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So, Light Mechs


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#1 FRAGTAST1C

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Posted 17 November 2018 - 02:15 AM

I'm thinking about ditching the current default loadout of my Urbie SV in favour of the following...

1. XL engine 180
2. Endo Steel and Ferro parts
3. Rotary AC2 with 2 tons of ammo
4. 3 ER Med. Lasers

With the above loadout and max armour, I still have 0.1 tons to work with. The problem is the slots. I can't do double heat sinks unless the engine can have at least one extra heat sink mounted into it directly like in Roguetech. I could with a lighter engine and use Rotary AC5 instead. Any thoughts?

Edit :- Also, the Firestarter (Firestorm) that I have, I'm thinking of a loadout like this...

1. XL 245
2. Endo Steel
3. 4 HMG with 3 tons of ammo
4. 4 Small Pulse Lasers

Edited by FRAGTAST1C, 17 November 2018 - 02:41 AM.


#2 Acersecomic

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Posted 17 November 2018 - 02:47 AM

I run Urbie R60 with RAC5 and RAC2. Personaly if you want sustain go with RAC2 as it has far better sustain and it is easier to track targets. RAC5 definetly has better hit and run potential like a fat Piranha but that is because RAC5 jams very fast compared to RAC2.

In case of RAC5 I can run 3 tons of ammo and 2 small lasers or 2 tons and 2 medium lasers.
As for your Street Cleaner specificaly, with RAC2 you have far more options. 2 tons and two pulse, 3 tons and 3 mediums, hell you can even go for 3 tons of ammo, 3 smalls (not ER) and AMS with a ton of ammo. My R60 builds only include max two energy weapons.

Double sinks, Endo Steel and Light Ferro are required. Max armor on all but head which is 12.

Edited by Acersecomic, 17 November 2018 - 02:52 AM.


#3 Spheroid

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Posted 17 November 2018 - 08:05 AM

Just use light ferro.

#4 Xeno Phalcon

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Posted 17 November 2018 - 09:53 AM

Take a look at https://mwo.smurfy-n...a0ebf754d76db74 (If SC is what you meant, as not sure what a SV would be) 12 tons isnt a whole lot to work with but you can do Rac2 with 2 tons of ammo, 2 small lasers and a medium laser, or squeeze in whatever you prefer. Mounts a Light engine as opposed to a XL, it loses 7kph for the same weight but adds to the urbies already formidable durability ( by light standards).

Edited by Xeno Phalcon, 17 November 2018 - 09:54 AM.


#5 Acersecomic

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Posted 17 November 2018 - 10:00 AM

View PostXeno Phalcon, on 17 November 2018 - 09:53 AM, said:

Take a look at https://mwo.smurfy-n...a0ebf754d76db74 (If SC is what you meant, as not sure what a SV would be) 12 tons isnt a whole lot to work with but you can do Rac2 with 2 tons of ammo, 2 small lasers and a medium laser, or squeeze in whatever you prefer. Mounts a Light engine as opposed to a XL, it loses 7kph for the same weight but adds to the urbies already formidable durability ( by light standards).


Never killed an Urbie by torsoing it though haha. One of the few IS mechs where you can go XL and feel like you're not going into battle halfdead.
Its hitboxes are just great.

#6 FRAGTAST1C

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Posted 17 November 2018 - 11:13 AM

I'm curious to know how the RACs actually work. It says DPS of 6.55 for RAC2 while the damage is 0.9. If I want to destroy a mech's CT that has armour + structure of 60, do I have to focus-fire for 10 seconds?

#7 tutzdes

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Posted 17 November 2018 - 11:49 AM

View PostFRAGTAST1C, on 17 November 2018 - 11:13 AM, said:

I'm curious to know how the RACs actually work. It says DPS of 6.55 for RAC2 while the damage is 0.9. If I want to destroy a mech's CT that has armour + structure of 60, do I have to focus-fire for 10 seconds?

Yes, and all that while staying mobile, so the enemy can't focus your components and kill you first. You will also likely need to take some time to unjam the weapon and do several firehose runs, as RAC has a jam-meter which fills when you fire and when full, the weapon may jam and stop firing for quite a while. It is the weapon mainly for "battle buddy" playstyle, when you can facetime freely to deal a lot of damage and annoy the enemy while some big daddy tanks for you.

