

Commando Still Holding Its Own?
#1
Posted 31 October 2018 - 03:33 PM
So been playing this game on and off since 2012/2013 and still got my first mechs I purchased,
So all them years ago I wanted to get my very own mech and stop using the trails, So as back then the Commando was the cheapest I brought one loved it back then and still love it now.
I am running the Com 2D (gotta love ECM) and I do pretty good in it but always looking at tweeking it to try and improve but seem to mainly read on forums that its been left behind to other lights and not bother, But at the same time I am watching it being used in Tournements by the pro teams!!!
Sadly not linked with the site to show my build but I run ECM with 2 SRM4's and a ER small laser and top speed of 146kph and max armour.
Is there a place were the Commando haters stay away from and the 2018 lovers post and show builds?
Many thanks
WeskerWild
#2
Posted 31 October 2018 - 04:29 PM
#3
Posted 31 October 2018 - 04:33 PM
I named it sucker punch for a reason. It will sneak right up to any assault mech"s behind, alpha twice and disappear.
#4
Posted 31 October 2018 - 05:02 PM
#5
Posted 31 October 2018 - 05:47 PM
#6
Posted 31 October 2018 - 06:00 PM
WeskerWild, on 31 October 2018 - 03:33 PM, said:
So been playing this game on and off since 2012/2013 and still got my first mechs I purchased,
So all them years ago I wanted to get my very own mech and stop using the trails, So as back then the Commando was the cheapest I brought one loved it back then and still love it now.
I am running the Com 2D (gotta love ECM) and I do pretty good in it but always looking at tweeking it to try and improve but seem to mainly read on forums that its been left behind to other lights and not bother, But at the same time I am watching it being used in Tournements by the pro teams!!!
Sadly not linked with the site to show my build but I run ECM with 2 SRM4's and a ER small laser and top speed of 146kph and max armour.
Is there a place were the Commando haters stay away from and the 2018 lovers post and show builds?
Many thanks
WeskerWild
I love my Commando, when I run it. When I finish skilling up other mechs its my go to. Try SRM2s with lots of Cooldown skills. It rakes and fires fast Then run between the legs of the opposing team to drive them nuts!
#7
Posted 01 November 2018 - 08:00 AM
#8
Posted 01 November 2018 - 08:08 AM
#9
Posted 01 November 2018 - 08:27 AM
This is the build I settled on a long time ago and I still find it to be the most optimal build for me even after new tech: COM-1B
I've fiddled around with it some since new tech, trying to give it more range by replacing the MLs with ERMLs and the SRM6 with an MRM10. I found the change to be detrimental though as the playstyle for this 'mech allows you to very easily get very close to the enemy you are engaging and the ERs hurt my damage output because I almost always found myself within optimal range for regular MLs and the ERMLs did nothing but saddle me with a longer cooldown. I found that the MRM10 similarly hurt my damage output because again, I almost always found myself within SRM range and ultimately the MRM10 does less damage than the SRM6 and the fact that I had to hold myself on target for a missile stream duration rather than one splat and move trigger pull honestly gave me even more spread than a non-artemis SRM6.
#10
Posted 01 November 2018 - 09:37 AM
Cap JZ, I have the Jenner D (s), and I am always taking that out with 2 srm4's and 4 small pulse and I always find myself doing 500+ dmg (unless the team just falls apart). she does just under 150kph so it can be hard to hit and yes it still strips rear armour apart and I have done that against the clan assualts!!
And if anything I love playing the under dog mechs as it makes the game just a bit more of a challenge and when you get a few kills and huge damage its a even great feeling!
Edited by WeskerWild, 01 November 2018 - 09:37 AM.
#12
Posted 02 November 2018 - 07:39 AM
#13
Posted 02 November 2018 - 07:48 AM
like others said: not the top dmg-dealer, but damn tough and super-enjoyable to pilot.
can swirl around and "heat up" the entire enemy team in QP, can troll with stealth even more. what's not to like about it?

