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Strikes Are Predictable And Discourage Aggression Or Useless Pick One....


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#41 Jables McBarty

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Posted 05 November 2018 - 08:23 AM

View PostKhobai, on 04 November 2018 - 10:08 AM, said:

The problem with strikes is how ubiquitous they are. Allowing every mech to carry 2 strikes was completely dumb. Even allowing 1 strike per mech was too much IMO.


Agree on this part. But the double-arty also helps to make certain highly mobile, low-armament 'mechs (looking at you, LCT-3V) viable. So I wouldn't be averse to seeing the double-arty (or some variant like you proposed) limited to lighter or "scout" 'mechs.

From my own perspective, it is frustrating to have perfect sightlines for an arty in my 20t scout, only to have some assault place a botched arty at the edge of the map and put it on universal cooldown.

#42 IronWatch

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Posted 05 November 2018 - 09:04 AM

View PostXulld, on 05 November 2018 - 08:01 AM, said:

Its the same problem with UAV's. Basically if you want good sensors you are going to use a consumable. If you are going to have good cooling you are going to use a consumable. If you are going to get early damage . . . you are going to strike areas of common interest and positions of early advantage.

Consumables are not casual friendly. Period. Then the fact this game takes eons to get good at and have any real success drives off newbs and makes old salty casuals like me hate the game.

You ignored my points and the context and then implied my intentions are to get attention.... did you see my post count buddy?

I am complaining that the game is not fun. That strikes, running away from them, giving up good positions and having to pay for the means to use them is annoying and unfun.

Did you miss my points? Counter my reasoning or just continue to look silly making inane comments..

Yes almost entirely. I cant read through stuff like that. I've been a part of enpugh game communities, 'This game sucks / This developer sucks / every other player sucks' is total white noise for internet discussion as far as I'm concerned. I was looking for the relevant discussion you started this thread about. I dont see any consumable as being so powerful as to be gamebreaking or build defining.

Edited by IronWatch, 05 November 2018 - 09:11 AM.


#43 Xulld

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Posted 05 November 2018 - 01:23 PM

They are not game breaking or build defining, indeed that is why they should be removed from general play entirely. General play should cater to causal players and that is why a consumable to have good sensors to have good cooling and to get early damage is so inappropriate. Strikes require no skill just the willingness to use limited resources if you are not willing to pay PGI every month. I am a massive Whale, if they gave me reasons to spend money that felt useful or did not feel so lame I would spend thousands on this game. Premium time is like pouring salt into a wound when you HATE the game play.

My point is that between the PSR system which slowly moves players up regardless of actual skill or desire to be competitive and the match maker forcing you into random maps leading nearly all players to build mid range or generalist cookie cutter builds that on top of all that the way consumables work just makes this overall a total dud to play.

I have spent, grudgingly, 700 ish dollars on this game. I say grudgingly because over the years each purchase has been after a long battle of these thoughts about how terrible the actual game play is and why do I keep putting money into this pile. I have money, I could spend a lot more. It's just counter productive. The developers almost literally don't give a ****. They are just going to keep putting out new mechs and avoiding the serious problems with why the game is unfun.

We lovers of the Mech Warrior universe are insane. That is the actual answer. We are stupid and insane to like this game and spend money on it. They know it and abuse us with silly changes that make no real difference but cater to people who are so out of touch because this is the only game they play.

Edited by Xulld, 05 November 2018 - 01:26 PM.


#44 IronWatch

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Posted 06 November 2018 - 12:13 PM

It really sounds like you oughtta find something else to play. If the game is that tortuous to think about what are you even doing with yourself here?

#45 Xulld

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Posted 07 November 2018 - 06:03 AM

View PostIronWatch, on 06 November 2018 - 12:13 PM, said:

It really sounds like you oughtta find something else to play. If the game is that tortuous to think about what are you even doing with yourself here?

Because I have paid 700 bucks over 5 years on this game and it continues to get worse. Are you not tracking here?

View PostIronWatch, on 05 November 2018 - 09:04 AM, said:

Yes almost entirely. I cant read through stuff like that. I've been a part of enpugh game communities, 'This game sucks / This developer sucks / every other player sucks' is total white noise for internet discussion as far as I'm concerned. I was looking for the relevant discussion you started this thread about. I dont see any consumable as being so powerful as to be gamebreaking or build defining.

I am complaining because I want the game to be better, I want it to be less boring. I said exactly that...

The better question is why since this is such a common refrain do you respond? I offered opinions on what is wrong and why you just complained about me complaining and illustrated a misunderstanding of why and continue to comment as if this reflection has value.

Why? It makes sense why people come to game forums to complain and offer potential solutions to what frustrates them, but why do you respond with nothing more than a cynical attitude and incredulity why anyone would complain?

Also you do realize this thread will disappear if you stop responding right? I am the one that wants attention to this issue, you are saying that is not what you want yet here you are . . .. it makes sense why I am posting..

Edited by Xulld, 07 November 2018 - 06:08 AM.


