MechaBattler, on 25 November 2018 - 07:11 PM, said:
Don't the vehicles not have internal compartments? So as soon a their breached, they are dead, right? That and imagine them having to drive the whole way around on canyon network.
You have to play War Thunder Ground Forces to experience this kind of armor breeching mechanic. If the armor is breeched using the armor deflection formula which is geometric and physics based, the crew has its own HP, then its a bit of random if they all survive, one or two dies, or all dies. The tank can still go on if the crew dies, and if one dies, either one of the crew takes over double duty, which reduces the efficiency of the tank, or you can bring in an extra crew member. But if all dies its a knock out. If the shell hits the engine, you got a fire, but if the shell hits your ammo rack, the tank goes up, and this is referred to as getting "'racked".
Of course you can't do all that in Battletech game, so it would be easier to have just what is essentially HP based armor, followed by all internals as structural HP. This is simple enough. One question is whether you want the external armor to be quirked against kinetic weapons (AP damage resistance or reduction) vs. thermal or energy weapons vs. high explosive or missile weapons.
Edited by Anjian, 25 November 2018 - 08:12 PM.