Jump to content

Ac20 Hit Registration - Tell Me I'm Not Crazy?


39 replies to this topic

#21 CanadianCyrus

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 280 posts

Posted 01 November 2018 - 11:43 AM

https://clips.twitch...azingBisonKappa

If you hit a mech in the arm nub after they lose their side torso, the damage is greatly reduced before being transferred to the CT. In that clip a 2nd dual HGR volley to said arm nub, only transfers (IIRC) 8 of the 50 damage dealt to the CT.

#22 BumbaCLot

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 313 posts
  • LocationIndiana

Posted 01 November 2018 - 11:57 AM

View PostThroe, on 01 November 2018 - 10:21 AM, said:

My suspicion had nothing to do with latency, specifically. I was using it as a control for packet loss. Google's servers do actually form a very good control(even for latency), because their wide availability(both logically and geographically) ensures we are getting a good baseline measurement for any given connection.


*If* the ISP is doing funky things with traffic shaping in their back end, prioritizing certain traffic that isn't related to gaming(which is becoming very common), the end-user's gaming packets could be taking longer when they shouldn't. Anonymizing traffic with appropriate encryption prevents this from being possible, although, yes, in almost every other case they will cause *at least* a small performance degradation(unless the ISP is also blocking/throttling VPN traffic).
Also, it's known that IP in general will not always find the best path from point A to point B. This is affected by all sorts of things that are beyond the control of an ISP. Gaming VPN services attempt to ensure routing is optimal(they can even do this without actually acting as a VPN, assuming the issue isn't with ISP traffic funkery). It's an extreme case, and it's why I listed it as a last resort. They work for some people, although for most people they're strictly unnecessary.
A gaming VPN has nothing to do with bypassing local content filters(inside the WAN gateway). Although certainly it could be used for that, I'd wager to guess the organization's IT management is going to notice the obfuscated traffic on the end-user's session, which will eventually come full circle, so I wouldn't recommend doing this.


On the contrary, if you read up on ICMP, you'd know that it's entire purpose is for troubleshooting packet loss. Given the lack of any other tool provided by MWO that could be used to test for packet loss, and being unfamiliar with other options potentially available to OP, ping is a simple, freely available solution, that anyone playing MWO is *highly* likely to have access to(which means no software packages of questionable authorship).


So you work with BGP? Because that's literally how the Internet really works. Gaming VPNs would 99 times out of 100 increase latency/routing/hops by definition, and anything suggesting otherwise is marketing.

#23 BumbaCLot

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 313 posts
  • LocationIndiana

Posted 01 November 2018 - 01:27 PM

View PostThroe, on 01 November 2018 - 12:16 PM, said:

Yes. And I suspect your statistic is being overly generous. That would mean 1.2 million households in the US alone would have a demand for a Gaming VPN, where I suspect the actual number is much lower. But the market is there.

You were the one trying to convince others that gaming traffic was increasingly being throttled by ISP, and suggesting Gaming VPNs. If you are in fact a network engineer who deals with BGP, I'm at a loss based on the rest of your comments discussing ISP funkiness.
Back to made up stats, the biggest issue most gamers with awful ISPs are likely to deal with is IPv4 exhaustion/CGNAT or screwing themselves up by exhausting their own upstream (and the excessive assymetric plans I see some stuck with in these days of content creation).

#24 A Really Old Clan Dude

    Member

  • PipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 302 posts

Posted 01 November 2018 - 06:37 PM

View PostAcersecomic, on 24 October 2018 - 11:32 AM, said:

Ok, this has been progressively happening more and more with every match. More and more AC20 shots do no damage at all upon hit. You get hitmarkers, you get the boom, they do no damage. Sometimes they just pass through a standing enemy. And sometimes it just doesn't even fire at all, just takes your ammo off as if you did, you fire, there's a bang but nothing comes out and nothing deals damage.


I run a yen-lo-wang with an AC 20 and I run into this all the time if I get a game over 200ms ping time. It is especially obvious when shooting fast light mechs but assassin's drive me crazy. I put 4 shots at point blank range, I see the mech shake with the hit but no damage on the wire frame. A single hit should have torn limbs off. Another game I thought I missed only to see the locust one shot die a second later.

If I have the choice of shooting a light or a assault I go for the assault.

#25 Gristle Missile

    Member

  • PipPipPipPipPipPip
  • Shredder
  • 275 posts

Posted 06 November 2018 - 07:28 PM

Ive definitely have had AC20 shots miss dead center CT several times on stationary targets.
Im talking a deathstar destroying accurate shot just disappears in the air

Edited by Gristle Missile, 06 November 2018 - 07:28 PM.


#26 BumbaCLot

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 313 posts
  • LocationIndiana

Posted 07 November 2018 - 05:03 AM

View PostThroe, on 06 November 2018 - 09:36 AM, said:


You can't really use China and it's Great Firewall as the example to people about how the Internet works.
Again, you work with BGP?

#27 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 07 November 2018 - 07:35 AM

View PostAcersecomic, on 24 October 2018 - 11:32 AM, said:

Ok, this has been progressively happening more and more with every match. More and more AC20 shots do no damage at all upon hit. You get hitmarkers, you get the boom, they do no damage. Sometimes they just pass through a standing enemy. And sometimes it just doesn't even fire at all, just takes your ammo off as if you did, you fire, there's a bang but nothing comes out and nothing deals damage.
It's a ballistics registration issue. I've been seeing that with gauss for years.