#46 Xeno Phalcon

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Posted 07 November 2018 - 02:41 PM

Loving the Artywarriors that the event has pushed out of FP, nothing like having eight smokes dropped on your position within the first six minutes (or so) of a match. Least I managed to kill two of the little punks doing it before the enemy team overran our possition - was damn close to getting a third but alas, i'll get you next time locust - and your little spider too!

#47 Wil McCullough

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Posted 07 November 2018 - 08:20 PM

View PostXeno Phalcon, on 07 November 2018 - 02:41 PM, said:

Loving the Artywarriors that the event has pushed out of FP, nothing like having eight smokes dropped on your position within the first six minutes (or so) of a match. Least I managed to kill two of the little punks doing it before the enemy team overran our possition - was damn close to getting a third but alas, i'll get you next time locust - and your little spider too!


If you have eight strikes land on you over the course if the game, you must have been a turret. And if you can survive eight strikes, it means you've been hiding and not sharing your armor while being a pretty fat mech. Punishing that kind of passive play is one of the uses of strikes. It is also a controbuting factor to your team being overrun.

#48 Prototelis

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Posted 10 November 2018 - 01:03 PM

View PostVxheous, on 04 November 2018 - 03:16 PM, said:


backing off cover at 45* angles.



Quote for Truth, Video for Proof

https://clips.twitch...&tt_content=url

Granted I wish I would have reacted sooner, and I expected them to wait until the KGCs were closer together, but yeah. Even the commentator thought I was going to eat ****, and it barely touched me.

#49 shaytalis

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Posted 10 November 2018 - 01:58 PM

What if three strikes you're out?

#50 Serapth

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Posted 10 November 2018 - 04:00 PM

View PostAsym, on 04 November 2018 - 05:55 AM, said:

P2A?

The entire freaking skill tree is P2A??? Start with a less than combat ready mech and get abused, say, for 200 games and the only remediation is another P2A called Premium Time....

And, we wonder why MWO is a grave yard..... Stupid is as stupid does me thinks and ANYONE with one half a brain knew that the skill trees were outright a bad idea for retention: after all what military would issue "export quality" vehicles to new soldiers??? The answer is: ZERO. The skill trees should have been for advancements beyond first rate combatants.... For the neat stuff, the stuff that adds to those unique vehicle skills................not P2A just to buy back say, the range of the LRM's the mech comes with???? Good grief.



Paid to advance progression is pretty normal and compared to games like World of Tanks is quite reasonable, bet definitly a pay 2 win aspect. That said, in many mechs, I can fight nearly as well in a 0/91 mech as a maxed mech.

But consumables are stupid, game breaking and should be removed. They are the worst aspect of this game by a country mile. Pure pay to win and game unbalancing and way over powered in their current form. They make this game way worse.

#51 Serapth

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Posted 10 November 2018 - 04:04 PM

View PostJables McBarty, on 05 November 2018 - 08:23 AM, said:


Agree on this part. But the double-arty also helps to make certain highly mobile, low-armament 'mechs (looking at you, LCT-3V) viable. So I wouldn't be averse to seeing the double-arty (or some variant like you proposed) limited to lighter or "scout" 'mechs.

From my own perspective, it is frustrating to have perfect sightlines for an arty in my 20t scout, only to have some assault place a botched arty at the edge of the map and put it on universal cooldown.


Arty strikes are the perfect way to balance underwhelming components or mechs. Certain lights, or say, mechs with a Command Console, should be the only ones that can use strikes, they should *NOT* be a consumable, just a one shot or limited use aspect of those mechs, and should probably be slightly buffed in that case.

Being a 2x per mech, no skill, pay X for death from above attacks consumable, that's just crap game design.

#52 Xeno Phalcon

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Posted 10 November 2018 - 04:23 PM

View PostWil McCullough, on 07 November 2018 - 08:20 PM, said:

If you have eight strikes land on you over the course if the game, you must have been a turret. And if you can survive eight strikes, it means you've been hiding and not sharing your armor while being a pretty fat mech. Punishing that kind of passive play is one of the uses of strikes. It is also a controbuting factor to your team being overrun.


I didnt get hit by any of them, they were dropping them on my team which mostly we dodged them anyways except for a nova that got grazed by two of them cause he back pedaled into the direction the strike was landing and the other didnt get moving in time. And 'I' ended up throwing myself into the meat grinder to try and slow a sizable flank - so rather than armor sharing i was the first to die.

#53 Dragonporn

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Posted 10 November 2018 - 11:33 PM

View PostSerapth, on 10 November 2018 - 04:04 PM, said:


Arty strikes are the perfect way to balance underwhelming components or mechs. Certain lights, or say, mechs with a Command Console, should be the only ones that can use strikes, they should *NOT* be a consumable, just a one shot or limited use aspect of those mechs, and should probably be slightly buffed in that case.

Being a 2x per mech, no skill, pay X for death from above attacks consumable, that's just crap game design.

