Khobai, on 24 October 2018 - 06:02 PM, said:
theyre played in the center because theres no reason to go anywhere but the center. thats the whole point of adding objectives that arnt in the center. SO PEOPLE DONT GO TO THE CENTER ALL THE TIME.
How is skirmish to blame for players congregating toward the centre of the maps especially since in conquest and assault game modes the objectives are not in the center of the map bar ONE which is theta.
So their are reasons not to go centre which I just mention yet people persist.
Your caps lock will not deter me........Muhahahahaha.
Splitting up to do objectives is a empirically tested bad payoff.
In fact Objectives are a bad name for objectives.
Because the objective is to win, those other objectives should be renamed winning Conditions instead.
Khobai, on 24 October 2018 - 06:02 PM, said:
thats why the objectives need to be spread further apart. alpine conquest is not a good example of spread out objectives. its actually a bad example because the objectives ARNT spread out. Alpine conquest is an example of objectives done wrong.
That's exactly why I mentioned Alpine, great map for objectives yet rekt with objectives placed too close together to make speedy mechs count.
Why? People whined of course and PGI changed it.
Khobai, on 24 October 2018 - 06:02 PM, said:
theyre also one dimensional and boring ways to play the game. its the same damn thing every game with zero variation.
but thats exactly what skirmish does: it limits strats and tactics. it results in boring repetitive gameplay by encouraging camping, deathballing, and nascaring.
Thanks for sharing your opinion .
In mine strats and tactics are only limited by their suitably to the current enemy and battlefield situation.
But if all you know is one thing it can be hard to be flexible.
But if you can deathball, trade, nascar, camp, brawl, spat, snipe, flank, kite, poptart, tank and indirect fire like a boss you have more options so tactics and strats aren't a problem.
Far from one dimensional
Edited by OZHomerOZ, 24 October 2018 - 06:34 PM.