Edited by November Juliet, 18 November 2018 - 01:45 PM.
Incursion And Conquest In Faction Play.
#1
Posted 18 November 2018 - 01:45 PM
#2
Posted 18 November 2018 - 03:15 PM
With mode and map unknown what purpose does a Direwolf serve if going for an objective win?
#3
Posted 18 November 2018 - 04:03 PM
Incursion is really annoying, and I wouldn't be too bothered if I never played it again. However, as much as I'm not a fan of base rushing, it does offer smaller teams a bit of hope when fighting against larger ones, and I can see the value in that. And being forced to defend against the possibility of a base rush can offer a refreshing change of pace sometimes. That said, I wouldn't mind seeing the victory conditions change - partial destruction of the base counts for nothing, make it an all-or-nothing prospect. If no on destroys a base, the tiebreaker is kill count.
#4
Posted 18 November 2018 - 04:15 PM
Domination = sometimes fine, sometimes bad (Polar is bad - the walk from the DZ is simply too long for example).
Conquest = good. means enhanced teamwork required and strategy. This is what FP is about.
#5
Posted 18 November 2018 - 10:08 PM
Domination is ok.
Incursion is ok when both sides decide not to base rush... could be better with some simple improvements.
#6
Posted 18 November 2018 - 11:37 PM
JOIN ISMO!
#7
Posted 19 November 2018 - 03:22 AM
#8
Posted 19 November 2018 - 04:43 AM
#9
Posted 19 November 2018 - 11:23 AM
Assault isn't too bad - matches are rarely determined by capping. The good thing about assault & domination is that they force the action... in skirmish there is actually more cheesy stuff that can happen, like getting a 1-kill lead and then avoiding combat to run out the clock. Assault & domination are less likely to take the full 30 minutes.
Edited by Deepfryer, 19 November 2018 - 11:24 AM.
#10
Posted 19 November 2018 - 11:26 AM
Edited by Spheroid, 19 November 2018 - 11:30 AM.
#11
Posted 19 November 2018 - 11:29 AM
#12
Posted 27 November 2018 - 12:52 PM
#13
Posted 27 November 2018 - 01:52 PM
It could be pretty cool with some adjustments though.
#14
Posted 27 November 2018 - 02:20 PM
Assault is fine most of the time as both teams usually ignore the base cap. Ironically, Assault is often harder to 'rush' than Incursion even though it has no defenses.
Conquest is okay but the resource requirements needs be increased to allow a bit more fighting and use of drop decks.
Domination is mixed. Good that it forces fighting. Bad that most of the time, you end up circle-managing the timer so you can just fight.
Overall, fighting is more fun than standing in squares and circles. Therefore Siege and Skirmish (except on sniping maps) are the best modes.
Edited by Charles Sennet, 28 November 2018 - 03:43 AM.
#15
Posted 27 November 2018 - 02:45 PM
#16
Posted 29 November 2018 - 12:11 PM
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