That isn't a bad idea. Mostly having command console on. But with that they have to somehow buff Strikes. Currently, even fully skilled one can be easily dodged. Sometimes you can land that juicy fully skilled arty at the choke point, in the middle of em, while the don't see it. Yeah, it has a good bite, but to actually stage something like this is a big luck in itself. I mean they aren't that strong, they can hardly take out a mech, maybe Light, but it needs to be still, and must be hit perfectly, which is very low chance. And also when you see one smoke popping up, team usually breaks off and spreads out a little. I haven't seen more than 1 solid strike being laid on a team that had good effect.

On the side note, I still don't understand two things:
1. Why there are threads usually popping about Strikes, which are dodgeable, but not about Coolshots, that are have every right to be called P2W for those who play very little, and they give you HUGE advantage on most mech loadouts?
2. Even if you don't buy Premium Time and play rarely, I dunno, but it feels like PGI constantly throws c-Bills at me. I have nothing to spend them on. I don't see how 40k is a big number while your average mech costs few dozens of millions, and some equipment/weapons accumulate to the same amount? Folks have hangars bristling with mechs, but spending 40-80k per match is too expensive, with average payout of 200-400k?...

#54 El Bandito

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Posted 11 November 2018 - 07:25 AM

View PostDragonporn, on 10 November 2018 - 11:33 PM, said:

1. Why there are threads usually popping about Strikes, which are dodgeable, but not about Coolshots, that are have every right to be called P2W for those who play very little, and they give you HUGE advantage on most mech loadouts?


Because Coolshot's effect is not as visible as that of strikes. Also, people would remember losing 20-30% of their mech by a single strike, for a long time.

#55 SFC174

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Posted 11 November 2018 - 05:57 PM

View PostDragonporn, on 10 November 2018 - 11:33 PM, said:


2. Even if you don't buy Premium Time and play rarely, I dunno, but it feels like PGI constantly throws c-Bills at me. I have nothing to spend them on. I don't see how 40k is a big number while your average mech costs few dozens of millions, and some equipment/weapons accumulate to the same amount? Folks have hangars bristling with mechs, but spending 40-80k per match is too expensive, with average payout of 200-400k?...


I've never understood that either. Yeah, for the first 50-60 games on a new account using consumables could slow your progress down in acquiring some basic mechs, but after that, c-bills are easy (I just started a new alt account a couple weeks ago and 15 games in I already have a fully kitted HBK-IIC and will soon have a second clan mech). My main account rarely drops below 100 million c-bills unless I buy more than one mech a week.

It's the same thing with people saying the reason they choose Conquest is because it pays better. Some of these guys have founder's tags, so I just don't see how they can be short on C-bills.

I suppose it's an interesting insight on the game economy (economy, what economy? ;).

#56 Prototelis

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Posted 11 November 2018 - 06:44 PM

Strikes are not pay4 anything. They're available for in game currency.

They are however grind4smalladvantage

#57 Wil McCullough

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Posted 11 November 2018 - 07:28 PM

View PostXeno Phalcon, on 10 November 2018 - 04:23 PM, said:


I didnt get hit by any of them, they were dropping them on my team which mostly we dodged them anyways except for a nova that got grazed by two of them cause he back pedaled into the direction the strike was landing and the other didnt get moving in time. And 'I' ended up throwing myself into the meat grinder to try and slow a sizable flank - so rather than armor sharing i was the first to die.


Two airstrikes hit out of eight. Seems like they're not very effective in general. So why the arty hate?

#58 LordNothing

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Posted 11 November 2018 - 11:00 PM

i find myself using them as a distraction for when i enter battle. hard to see that mech targeting your core when theres a bunch of stuff blowing up in front of you. if some of that damage hits them, good.

#59 Wil McCullough

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Posted 11 November 2018 - 11:41 PM

View PostLordNothing, on 11 November 2018 - 11:00 PM, said:

i find myself using them as a distraction for when i enter battle. hard to see that mech targeting your core when theres a bunch of stuff blowing up in front of you. if some of that damage hits them, good.


I used to do the opposite. I would sneak up behind assaults with my light and drop an arty. Then time my back shot to coincide with the explosions.

I think i was a contributor to forum taters complaining about how op strikes were. From the complaints about strikes still popping up, i'm guessing that classic tactic is still being used to great effect.

#60 lazorbeamz

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Posted 12 November 2018 - 09:17 PM

Strikes are a noob weapon which does way way too much damage for the effort involved. Its also a p2w weapon.

Like 10-15% off a few heavy mechs in the area of effect with ONE CLICK.

Often you cant prevent strikes on top of your mech. You are either slow or hit by accident and dont see it coming. Arti is terrible in all games where it is present ie world of tanks, armored warfare. They even removed arti from AW completely.

Strikes are NOT used as an area denial tool or as a tool to punish camping. They are used to deal large amounts of unavoidable damage to multiple mechs.

Edited by lazorbeamz, 12 November 2018 - 10:47 PM.






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