Serapth, on 10 November 2018 - 04:04 PM, said:
Arty strikes are the perfect way to balance underwhelming components or mechs. Certain lights, or say, mechs with a Command Console, should be the only ones that can use strikes, they should *NOT* be a consumable, just a one shot or limited use aspect of those mechs, and should probably be slightly buffed in that case.
Being a 2x per mech, no skill, pay X for death from above attacks consumable, that's just crap game design.
That isn't a bad idea. Mostly having command console on. But with that they have to somehow buff Strikes. Currently, even fully skilled one can be easily dodged. Sometimes you can land that juicy fully skilled arty at the choke point, in the middle of em, while the don't see it. Yeah, it has a good bite, but to actually stage something like this is a big luck in itself. I mean they aren't that strong, they can hardly take out a mech, maybe Light, but it needs to be still, and must be hit perfectly, which is very low chance. And also when you see one smoke popping up, team usually breaks off and spreads out a little. I haven't seen more than 1 solid strike being laid on a team that had good effect.
On the side note, I still don't understand two things:
1. Why there are threads usually popping about Strikes, which are dodgeable, but not about Coolshots, that are have every right to be called P2W for those who play very little, and they give you HUGE advantage on most mech loadouts?
2. Even if you don't buy Premium Time and play rarely, I dunno, but it feels like PGI constantly throws c-Bills at me. I have nothing to spend them on. I don't see how 40k is a big number while your average mech costs few dozens of millions, and some equipment/weapons accumulate to the same amount? Folks have hangars bristling with mechs, but spending 40-80k per match is too expensive, with average payout of 200-400k?...