Vxheous, on 25 October 2018 - 05:03 PM, said:
The Piranha doesn't need nerfs. Is it a strong light compared to almost every other light? Yes. Is it insanely fragile that anyone that can aim can blow it in half with 1 alpha, or those that can't aim can streak nuke it with 1 alpha? Also Yes. People that complain should go and play a piranha over a bunch of matches. For every match that Im getting 600+ damage and a bunch of kills with it, I also get sub 200 damage games where someone nuked me within 10-15 seconds of engaging. We need more light mechs that can be like the piranha, not less. The piranha forces opposing teams to have to be wary of their flanks/back and can exert pressure on opposing team just by being in the general area.
Edit: Fixed spelling mistakes from clumsy phone typing.
Pretty much exactly. And doing good in the Piranha is 10x the work that doing good in a good heavy is. I don't consider that hyperbole either; I mean it's literally 10x more likely that I'll do a great match in a heavy than a light and for converting effort to reward the heavy is just dramatically superior.
Even a 'good' match in a light is only a mediocre match in a heavy.
Go to the leaderboard/Jarls, sort by w/l.
Strip out everyone under 200 matches.
Of the top 100 players for win/loss, 6 spend over 25% (as in the majority of their time) in lights.
So 6% of the top 100 players for winning matches do so in light mechs.
13% did so in mediums.
The remaining 81% of players spent the majority of their time in heavies and assaults.
That? That's bad game balance. I get that bad players want their enemies slow, clumsy, predictable and easier to hit. However they're the ones already losing to lights and, well, everyone who isn't also as bad as they are anyway. Making lights not suck again (like back when lights were a useful part of your toolbox you took on purpose not because you were forced by game mechanics) isn't going to change how the game plays for bad players.
Edited by MischiefSC, 25 October 2018 - 06:07 PM.