Edited by draiocht, 15 November 2018 - 01:17 PM.
unconstructive


Mwo Is A Superior Game
#41
Posted 15 November 2018 - 02:02 AM
#42
Posted 15 November 2018 - 03:34 AM
Edited by draiocht, 15 November 2018 - 01:17 PM.
unconstructive, inappropriate language, staff abuse
#43
Posted 15 November 2018 - 03:43 AM
LordNothing, on 14 November 2018 - 06:23 PM, said:
that alone is why im never going to play another f2p ever again. if this is the superior f2p i dont want anything worse and i certainly dont want to do this again.
and frankly i think if more people played mwll id have stuck with that game rather than move to this one.
El Bandito, on 14 November 2018 - 06:16 PM, said:
Superior to any other F2P game, for me. The vast amount of hours I put into MWO, compared to other F2P titles (or other paid games) show me this.
WARFRAME
#44
Posted 15 November 2018 - 05:31 AM

This games has 2 things going for it.
1: Nice Community
2: Mechs
#45
Posted 15 November 2018 - 05:32 AM
Acersecomic, on 15 November 2018 - 03:43 AM, said:
Acersecomic, on 15 November 2018 - 03:43 AM, said:
warframe has the most boring, repetitive gameplay on the planet. I'd rather play Farmville.
Waframe should be renamed Hallway.
Edited by thievingmagpi, 15 November 2018 - 05:33 AM.
#46
Posted 15 November 2018 - 05:51 AM
Monkey Lover, on 14 November 2018 - 01:19 PM, said:
PGI has basically gave everything the people wanted from "more rewards in cw" to "nerf this mech into the ground".
If there is anyone to blame its the community.
This sort of misrepresentation of reality always triggers me.
TLDR: what you wrote is just not true, unless you are defining “the community” as “that one or two guy’s who always post about -fill in the blank- while everyone else want’s the opposite”. PGI is responsible for the vast majority of the ill conceived changes made to this game. Not “the community”.
Tirade:
You can look at a lot of things PGI has done over the years, even the stuff that may have been requested by some aspect of “the community” and there is a consistent record of PGI instituting some change but in a way that is totally abhorrent to what the community asked for.
Sure, many in the community wanted a mech rescale so that over sized mechs were made smaller and instead we got “volumetric rescale” where 35 ton humanoid mechs were rendered useless (without massive quirks) and mechs of vastly different weights appear similar in terms of target profile. Yes, many in the community wanted Solaris but Solaris where we could actually fight in mass (ala MW4) not some goofy 14 bucket 1v1 and 2v2 mode with abstract and forced divisions. Who in the community wanted Long Tom? Lots of us, for sure. But no one, and I mean no one asked for PGI’s hand of god nuclear strike long tom. But that’s what we got. 400 meters of 1390 damage per mech devastation; no one asked for that.
Find me a single post, thread or tweet reflecting a desire of “the community” for 35 ton mechs to be rendered into dross or for a mode where it is nearly impossible to find matches and where only a select few mechs are viable; find me the requests from “the community” asking for a single design element that would drive players from CW in mass and result in its utter depopulation necessitating the essential elimination of factions and the introduction of the “one bucket solution”. You won’t find such absurdities, because no one asked for them, but PGI foisted them upon us because THAT is what PGI decided we wanted; not “the community”.
Consider also bigger picture aspects like “balance”. A few months back actual honest to god members of the community put forth a written proposal both for PGI’s consideration and that of the larger “the community” as well. The overwhelming response to that proposal from “the community” was positive, with many folks making truly constructive criticisms and suggestions that were incorporated (over 3000 individuals made comment or input if I recall correctly). PGI’s response to this “community” input was not to incorporate it into the game, but rather to dismiss it. They even went so far as to assert that for a “community” sponsored effort to be considered it must have “overwhelming support” implying that the unprecedented participation and input by “the community” into this particular project was not, but that even if it had been sufficiently “overwhelming” PGI would still not institute such changes because the suggested changes were “to big” and that PGI “doesn’t do big changes” (this is not a joke, that is what Paul said), and then guess what they did Over the next coupl of months? They proposed the single largest nerfs to energy weapons in the history of the game. No one asked for those changes either.
Now lets also think about the truly out of left field changes that PGI has instituted over the years. My favorite: the gutting of the minimap. Who asked for that? Who asked for half a dozen in game currencies? Who asked for Jaggers to lose arm armor? Who asked for ghost heat ffs?
