KingCobra, on 25 October 2018 - 05:18 AM, said:
You would have 7
QP = solo/group
Fp = solo/group
Solaris = 1 group 4 divisions / Assaults/Heavy's/Mediums/Lights/Free-for-all
Private Play
Comp Play
How is that 20? And would fix a lot of game play issues for all game modes.
7x Solaris 1v1 queues
7x Solaris 2v2 queues
... because of the divisions.
3x Quick play solo queues
3x Quick play group queues.
... because we can select the servers to play on and therefore divide up the population.
1x scouting queue
1x invasion queue
Private lobby during the league seasons gets used and is another spot.
Same with the comp queue when it's gearing up towards the world cup.
Nightbird, on 25 October 2018 - 10:04 AM, said:
Whether a handicap is needed is assessed at the team level. The handicap taken and penalty/bonus is assessed individually. If a player doesn't reduce their tonnage, only they would get the penalty. I understand the point that a newbie shouldn't get a penalty if being carried, but the bottom line is they are on a strong team. Maybe we can revisit this later, assuming this idea ever sees the light of day.
Would it be simpler just as an incentive at an individual level?
IF you play with less than maximum tonnage you get a bonus on the payout? Maybe only as a win though as the idea of handicapping yourself to get a bonus on a loss seems counter productive to the idea.
But players who know they are good enough and elect to take lower tonnage to both challenge themselves and reap the potential reward can simply do so at any time.
It wouldn't seem like forcing an affect on players, wouldn't require that initial calculation up front and is purely a player risk/reward choice regardless of opponent.