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Assault Or Pir


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#1 FearThePaladin

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Posted 02 November 2018 - 10:08 AM

So if you had to chose as an assault to take out an assault or PIR what would you take out? Why am I asking because if the answer is PIR then the mech is too OP.

Edited by FearThePaladin, 02 November 2018 - 10:08 AM.


#2 Eisenhorne

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Posted 02 November 2018 - 10:12 AM

1v1, PIR will beat most assault mechs. Which is why you don't 1v1 things. Assault mechs require support, either from other Assault mechs nearby, or from screening lights / mediums to assist.

2v2 Assaults will crush Piranhas.

#3 process

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Posted 02 November 2018 - 10:39 AM

As an assault, your priority should be focusing down other major threats. Your more agile teammates should handle pest control.

#4 Prototelis

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Posted 02 November 2018 - 10:44 AM

I don't care what you're driving or what I'm driving, Imma try to fight you.

#5 Daurock

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Posted 02 November 2018 - 10:59 AM

Depends on the situation.  If i have a clear shot at a piranha, yeah, I'm shooting it instead of shooting at the other assault.  I don't care what mechs someone is in, knocking a mech out of the match gives our team an advantage. One shot is unlikely to do that to the other assault, and the PNA is unlikely to give me another clean chance to erase him.  In most of my assaults/heavies, all it takes is one good shot to completely remove the PNA from being a threat. Lastly, if I DO have that shot, it probably means it's that he's latched on the backside of my teammates.  In this case, i'm being that "Second" guy that piranhas fear most.

Now, I won't go chasing the PNA down in my big, nor will I be looking backward for half the match in the off chance the PNA comes when I'm Shooting at other assaults, but I DO check the radar, and should I take note of one, will do my best to take a potshot if i can.  This is especially true if there's a convenient corner, or a little distance that prevents the enemy from punishing our team because I took a 3 second break to turn and remove a threat.

Edited by Daurock, 02 November 2018 - 11:03 AM.


#6 K O Z A K

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Posted 02 November 2018 - 11:52 AM

nm

Edited by Hazeclaw, 02 November 2018 - 05:16 PM.


#7 LordNothing

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Posted 02 November 2018 - 12:52 PM

View Postprocess, on 02 November 2018 - 10:39 AM, said:

As an assault, your priority should be focusing down other major threats. Your more agile teammates should handle pest control.


unfortunately they dont and sometimes im chasing squirrels when i should be shooting at bigger mechs. as a class one threat they have to be handled, if you ignore them they will get your back. you can call for help and find a wall but i find its faster just to kill it. at least show that you are dangerous enough for them to want to bug out and find easier prey.

#8 Jay Leon Hart

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Posted 02 November 2018 - 02:50 PM

PIR - easy kill is easy.

#9 Y E O N N E

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Posted 02 November 2018 - 03:18 PM

Whichever one is a more legitimate threat at that moment. I'm not going to worry about a Mauler with a potato mix of LRMs, SRMs, lasers and MGs. Similarly, I'm not going to worry about a PIR if a dakka MCII-B is eviscerating my team from afar.

#10 Vxheous

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Posted 02 November 2018 - 03:25 PM

View PostFearThePaladin, on 02 November 2018 - 10:08 AM, said:

So if you had to chose as an assault to take out an assault or PIR what would you take out? Why am I asking because if the answer is PIR then the mech is too OP.


Not really OP, since PGI has always wanted a rock/paper/scissors approach to mech balance, and even then, lights are still the weakest class overall. PGI's always envisioned Assaults>Heavies>Mediums>Lights>Assaults

#11 Mystere

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Posted 02 November 2018 - 03:26 PM

Sigh!

Online gaming is a "monkey see, monkey do"-rich environment. As such, if PIRs were really OP, then lights would be the most used class. But, alas, at exactly 2018-11-03 23:43 GMT, lights were at 14%.

Edited by Mystere, 02 November 2018 - 03:51 PM.


#12 DarkFhoenix

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Posted 02 November 2018 - 03:41 PM

As an assault I would attack the first enemy mech within my firing range .

#13 El Bandito

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Posted 02 November 2018 - 03:42 PM

Depends on what I have on my Assault. If I packed Gauss/HGR/other big PPFLD, then I WILL target the Piranha first. A chance of easy kill/cripple on the Piranha + the chance of that Piranha easily getting behind my back and critting out my Gauss cannot be ignored.

If I have spread weapons (except LBX) then I am most likely gonna prioritize the Assault.

Face it, Piranha has crazy amount of DPS for its speed and size. One simply cannot treat it like any other Light.

Edited by El Bandito, 02 November 2018 - 04:15 PM.


#14 General Solo

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Posted 02 November 2018 - 03:52 PM

The pirhana.
Cause I can kill it or make it run away in one/two shots
and then only have to fight one mech instead of two.

Edited by OZHomerOZ, 02 November 2018 - 03:52 PM.


#15 VonBruinwald

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Posted 02 November 2018 - 05:23 PM

View PostEl Bandito, on 02 November 2018 - 03:42 PM, said:

Face it, Piranha has crazy amount of DPS for its speed and size. One simply cannot treat it like any other Light.


The Piranah-1 Has more DPS than a Fafnir with 2x Heavy Gauss and backups.

I don't imagine there's many mech's with a higher DPS, and none with a higher sustainable DPS.

#16 Vxheous

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Posted 02 November 2018 - 05:48 PM

View PostVonBruinwald, on 02 November 2018 - 05:23 PM, said:


The Piranah-1 Has more DPS than a Fafnir with 2x Heavy Gauss and backups.

I don't imagine there's many mech's with a higher DPS, and none with a higher sustainable DPS.


Nova with Micro ER/SPL combo has a higher DPS, and sustains really well (enough to kill a piranha)

#17 El Bandito

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Posted 03 November 2018 - 01:02 AM

View PostVxheous, on 02 November 2018 - 05:48 PM, said:

Nova with Micro ER/SPL combo has a higher DPS, and sustains really well (enough to kill a piranha)


Costs 50 tons.

#18 Shifty McSwift

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Posted 03 November 2018 - 02:32 AM

SRMs in your arms. Piranhas mostly have to put themselves in SRM range to fight, and with some practice you will almost always hit them with part of the spray. Don't bother with streaks unless you can somewhat keep up with them, just put SRMs to them directly.

#19 Sergeant Destroy

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Posted 03 November 2018 - 03:23 AM

Suggestive question is suggestive......

#20 Subhntr

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Posted 03 November 2018 - 04:12 AM

If the assault is heavily damaged, I'll shoot him; otherwise, whichever one my teammate is firing at.

Because let's face it, if I'm alone vs. a fresh assault and a PIR any light, I'm probably dead either way.

Edited by Subhntr, 03 November 2018 - 04:17 AM.






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