Yes, there are whiners and complainers who want this and that mech nerfed (see the plethora of Piranha threads, go back into the archives and look at the old Kodiak threads, etc.) but hereto folks, mostly, ask for some sort of mitigation rather than elimination of mechs they perceive as OP (be their perception be justified or not) and yet once again what does PGI do? Well lets look back at the Kodiak example: PGI nerfed UACs, Gauss, the Kodiaks defensive quirks and finally the Kodiak’s agility to the point where if you want to run a Clan mech with 4 big ballistics you now take a MKII-B because it’s just better in every way. No one asked for the Kodiak to be all but eliminated from play and yet, that is what PGI did. Lord help the Piranha if PGI takes the same approach there.
Anyway, the mess of this game is not the fault of “the community” other than to the extent that this ever dwindling population of Stockholm syndrome sufferers, and mechporn addicts still put up with PGI’s conduct. The historical record makes clear that PGI does what PGI wants to do and community input is incidental if not wholly irrelevat to that. Hey, here’s an idea: for kicks, go listen to the old town halls regarding CW. Make a list of all the suggestions made by the community participants. Then compare that list to the reality of what they did to CW (now FP). Let me know if you still think PGI gives the community all that it asks for.
Edited by Bud Crue, 15 November 2018 - 05:59 AM.
#47
Posted 15 November 2018 - 05:57 AM
thievingmagpi, on 15 November 2018 - 05:32 AM, said:
warframe has the most boring, repetitive gameplay on the planet. I'd rather play Farmville.
Waframe should be renamed Hallway.
While im not a big warframe player when I played I had fun, and the added 'open world' content they have done has been pretty neat lately, and the song for the fortuna update is kinda cool.
Still one if not the best F2P game on the market, with one of the less intrusive and costly cash schemes. Path of Exile is also nice if your into diablo style stuff, but far as mechs go all thats really left is MWO - HAWKEN was the closest next thing till the devs gave up on it.
#48
Posted 15 November 2018 - 06:18 AM
Acersecomic, on 15 November 2018 - 03:43 AM, said:
Played it like 1 hour and I quit, back in 2016. Not my cup of tea.
Xeno Phalcon, on 15 November 2018 - 05:57 AM, said:
Played PoE for two days back in 2014 and gave up on it cause I realized that while mindlessly clicking was fun back in college when I played Diablo II, I no longer enjoy it now.
#49
Posted 15 November 2018 - 06:19 AM
Bud Crue's comments are spot on. I've played every MW game since inception. When MWO was first announced, I read the synopsis of their intent and then talked to several people I know in this industry and asked them what they thought.... Their answers were the same as the game reviewers that published articles: C to C+. Too big a vision to accomplish the expectations of decades of die-hard BT and MW fans..... I didn't join MWO till 2017 when I was asked to play on a new team.
What I found was that I'm a MW fan. But, everything I believed was a reason not to belong was valid.... And, PGI decided to completely change their initial strategic vision (CW/FP) back to the safe ground of Arcade, rock-and-sock'em-robots style FPS... Which, they did and everyone I know left. Entire teams..... It was that toxic.
SO, here we are, with a superior concept, with legacy players dedicated to the MW theme and some extremely valuable IP and we don't have a corporation that could find some "Blue Ocean" if they were in a boat in the middle of it !
Your assessment isn't wrong...............it's what we "could be" if PGI takes the time to actually and seriously listen to their customers....
Edited by Asym, 15 November 2018 - 06:20 AM.
#50
Posted 15 November 2018 - 06:25 AM
thievingmagpi, on 15 November 2018 - 05:32 AM, said:
warframe has the most boring, repetitive gameplay on the planet. I'd rather play Farmville.
Waframe should be renamed Hallway.
[Redacted]
Aside from being completely free, having free and regular updates, aside from constantly evolving, inventing, trying, listening and reacting to feedback, envisioning new ways to expand the game, aside from having a non-extortionist microtransactions, not forcing people to spend real money on anything, aside from being able to trade premium currency with other players, aside from having an active player market aside from having an ongoing expanding story, aside from more weapons and frames [Redacted], aside from the uniqueness of it all, aside from everything that makes this game stand out in the sea of exploitative f2p and p2p games, Warframe manages to be fair, have an insanely large active ever expanding player audience, oh the list could go on...
Warframe is absolutely not flawless and every Warframe player and devs themselves will acknowledge that, but it continues to deliver new content while slowly overhauling aging or faulty mechanics and designs of the game.
