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Fix Fp Population In One Month


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#241 Kells hounder

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Posted 05 January 2019 - 10:28 PM

View PostRoland09, on 05 January 2019 - 05:12 PM, said:




Let me guess: You were hiding in your spawn, thinking to lurm away at the Spheroids from the safety of the Trump walls? But it didn't pan out quite as planned?



You guess wrong, we got out of spawn wave 1, then after that got instakilled when dropped from ship, why bother playing, Only coming back when events are on. FIX FP in one day, get rid of spawn campers

#242 totorro

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Posted 05 January 2019 - 10:37 PM

Seen this with many games
new players get owned by old players spawn camping,,,,,
good luck pgi keeping fw around

#243 K O Z A K

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Posted 05 January 2019 - 10:38 PM

How exactly would you get rid of "spawn campers"? You do realize if you've been spawn camped on a team level that basically means you've already been beaten by a much...MUCH stronger group. They're just trying to end the drop as quickly as possible to hopefully get into a drop with tougher opposition, and hopefully you can get opponents of more similar skill as well

#244 totorro

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Posted 05 January 2019 - 10:41 PM

View PostHazeclaw, on 05 January 2019 - 10:38 PM, said:

How exactly would you get rid of "spawn campers"? You do realize if you've been spawn camped on a team level that basically means you've already been beaten by a much...MUCH stronger group. They're just trying to end the drop as quickly as possible to hopefully get into a drop with tougher opposition, and hopefully you can get opponents of more similar skill as well


So basically get stomped and try to come back, FW is just for pugstompers.,..

#245 K O Z A K

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Posted 05 January 2019 - 10:47 PM

View Posttotorro, on 05 January 2019 - 10:41 PM, said:


So basically get stomped and try to come back, FW is just for pugstompers.,..


If that's how you feel in my experience nothing I say will change your mind

Somebody has to lose (and I've been on both sides plenty of times), but imo FP is the best gameplay in mwo when you have decently even teams

#246 Roland09

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Posted 06 January 2019 - 12:55 AM

it's not spawn camping, it's mercy killing.

#247 Major Major Catch 22

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Posted 06 January 2019 - 02:59 AM

View PostRoland09, on 06 January 2019 - 12:55 AM, said:

it's not spawn camping, it's mercy killing.


and this is why we cant have nice things

#248 Tarl Cabot

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Posted 06 January 2019 - 05:24 AM

View PostRoland09, on 06 January 2019 - 12:55 AM, said:

it's not spawn camping, it's mercy killing.

View PostMajor Major Catch 22, on 06 January 2019 - 02:59 AM, said:


and this is why we cant have nice things


Having been on both sides, I really do not see how PGI could moderate it unless they make spawn point inaccessible with a deadman's zone around it until at least 9 out of the 12 have respawned after the 1st wave. But it would not prevent the aggressor from firing on the incoming dropships.

If anything it would have to be more of a gentle person's agreement, especially when it is not a close game. There would be nothing wrong with the aggressor holding off on spawn camping until going into 3rd wave at least.

And hai, FP is supposed to be about war... but isn't war there to make peace? If you want an opponent you have to give them s sliver of hope that war (dropping into FP) is better than peace (not dropping into FP).

#249 Nightbird

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Posted 06 January 2019 - 09:52 AM

So.. you guys are whining about being spawn camped in an idea thread that would make spawn camping harder... but you won't support the idea because... deep inside you actually want to be spawn camped? Grief not, I will realize your innermost desires.

#250 justcallme A S H

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Posted 06 January 2019 - 05:28 PM

LOL someone is posting on 3 alt-accounts one after another it seems.

I mean if you're going to do that in each thread it's gonna become pretty obvious who is doing it and who you are.

Just stop.

#251 50 50

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Posted 07 January 2019 - 06:36 PM

View PostHazeclaw, on 05 January 2019 - 10:38 PM, said:

How exactly would you get rid of "spawn campers"? You do realize if you've been spawn camped on a team level that basically means you've already been beaten by a much...MUCH stronger group. They're just trying to end the drop as quickly as possible to hopefully get into a drop with tougher opposition, and hopefully you can get opponents of more similar skill as well

Isn't that part of the problem though?

