM boats in the first wave, because most players only take 1-2 LRM boats.

See this makes sense to me, and I asked you and Fusion about it when we played this weekend. I'd rather lose to a timeout than 21-48 or whatever that game ended up being. Getting 48 damage on my Battlemaster made it seem stupid to even bring.

#40 Gristle Missile

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Posted 17 October 2018 - 07:25 AM

View PostS O L A I S, on 16 October 2018 - 10:03 PM, said:


Add to this the luls we are having to begin with here, if we can cause a player to think he's doing something by bringing a medium mech first, most likely short range, and that guy is going to hide most of the time all giddy as he shoots down a couple of stray missiles?

This is why the skill gap seems so enormous, and this is why so many people playing CW utterly fail at it.


I dont know what that you are trying to say
But in FP I usually get a pretty high match score and I am giving evidence (anecdotal, sure) of a way I find that helps counter them. If you think that LRM are unbeatable in FP, then I just feel bad for you, because I really don't view them as that big a threat, even when boated to the extreme. Maybe Im just lucky to get in matches where my team has lots of ams and ecm

Ive had matches where the enemy team was a premade unit with lrms on the first wave. Didn't really matter - AMS and ECM helped us close distance and then once the brawl was on they just started dropping fast because they couldn't keep up with the superior dps. All it takes is a little voice com with your team

Edited by Gristle Missile, 17 October 2018 - 07:26 AM.






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