It's not quite as noticeable with the ballistics vomit builds (AC/LBX boats, or RAC builds) because the hit registration seems to be at least 80% reliable, so when you're pumping out a buttload of rounds, it's harder to notice those that "should" be registering but don't.

Now... queue the naysayers, white knights, and gaussaphobes...

#28 Dr Cara Carcass

    Member

  • PipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 643 posts

Posted 08 November 2018 - 07:01 AM



the problems are there - always ahve been and they show up from time to time and then vanish again.

#29 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,157 posts

Posted 08 November 2018 - 08:00 AM

Ran a HB 2c with dual uac20.. had a IS Marader with open CT take a dubble tap and barely change color... same with the clan erppc's.

#30 LTC Kilgore

    Member

  • PipPipPipPipPip
  • 142 posts

Posted 08 November 2018 - 03:23 PM

PGi simply doesn't care about hit reg problems...report after report goes ignored....

#31 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 10 November 2018 - 04:00 AM

Been running ac20 in solaris and can confirm that about 1 in 5 shoots is choking.
Enemy AC20 users could confirm this.
Enemies who got hit for no damage also could confirm this.

#32 Sorbic

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,048 posts

Posted 10 November 2018 - 07:59 AM

As with most online games there's always been a lil issue with hit reg but it does seem to have picked up recently. I mostly play my AC20 Urbie. That said I've been having lots of interment internet issues lately and can't rule out issues on my side.

What's really weird is at times my ping will get well over 1k and others around low 100's. Even when the ping displays at acceptable levels everyone will rubber-band around for a couple of games here or there. Then everything goes right back to normal.

#33 S t P a u l

    Member

  • PipPip
  • Knight Errant
  • 31 posts

Posted 10 November 2018 - 08:17 AM

Try shooting gate generators with PPCs. Ridiculous.

#34 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 10 November 2018 - 01:25 PM

View PostS t P a u l, on 10 November 2018 - 08:17 AM, said:

Try shooting gate generators with PPCs. Ridiculous.


PPCs in general have poor hitreg. It's just more obvious with high damage flpd.

#35 MotherNature

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 1 posts

Posted 13 September 2020 - 08:33 AM

I experiencing this in my Supernova Boiler almost every round. I have purposely sought out enemy assault mechs, walked 15 m away from them, discharged 10 shots of ultra AC20 and watch it do no damage. 200 damage into any center torso should kill the mech, but they walk away without their center torso armor intact, its red, but intact. This is frustrating

#36 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 13 September 2020 - 09:35 AM

View PostMotherNature, on 13 September 2020 - 08:33 AM, said:

I experiencing this in my Supernova Boiler almost every round. I have purposely sought out enemy assault mechs, walked 15 m away from them, discharged 10 shots of ultra AC20 and watch it do no damage. 200 damage into any center torso should kill the mech, but they walk away without their center torso armor intact, its red, but intact. This is frustrating


Some mechs have more than 200 hp in the CT total. If even one pellet hits a side torso, more mechs can survive 200 damage.

Share a video, it helps.

Edited by Nightbird, 13 September 2020 - 09:35 AM.


#37 Lanzman

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 326 posts
  • LocationVirginia, USA

Posted 13 September 2020 - 09:49 AM

I've been baffled by this sometimes as well. A half-dozen AC20 shots into the CT of a Kit Fox or a Phoenix Hawk and nothing happens. Meanwhile my side torso gets scratched by a small laser and I'm dead.

Edited by Lanzman, 14 September 2020 - 12:18 PM.


#38 Ignatius Audene

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,243 posts

Posted 14 September 2020 - 02:01 AM

View PostLanzman, on 13 September 2020 - 09:49 AM, said:

I've been baffled by this sometimes as well. A half-dozen AC20 shots into the CT of a Kit Fox or a Phoenix Hawk and nothing happens. Meanwhile my side torse gets scratched by a small laser and I'm dead.


... somehow i dont believe this. If u got this level of problems, post a video and check ur internet. Mwo is horrible if u have a bad ping, showing u a hit on the client, but server says no. By the way nice necro

#39 VonBruinwald

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Undisputed
  • The Undisputed
  • 3,460 posts
  • LocationRandis IV

Posted 14 September 2020 - 09:18 AM

Where's cognitive dissonance dude when you need him Posted Image

#40 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,942 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 14 September 2020 - 06:12 PM

There's an older discussions about both AC/20 and PPC here:

http://mwomercs.com/...sible-hit-boxes


There's also a general issue of invisible walls (looks like many ingame items are cubes even though they look like round columns, hence invisible walls). Also this from above URL discussion link.

View PostTrauglodyte, on 31 March 2016 - 01:51 PM, said:

LRMs hitting you on the front and damaging you on the back is just fine. What is wrong is your understanding of mech geometry. Almost every mech has an antenna on it. That antenna is fixed to the rear on all mechs. It is extremely difficult to hit but, there are times when it does happen. Also, your meck is a 3D object which means it has a front/back, side/side, and a top. The top portion of your mech isn't 100% front which means, if LRMs come down at you at such an angle, it will apply damage to the rear if it hits the rear portion of the top of your mech. This isn't new.
...

Edited by w0qj, 14 September 2020 - 06:13 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users