Fusion Explosions
#1
Posted 28 October 2018 - 10:37 PM
Anyone that is knowledgeable with Battletech history is familiar with the "Stackpole" maneuver. While I am not saying we give players an option to run up and nuke their mechs, but in one of the Tech Readouts Advanced Rules, it did give an option that if the CT was completely destroyed, that there was a slim chance the reactor would go unstable and nuke.
Much like in one of the 1st promo trailers for MWO, i believe.
My 1st though is just for a nice visual effect. Good size explosion, small nuke cloud, etc. Something that would get other players attention for a moment, as it should.
2nd though would be to apply damage from the exploding mech to close mechs. I would not have game changing damage, but may on par with a shell strike, and gravitating outwards with diminishing damage.
Now when I say slim chance, I am looking at like 1 in 1000 chance maybe. (0.1%).
Like to have it as something that is rare to see, but something that someone that plays 10+ games in a day has a good chance to experience.
Again, the damage aspect is optional, but I believe the visual effect would be a nice addition to the game play.
To see a mech in the distance or in the middle of a brawl, just explode and everyone is taken back for that moment. Or to see that light or medium mech running away and someone gets that one shot off and you see a nice mushroom cloud in the distance 800 meters away as the last kill.
#2
Posted 28 October 2018 - 10:41 PM
I would be even fine with collateral damage. But do turn that off during comp matches.
#3
Posted 29 October 2018 - 12:17 AM
Alas, It is doubtful PGI will devote resources to this..
#4
Posted 29 October 2018 - 12:30 AM
Now, the mech's gyro breaking would basically be a gigantic fragmentation grenade as huge chunks fly in all directions at high enough velocity to deal some significant damage, even to nearby mechs.
#5
Posted 29 October 2018 - 01:32 AM
#6
Posted 29 October 2018 - 01:41 AM
Bush Hopper, on 29 October 2018 - 01:32 AM, said:
what? it doesnt just punish brawling. if a nuke goes off and kills everyone on the map it punishes everyone equally. it doesnt matter if youre a brawler, sniper, or lrmwarrior. youre equally dead when the mushroom cloud hits.
I mean if were gonna do this nuke thing lets at least do it right.
Edited by Khobai, 29 October 2018 - 01:43 AM.
#7
Posted 29 October 2018 - 02:38 AM
#8
Posted 29 October 2018 - 04:49 AM
#9
Posted 29 October 2018 - 05:02 AM
If there was a mechanic to be added like this, there is some provisions for a rapid release of pressure due to the intense heat of the engine being ruptured. It supposed to cause an explosion that can damage mechs within a short radius. It is EXTREMELY rare in lore (probably done to help bring the Stackpole novels in line with lore), but it can happen.
If PGI was to latch on to that extremely rare occurrence and make it the opposite (very common), it would be an exaggeration to an extreme, but it would at least have some roots in lore.
#10
Posted 29 October 2018 - 05:52 AM
Really, it’s the only thing to make the Hellspawn worth taking.
#11
Posted 29 October 2018 - 06:20 AM
The nukes in MW4 were lame and if PGI decided to do nukes it would be kind of MW4 nukes not those awesome MWLL moments. Simple because for the reason that anything the MWLL team did should be ignored because MWLL was made by customers and customers don't have a clue.
#12
Posted 29 October 2018 - 07:22 AM
KodiakGW, on 29 October 2018 - 05:52 AM, said:
Really, it’s the only thing to make the Hellspawn worth taking.
Id be okay with that as long as you can pack on enough explosives to kill everyone on the map.
When you self-destruct you should get 11 teamkills, a suicide, and 12 enemy kills.
Make it a consumable item.
This game is just not fun to play anyway. So having a way to end the game immediately would spare people the torture of having to play it. Youd be like the doctor kevorkian of MWO.
"who can self destruct first" sounds like a better gamemode than skirmish.
Edited by Khobai, 29 October 2018 - 07:26 AM.
#13
Posted 29 October 2018 - 07:35 AM
#14
Posted 29 October 2018 - 08:04 AM
#15
Posted 30 October 2018 - 08:28 AM
From a realistic perspective though (not that it helps with sci-fi), Fusion explosions are a result of energy released by the fusion of matter. The environment to achieve this with conventional weaponry is vastly different from a fusion engine. A fission bomb typically involves sub-critical mass either being collided with another subcritical mass like gun-type atom-bombs, others are super-compressed which are implosion-types.
And the actual fusion-type like the Teller-Ulam design for Thermonuclear bombs, uses the primary explosion of said fission bomb, to initiate fusion that results in the secondary explosion.
So how do you get electric energy from that? Well you don't. There's electro-magnetic-pulse, but it's there to explode, not to be a glorified battery.
#16
Posted 30 October 2018 - 08:49 AM
LordNothing, on 29 October 2018 - 07:35 AM, said:
The reactors seem like some kind of a linear well or a stack of toruses.
#17
Posted 30 October 2018 - 08:55 AM
Edited by Throe, 08 November 2018 - 03:26 PM.
#18
Posted 30 October 2018 - 08:58 AM
Snowbluff, on 30 October 2018 - 08:49 AM, said:
The reactors seem like some kind of a linear well or a stack of toruses.
still possible. several fringe fusion machines, and the lm machine are all in that configuration. but something like a tokamak would never fit in a battlemech. theres physics reasons that limit minimum size of the cross section of the torus to around a meter. failed fusions can send the ions slaming into the walls and you need a certain amount of space to right their trajectory. ions hitting walls is bad, its a massive energy leak that kills your fusion rate. polywell has this limit too but being a spherical chamber the whole thing can be a lot smaller.
Edited by LordNothing, 30 October 2018 - 09:00 AM.
#19
Posted 30 October 2018 - 01:34 PM
#20
Posted 30 October 2018 - 10:25 PM
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