

Error Code 52
#1
Posted 30 October 2018 - 05:44 AM
All my mechs have 2 Advanced Artys and a single UAV.
Is there a know cap on the number of mechs in your mech stable that can have arty installed? I own over 400 mechs currently, have cbill artys on the VAST, VAST majority of them.. and that's the only thing I can think of...
Is there a work around for this issue PGI?
Thank you.
Enjoi
#2
Posted 30 October 2018 - 06:05 AM
I believe this Error code 52 was introduced with the mech configuration saving feature and it is causing the consumable in question to be seen still attached to the mech it was originally equipped to while auto refill is checked marked.
Edited by Shadowomega1, 30 October 2018 - 06:05 AM.
#3
Posted 30 October 2018 - 06:39 AM
#4
Posted 30 October 2018 - 06:17 PM
#5
Posted 31 October 2018 - 05:52 AM
GeminiWolf, on 30 October 2018 - 06:17 PM, said:
Orville Righteous, on 30 October 2018 - 06:39 AM, said:
Many people over on reddit have has seen this issue and stated logging out doesn't always work. In fact the night before posting this I logged in and went to equip a mech with a cool flush and ran into error 52 and I just logged in. So I simple went into a match used my consumable as I somehow had 1 extra of it as I don't buy them till I mount it to the chassis and set it to auto refill. After the match I didn't get the error 52 attempting to mount said consumable.
#6
Posted 25 December 2018 - 05:44 AM
#7
Posted 26 December 2018 - 09:11 AM
PS: MW5 will be great ... when it comes out x-mas 2020.
#8
Posted 26 December 2018 - 09:36 AM

#9
Posted 26 December 2018 - 11:50 AM
Edited by Shadowomega1, 26 December 2018 - 11:51 AM.
#10
Posted 27 December 2018 - 12:45 AM

Edited by Wishmast3r, 27 December 2018 - 12:46 AM.
#11
Posted 27 December 2018 - 01:04 AM
Shadowomega1, on 26 December 2018 - 11:50 AM, said:
Just checked the screenshots i made when having this issue. I had 0 UAVs or 0 Artillery Strikes when i tried to equip more and Error Code 52 appeared.
Just started the game and could equip the mechs with consumables again like nothing ever was wrong.
#12
Posted 27 December 2018 - 03:57 AM
1.- remove ALL consumables from that mech, SAVE
2.- add one consumable, SAVE
3.- repeat step 2 until all consumables are in and saved properly
Hope it helps
#14
Posted 27 December 2018 - 06:42 AM
#15
Posted 27 December 2018 - 10:00 AM
Wishmast3r, on 27 December 2018 - 01:04 AM, said:
Just started the game and could equip the mechs with consumables again like nothing ever was wrong.
Different bug or tigger then the one people were reporting, as they all had consumables in their inventory. The work around I suggested works for those that the game reports them having consumables while they don't. Thus they get Error 52, as I also had this happened and relogging didn't work, only my method worked.
#16
Posted 05 January 2019 - 01:06 AM

GM Serenity (Piranha Games)
Jan 4, 14:14 PST [color=#2b2e2f]
Hello there,
We're currently aware of this issue and looking into getting this sorted out, however a quick workaround when running into this issue with consumables is to simply reboot your client as upon re-logging back in you should be able to equip these consumables without issues.
Regards.
[color=#2b2e2f]
Piranha Games[/color]
[/color]
#17
Posted 25 May 2021 - 09:57 PM
Horseman, on 25 December 2018 - 05:44 AM, said:
Not just for consumables, for me it was RAC5 Build i was working on. This was the key for me figuring it out thank you!
#18
Posted 22 August 2021 - 02:42 AM
I haven't really played in a while, and coming back to the game and wanting to rebuild a mech, only to have it start throwing this at me is pretty discouraging.
#19
Posted 22 August 2021 - 04:52 AM
#20
Posted 22 August 2021 - 11:23 AM
Escef, on 22 August 2021 - 04:52 AM, said:
Searches suck for MWO... Most of the threads are from this thread's date, and yes, may be should have started a new thread

Jade, strip the mech of equipment then hit SAVE. You do not even have to do it piece by piece as there is a strip button in the mechlab. Essentially your client has become desynced from the main server. Sometimes logging out then back in (even going through Repair ) works, but for those times when players that the log out/back in worked, we do not know if they reset the mech or made a minor change and saved what they had with the missing /troublesome component removed. So strip mech and hit the save then rebuild it.
Jade Kaiser, on 22 August 2021 - 02:42 AM, said:
I haven't really played in a while, and coming back to the game and wanting to rebuild a mech, only to have it start throwing this at me is pretty discouraging.
Edited by Half Ear, 23 August 2021 - 05:57 AM.
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