Hazeclaw, on 03 January 2019 - 01:08 PM, said:
Have you considered that some people don't enjoy Solaris gameplay, but will force themselves to do it for the rewards? Not saying Nightbird is like that, but I know many who are. The "meta" is very restrictive, and you absolutely must rebuild your mechs and adhere to a certain playstyle to do well, which is what makes me not play it, if there was more variability it would be much more interesting. Now you're complaining someone is using mechs/strategies that are meta breaking, and effectively forcing losses on you (ties with loss to elo is basically a loss). I get that it can be frustrating that you expect to play a certain way, and your opponent doesn't do what you want them to, but they're playing within the boundaries of what's possible in the game.
As i said before, it’s a mechanic that annoys me, but it’s part of te game. Failing to kill your opponent happens, ties happen, most of our complaint here isn’t when a tie happens due to the players’ failure at taking down their opponent...we’re complaining about when the tie happens by one of the player’s design. When it’s intentional. But even then, they made the game in a way that this can happen, and as a result it WILL happen. My point here is that it’s a mechanic that will, and has, driven players away.