What does MWO do exactly? It barely changed since beta, changed so little that all you have is a few new maps and lots of new mechs that are all sold in fifty different bundles. Battletech has insane potential, but PGI does nothing but milk it while doing the bare minimum not to lose the licence. What about salvage? Salvage is a very, very important part of Battletech universe, imagine if we could trade salvage between players in order to build our mechs and their weapons, imagine maps not designed for three minute runs before you get to see another enemy mech, imagine maps designed for combat and not like a children's peek-a-boo playground.
MWO has two things going for it, c-bills economy and mech-to-mech combat, but that is mired by everything else in the game.
This game has less used potential than even stripped Destiny 2 on launch-day.
Edited by draiocht, 15 November 2018 - 11:31 AM.
unconstructive
#51
Posted 15 November 2018 - 06:39 AM
Paul: Will it be used to knock me down?
#53
Posted 15 November 2018 - 07:49 AM
Edited by draiocht, 15 November 2018 - 12:09 PM.
unconstructive
#54
Posted 15 November 2018 - 07:50 AM
Edited by IronWatch, 15 November 2018 - 07:52 AM.
#55
Posted 15 November 2018 - 08:23 AM
Bud Crue, on 15 November 2018 - 05:51 AM, said:
This sort of misrepresentation of reality always triggers me.
TLDR: what you wrote is just not true, unless you are defining “the community” as “that one or two guy’s who always post about -fill in the blank- while everyone else want’s the opposite”. PGI is responsible for the vast majority of the ill conceived changes made to this game. Not “the community”.
Tirade:
You can look at a lot of things PGI has done over the years, even the stuff that may have been requested by some aspect of “the community” and there is a consistent record of PGI instituting some change but in a way that is totally abhorrent to what the community asked for.
Sure, many in the community wanted a mech rescale so that over sized mechs were made smaller and instead we got “volumetric rescale” where 35 ton humanoid mechs were rendered useless (without massive quirks) and mechs of vastly different weights appear similar in terms of target profile. Yes, many in the community wanted Solaris but Solaris where we could actually fight in mass (ala MW4) not some goofy 14 bucket 1v1 and 2v2 mode with abstract and forced divisions. Who in the community wanted Long Tom? Lots of us, for sure. But no one, and I mean no one asked for PGI’s hand of god nuclear strike long tom. But that’s what we got. 400 meters of 1390 damage per mech devastation; no one asked for that.
Find me a single post, thread or tweet reflecting a desire of “the community” for 35 ton mechs to be rendered into dross or for a mode where it is nearly impossible to find matches and where only a select few mechs are viable; find me the requests from “the community” asking for a single design element that would drive players from CW in mass and result in its utter depopulation necessitating the essential elimination of factions and the introduction of the “one bucket solution”. You won’t find such absurdities, because no one asked for them, but PGI foisted them upon us because THAT is what PGI decided we wanted; not “the community”.
Consider also bigger picture aspects like “balance”. A few months back actual honest to god members of the community put forth a written proposal both for PGI’s consideration and that of the larger “the community” as well. The overwhelming response to that proposal from “the community” was positive, with many folks making truly constructive criticisms and suggestions that were incorporated (over 3000 individuals made comment or input if I recall correctly). PGI’s response to this “community” input was not to incorporate it into the game, but rather to dismiss it. They even went so far as to assert that for a “community” sponsored effort to be considered it must have “overwhelming support” implying that the unprecedented participation and input by “the community” into this particular project was not, but that even if it had been sufficiently “overwhelming” PGI would still not institute such changes because the suggested changes were “to big” and that PGI “doesn’t do big changes” (this is not a joke, that is what Paul said), and then guess what they did Over the next coupl of months? They proposed the single largest nerfs to energy weapons in the history of the game. No one asked for those changes either.
Now lets also think about the truly out of left field changes that PGI has instituted over the years. My favorite: the gutting of the minimap. Who asked for that? Who asked for half a dozen in game currencies? Who asked for Jaggers to lose arm armor? Who asked for ghost heat ffs?
Yes, there are whiners and complainers who want this and that mech nerfed (see the plethora of Piranha threads, go back into the archives and look at the old Kodiak threads, etc.) but hereto folks, mostly, ask for some sort of mitigation rather than elimination of mechs they perceive as OP (be their perception be justified or not) and yet once again what does PGI do? Well lets look back at the Kodiak example: PGI nerfed UACs, Gauss, the Kodiaks defensive quirks and finally the Kodiak’s agility to the point where if you want to run a Clan mech with 4 big ballistics you now take a MKII-B because it’s just better in every way. No one asked for the Kodiak to be all but eliminated from play and yet, that is what PGI did. Lord help the Piranha if PGI takes the same approach there.
