Anjian, on 29 November 2018 - 04:43 PM, said:
Tanks and even VTOLS can make sense if you incorporate respawns. War Thunder can put tanks and planes or ships and planes in the same deck. However if you also have mechs for respawns, what would make a person choose a tank instead of a mech? This is where you need some kind of a threat or battle value system that would gives tank a low number on a highly rationed and limited points system, making tanks economically attractive.
Totally agree, just adding vehicles as a mech replacement won't do. I can currently see them as a reinfocrment for faction play (sorta as a 5th "budget" wave, maybe with a forwarded drop off point). Maybe something scouts need to work for.
Then again, faction play is in dire need for a rework and ideas which play around with addition content (such as tanks and hover aircrafts for example) should be well kept in mind.
A whole new system such as battlevalue/points, yep would be nice but i don't see it happen. Having literally every mech a custom build makes it extremely difficult to assign a value. Having the infamus lrm/mg atlas with the same battlepoints as a dedicated ac20/srm maxed out survival atlas just won't work although it's the same mech variant.
Anjian, on 29 November 2018 - 04:43 PM, said:
Quad mechs can be made special if you give them a different attribute, such as high steep climbing angles. This is for spider bots. Other quad mechs of a different beast design can stress high mobility and low profile.
Now if we wouldn't have mechs with jumpjets which can literally hop over obstacles. I can see sidestepping as a huge advantage compared to regular mechs but that's about it (beside rule of cool ofc).
Anjian, on 29 November 2018 - 04:43 PM, said:
I often get more than one minute with three servers checked, if one server is checked I can get longer.
Other multiplayer games I play I can find a match in five seconds.
You won't get a server with 300 ping if you have one in the US.
I play in EU timezone, sometimes afternoon or even up to late night, i always get games in less then 1 minute.
I do play other games with queue times up to 15 minutes, i think MWO has very very short que times.
Anjian, on 29 November 2018 - 04:43 PM, said:
Even players from Oceania will get mostly around 200 to 250 plus, rarely 300+, to a server in the US. 150+ in California, around 220+ in New Jersey while European players get around 130+ to New Jersey and still less than 200 in California. There is no reason you can get a 300+ ping on both Oceania and Europe players connected to the US or Canada servers unless these players have a bad connection. First three years of MWO worked fine with a single server, and all FP are fought in a single server.
HSR, try playing with euro ping on the NA server vs someone from oceanic. That's my 130 ping + his 300 ping. It's super wonky.
Even dirtier is if i play on Oceanic with 250+ ping vs someone from NA with 200+ ping. That's like half a second delay, nope not playing like that. Can't place shots, can't dodge, take cover or twist because hsr decides for you. I mean, that's the burn time of a large pulse and you can't react to it at all other then playing a guessing game.
Edited by Toha Heavy Industries, 30 November 2018 - 04:15 AM.