PGI said the game was minimally viable
and sadly thats all PGI ever intended it to be
Spheroid, on 14 November 2018 - 12:28 PM, said:
No this is objectively bad game. Break down the various game design elements and compare them to known industry success stories.
Lots of fail in this game.
well successful developers dont aim to make minimally viable products from the start. they try to make the best products they possibly can and then seek to improve them constantly.
somewhere along the line PGI just stopped caring about making MWO the best game they possibly could. And only became concerned with milking as much money as they could out of the minimally viable game they already made. i.e. "would you like to buy a mech pack?"
Armored Yokai, on 14 November 2018 - 12:30 PM, said:
PGI can't code in features because the current version of cryengine is a Frankenstein mixture of code
yeah but that excuse only works for certain things... like why CACs cant switch between cluster and slug munitions.
it doesnt explain why we dont have a decent core gamemode. certainly cryengine isnt the thing thats preventing them from having a gamemode that doesnt feel like some alpha testing gamemode. alpha testing gamemodes like assault just have no business being in a full release of a game...
Edited by Khobai, 14 November 2018 - 12:37 PM.