#14
Posted 02 November 2018 - 08:13 AM
My favourite Commando is TDK, I also love COM-2D (which works pretty great as an SRM-pest in any mode and as NARC-mech in FP).
Compared to other lights Commandos have very good durability and are very hard to hit. Firepower is relatively weak, alphas are very low, so you need to sustain the fight to get things done. TDK has pretty good firepower, but is vulnerable to disarming.
Use of Commando chassis is usually a giveaway of good light pilot. It is not easy to uncover its potential, but the mech is extremely effective if you do.
#15
Posted 02 November 2018 - 09:11 AM
Having great games with my 2D as I really dont mind doing much damage but love being tactical in matchs using my 2 UVA to find the whole team (finding the spots to hide them round corners but stil spot the enemy), Oh and annoying someone and make them chase you round the battle field while the rest of their team gets wiped out!! Best result so far is being chased and keeping 3 enemy mechs busy and still survive when my whole team comes to get um after wiping out the other 9.
It can be frustrating when you show your team what they are doing so its easy to counter their moves but they dont and die but thats all part of QP.
Considering looking for a IS group to join and do Faction play as a light player but getting much more practice aswell as a few different builds that suit me instead of these Meta builds that I never get on with :/
Light mechs FTW
Edited by WeskerWild, 02 November 2018 - 09:12 AM.
#16
Posted 02 November 2018 - 10:13 AM
WeskerWild, on 02 November 2018 - 09:11 AM, said:
Having great games with my 2D as I really dont mind doing much damage but love being tactical in matchs using my 2 UVA to find the whole team (finding the spots to hide them round corners but stil spot the enemy), Oh and annoying someone and make them chase you round the battle field while the rest of their team gets wiped out!! Best result so far is being chased and keeping 3 enemy mechs busy and still survive when my whole team comes to get um after wiping out the other 9.
losing arms on the TDK happens, but - at that point, you've done your job already most times. personally, I still prefer that 'oompf' the srms on other 'mandos have, but ymmv.
loading up any commando with 2 uavs and 2 arties is hell of fun, running in and out and just enjoying the upcoming chaos. at that point, even I don't care anymore about win or loss and just sit there with a big smile. which brings me to my next point.
Quote
[color=#959595]It can be frustrating when you show your team what they are doing so its easy to counter their moves but they dont and die but thats all part of QP.[/color]
[color=#959595]Considering looking for a IS group to join and do Faction play as a light player but getting much more practice aswell as a few different builds that suit me instead of these Meta builds that I never get on with :/[/color]
by all means: if you like the teamplay aspect, visit 'us' at fw (us being the (now) rather small crowd that enjoys both teamplay and that mode). it is superfun pulling of the stuff you just can't in QP, there, and getting a tough team !and enemy-team! together, enjoying a close and hard fought game, is so much more satisfying than the usual rolls in QP.
...just don't overdo it and bring 4 commandos outside of conquest

#17
Posted 03 November 2018 - 11:05 AM
Commando-1D is currently the best variant because it has better hardpoint locations (2M in CT and 2E in RA) while being the most durable from the armor and structure quirks.
Commando-3A has better missile cooldown than the 1D although its hardpoints are all over the place and for some reason has less survival quirks than the 1D.
Commando-1B and Death's Knell are laser commandos. They don't bring you as much satisfaction as an SRM one. But if you must use one, the 1B's quirk outclasses the TDK while being C-bill mech.
#18
Posted 03 November 2018 - 11:31 AM
Uhhm, not really, but sort of?
#19
Posted 03 November 2018 - 11:52 AM
Summary:
3xSRM4, 3.5 tons of ammo
XL 200
Ferro+Endo (all critical slots used)
1 point of armor in the head, rest maxed out.
24 Alpha isn't something you can laugh at and with 3.5 tons ammo it lasts enough to be serviceable, attempting to use the ECM will either leave you to with too little ammo or force you reduce alpha.
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