Without an objective that can end the match such as destroying the base, holding the domination point or collecting the resources there is no way to end the match.
The other part that always seems to go along with the discussion is that when there is an objective that will end the game, teams don't complete the objective because:

loss of income due to the way c-bill earnings are impacted by damage dealt
it can take so long to get a match that they don't want to sit waiting longer than they have played for.
The teams that are dominant in the match and find themselves at the spawn point are damned if they do, damned if they don't as the overwhelmed team gets salty either way.
"Spawn camping!"
"Objective rushing!"

As a winning team it can be just as tedious waiting for the last mechs to drop so I'm not sure why there isn't another option.

As has been pointed out in regards to the proposal in this thread, asking teams to take a handicap by taking lighter mechs will move those teams towards Objective Rushing to get the win. It also doesn't appeal to players that have enough money to buy a planet at this stage of the game and severely gimping the players would not have the desired outcome.

When the match is fairly even and feels like it sits on a knife edge, it's great and that's the desired outcome that I get from this proposal.

Any incentives to play the game are good. just need to look at it from all angles so it does get the desired outcome.

#252 Roland09

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Posted 08 January 2019 - 03:09 PM

View Postjustcallme A S H, on 06 January 2019 - 05:28 PM, said:

LOL someone is posting on 3 alt-accounts one after another it seems.

I mean if you're going to do that in each thread it's gonna become pretty obvious who is doing it and who you are.

Just stop.


Maybe that's why his team got spawn camped so bad: He was trying to play all his alts all in the same match? I mean, it makes sense from a certain point of view. Three accounts, thrice the number of mechs, triple XP and C-Bills, no?

#253 MischiefSC

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Posted 15 January 2019 - 09:37 PM

People get spawn camped for a few reasons. The most common one is not moving up much from your spawn so if you lose the first wave the enemy is already in shooting range of your dropship.

Mechs move about 22 meters/second, generally. So typically they can move about 300m before you drop. So to be shot wave 2 coming out of your dropship means you were more or less within firing range of where you died.

Since almost every map has you about 3-5k or more from each others spawn this means you didn't move up.

#254 TheArisen

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Posted 15 January 2019 - 09:51 PM

I like this. +1

#255 McGoat

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Posted 17 January 2019 - 04:58 AM

They can easily fix spawn camping - add 3 more lasers to each side of the drop ship and buff their values by 30%.
No one will want to be near them. This shouldn't take much work, either.

Still not gonna happen. If you don't want to be farmed, become the farmer.

#256 MischiefSC

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Posted 18 January 2019 - 07:36 AM

View PostMcGoat, on 17 January 2019 - 04:58 AM, said:

They can easily fix spawn camping - add 3 more lasers to each side of the drop ship and buff their values by 30%.
No one will want to be near them. This shouldn't take much work, either.

Still not gonna happen. If you don't want to be farmed, become the farmer.


All this would do is get bad teams and pugs to just camp their DZ and force everyone to wait 30 minutes, reducing payout for everyone in the game.

The solution to spawn camping is not and can never be 'buff spawns'. That does the opposite - it makes spawn camping, how to do it effectively and how to try and leverage the firepower from your spawn, the go-to strategy.

Make spawns unpredictable, make it default to whatever spawn is furthest from the enemy. Adding firepower or defenses to spawns is just putting something in that will be exploited by good and bad teams alike and motivate bad players to make even worse choices.

#257 HammerMaster

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Posted 18 January 2019 - 08:10 AM

Forfeit vote button.
How hard is that?
Ends quicker.
Won't feel farmed.
Roll next match or jump out of fw queue.
It's complete trash but the closest thing we have to hard mode.
Somtimes. It's hard.

#258 MischiefSC

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Posted 22 January 2019 - 03:30 PM

View PostHammerMaster, on 18 January 2019 - 08:10 AM, said:

Forfeit vote button.
How hard is that?
Ends quicker.
Won't feel farmed.
Roll next match or jump out of fw queue.
It's complete trash but the closest thing we have to hard mode.
Somtimes. It's hard.


So, what, how many people on the losing team have to vote to quit for it to stick? Does the winning team still get max payout? Do essentially everyone only has to play matches they expect to win?

I'm not totally against the idea but it's one fraught with potential problems.

#259 Nightbird

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Posted 04 June 2019 - 04:13 PM

Update 1: Yay more drop decks thanks PGI
Update 2: Ummm I wanted you to fix population PGI, not reduce it by even more Posted Image

#260 Nightbird

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Posted 06 June 2019 - 08:35 AM

Bump because even though it's impossible to arrange evenly skilled teams, we can still have a fun game. All we need from PGI is a way to see the other team needs a handicap, and we will give one.





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