Anyway, the mess of this game is not the fault of “the community” other than to the extent that this ever dwindling population of Stockholm syndrome sufferers, and mechporn addicts still put up with PGI’s conduct. The historical record makes clear that PGI does what PGI wants to do and community input is incidental if not wholly irrelevat to that. Hey, here’s an idea: for kicks, go listen to the old town halls regarding CW. Make a list of all the suggestions made by the community participants. Then compare that list to the reality of what they did to CW (now FP). Let me know if you still think PGI gives the community all that it asks for.
I mostly agree with monkey
I have gone through all of NGNG's audio pod casts like 3 times
sometimes I think PGI posts on the forums to troll us but I am not sure
I first saw the post to desynchronize the engines on this forums (man was that a bad idea)
paint, decals, UI changes, complain about modules (modules go away),
balance is the biggest one (then they complain when they make balance changes)
could you imagine baseball if every week the players demanded changes in the rules!!
when PGI makes changes then people complain even more saying that's not what we wanted
ECM, MGs, lights, CW, voip, solaris 7 the list goes on and on
I cried and others for single player well its will come out around June 2019 (I hope I am wrong)
I have gone through all the town hall's several times as well as all the pod casts
#56
Posted 15 November 2018 - 10:42 AM
PGI's specific implementation of it is bad. The idea wasn't to slow everything down, the idea was to baseline the agility of the high-performance 'Mechs with big engines at the big-engine level, pin that as the lower limit, and then raise the agility of all the less fortunate 'Mechs to meet that limit.
This is not what PGI did.
Instead, PGI pinned the worst-performing agility as the upper limit, buffed a handful beyond that, and generally made everything else perform there or worse. At the same time, they nerfed obtainable agility buffs by reducing the total value of Speed Tweak and Anchor Turn when they went to the Skill Shrub.
It's the all-too-familiar case of PGI seeing something on the forums and implementing it while ignoring all of the context around it. We did far more work on investigating and modeling the effects than PGI did, they should have listened to us entirely.
Edited by Yeonne Greene, 15 November 2018 - 10:45 AM.
#57
Posted 15 November 2018 - 11:43 AM
IronWatch, on 15 November 2018 - 07:50 AM, said:
Thats the way it should be, could you imagine if everyone was okay with the crap EA and activision has been pulling? Or we were all just SO happy with Mass Effect Andromeda? No, a good game will earn its (relative) peace of mind and the bad ones get stoned - with rocks not weed.
#58
Posted 15 November 2018 - 12:22 PM
You deserved to be separated from your money cause you have no respect for money . MWO It was not your risk to take it was the company .
I came late to MWO so I don't know any thing about the good old days of MWO or what was supposedly promised and I don't care and I never threw my money away .
I think it's a great game ,as good as any old single player MW game . I played the first MW game as a teen on a 250 graphic computer and I played just about all of them except for mw3 for some reason . If mw5 follows the same formula of the other single player mw games in the past then MWO will still be a unique game to enjoy .
MWO is a worthy successor to those old games and totally free to play if you so choose and I did that for a year before I chose to financially support PGI . I am probably not a whale but for an ftp online game the amount of cash I gave PGI is more than any other game of this nature . I feel I get my money's worth and more.
I enjoy the 12 v 12 online experience . I jumped right into FP and chose my favorite house . I enjoyed countless hours grinding and killing mechs . The events are amazing , the challenges are reasonable time frames . PGI gives us so much free stuff back .
Most other FTP games , the company won't converse with players , the supposed events are rigged to make free stuff as hard as possible to grind for . You want to get ahead for free it's basically 2 years of your life playing daily . That's been my experience .
No I don't work for PGI , I just really really like MWO . If you don't like MWO go find another game there is thousands to choose from . When I get bored of MWO I will move on with good memories , that's life . I am not chained here because I gave them money .i will certainly close my wallet if one mention of the servers shutting down next year at mech con .
If another game sells me and I give them some money , that's life . It's not my problem to like something it's the companies problem to keep me interested .
Right now I am still very interested in playing and financially supporting MWO and no I will never be suckered into early adopting .
#59
Posted 15 November 2018 - 12:37 PM
#60
Posted 15 November 2018 - 12:52 PM
DarkFhoenix, on 15 November 2018 - 12:22 PM, said:
You deserved to be separated from your money cause you have no respect for money . MWO It was not your risk to take it was the company .
It's the same thing as Kickstarter. People do it all the time. It's us agreeing to bear some of the risk of the game development, because we want the product to come out. Sure, PGI failed to deliver what was promised, but it's still pretty fun.
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