That's why I still prefer classic MPLs + MGs urbies. For SC something like LL+2(ER)ML may also work for mid range poking playstyle.

#8 Acersecomic

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Posted 17 November 2018 - 12:57 PM

View PostFRAGTAST1C, on 17 November 2018 - 11:13 AM, said:

I'm curious to know how the RACs actually work. It says DPS of 6.55 for RAC2 while the damage is 0.9. If I want to destroy a mech's CT that has armour + structure of 60, do I have to focus-fire for 10 seconds?


Yes. Consider it like a really heavy long range alternative to having 6-7 (10-11 in RAC5 case) MGs equipped. It is also extremely disruptive to enemy aim if you go for the cockpit. With a RAC, every mech with at least one ballistic slot is as if it had 6-11 ballistic slots to fill with machineguns.

#9 Prototelis

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Posted 17 November 2018 - 01:33 PM

The urbie is probably the only mech in the game that can make relatively effective use of Racs because you never run out of torso twist when you're face tanking.

Keep in mind that adept pilots are going to either blow your arm off or shoot you right in the **** (both the butt and crotch are rear and front ct respectively).

We used to do like 8 rac 2 3ml 1 ams urbies in group with a couple of dragons and ANHs for the lol. Good fun. 8 rac 2 focus fire is worth beholding.

#10 Lykaon

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Posted 17 November 2018 - 05:50 PM

View PostFRAGTAST1C, on 17 November 2018 - 02:15 AM, said:


Edit :- Also, the Firestarter (Firestorm) that I have, I'm thinking of a loadout like this...

1. XL 245
2. Endo Steel
3. 4 HMG with 3 tons of ammo
4. 4 Small Pulse Lasers


Here is what I recommend for a firestarter.

280XL
Ferro fib.
Endo
10 DHS
2 x Jumpjets
Max armor minus 6 off head (head =12 armor)

That is a decent jumping off point leaving you with 11.5 tons of payload and 13 crit slots.

So we can now do...

4 heavy MGs w/ 3.5 tons ammo.
4 medium lasers.

I would go with the medium lasers for the added reach and damage since the HMGs will require face time anyhow the slightly longer burn of the medium lasers isn't such a big deal. There may be times where you will want to dish damage outside of the somewhat myopic range of HMGs and small pulse lasers.

Option two is remove 1 jumpjet and load up as follows.

4 LMGs or standard MGs w/ 2 tons ammo
4 medium pulse lasers.

or option 3 (the wacky one)

lower engine to an XL 255
Strip one arm down to 7 armor
no jumpjets

RAC5 w/ 3.5 tons ammo
4 ER-small lasers

#11 FRAGTAST1C

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Posted 17 November 2018 - 05:56 PM

I have the Javelin 11F with 6 MG and 2 Med. Pulses and a Firestarter (yet to use that but I have loadout planned as mentioned in my 1st post). They're both face-hugging kind of a build. I thought, given the low amount of hardpoints the Urbie SC has, a large AC of some kind and long-range lasers would be better while running at close to 97 KPH. This would be purely to stick with the Assaults and Heavies and supporting them.

Edit:- Thanks for the Firestorm build, Lykaon. I'll check it out.

Edited by FRAGTAST1C, 17 November 2018 - 05:58 PM.


#12 Acersecomic

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Posted 18 November 2018 - 01:44 AM

View PostFRAGTAST1C, on 17 November 2018 - 05:56 PM, said:

I have the Javelin 11F with 6 MG and 2 Med. Pulses and a Firestarter (yet to use that but I have loadout planned as mentioned in my 1st post). They're both face-hugging kind of a build. I thought, given the low amount of hardpoints the Urbie SC has, a large AC of some kind and long-range lasers would be better while running at close to 97 KPH. This would be purely to stick with the Assaults and Heavies and supporting them.

Edit:- Thanks for the Firestorm build, Lykaon. I'll check it out.


You can also go with a few MGs just for crit stuff and put on HeavyPPC with small lasers.
Had a Raven once attack my assault from the rear and he didn't see me. First shot in the back blew his torso off, the other killed him hahhaa, ohhh it felt so good.





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