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Isn't It Time That Solo Qp Has Some Effect On The Map?


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#1 UnofficialOperator

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Posted 28 November 2018 - 01:51 AM

At least you feel like contributing to something other than just dropping into deathmatch lobby after deathmatch lobby. Maybe just give it less weightage.

Maybe give 1 planet just for Solo QPers to fight over.

Edited by UnofficialOperator, 28 November 2018 - 01:52 AM.


#2 Daggett

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Posted 28 November 2018 - 02:07 AM

Fully agree. I think it was a big mistake by PGI to design FW as a separate game mode and excluding QP completely.

#3 Thorn Hallis

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Posted 28 November 2018 - 02:20 AM

It was several time suggested to combine QP and FW/CW/FP. You can see the result.

#4 FRAGTAST1C

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Posted 28 November 2018 - 02:31 AM

Would we (re: newcomers) be made to choose a career path immediately? Would the QP be separated as Clan and IS mechs? Hypothetically speaking of course. I don't really have any experience in FW. I was in a LFG and got drafted into a FW match where 3 out of 4 mechs were unskilled and I had no experience piloting an Assault mech in the first place (and I chose the Solaris Hero Banshee instead of the Kraken, not that it'd have mattered when we got spawn killed). So, excuse what would be dumb questions to most of you guys.

#5 Daggett

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Posted 28 November 2018 - 05:04 AM

View PostFRAGTAST1C, on 28 November 2018 - 02:31 AM, said:

Would we (re: newcomers) be made to choose a career path immediately? Would the QP be separated as Clan and IS mechs?
...
So, excuse what would be dumb questions to most of you guys.

Your questions are very important, and i guess the fact that QP mixes Clan and IS mechs was the deciding factor, why it was never incorporated into the FW turf-war.
It just doesn't fit lore-wise, and at the time FW was implemented, Clan and IS differed too much in power level to just separate all mechs in a QP match without complicated extra rules. Today balance is better, but hard to tell if good enough, not to mention that separation by faction needs more players in the MM-pool to create Clan vs. IS QP teams.

But i'm sure there is a way to fit QP into FW in a lore-friendly and non-intrusive way (means: QP players are not forced to change much and can just hit that Quick-Play button as usual). Or maybe just screw the lore here and keep QP mixed so players choose a faction for which matches are counted, but are not forced to use said faction's mechs.

I guess the carreer path problem is more easy to fix, for example PGI could put everyone who never played FW into a freelancer career by default where there is no need to select contracts or pledge loyality.

Personally i'd prefer a better experience (as: QP gets more meaning) over lore/immersion-accuracy, but i guess i'm quite alone on this...

Edited by Daggett, 28 November 2018 - 11:03 AM.


#6 Stormpaw

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Posted 28 November 2018 - 06:42 AM

lol, I don't think there's anyone left in FP that cares about the map, I'm pretty sure I literally haven't looked at it once in 2018, you nascarers can have it (to be announced mechcon 2023, now how about a mechpack? I hear warhammer 2c is very HOT right now)

#7 Peter2k

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Posted 28 November 2018 - 06:52 AM

Sigh, at this point in time, and overall this year; if it needs some kind of coding then its out of the question.

If PGI can't increase the wait timer when a FP match has been found from 1 minute to 2 in 4 months since its been suggested in the "quick QoL FP changes" (so they have some stuff that is coming "soon" for FP to announce at MechCon , or because they have no one that can work on them) then I highly doubt they put in any major effort.
Also if you have an idea, maybe it should go there as well

fp-podcast-followup-discussion-aug-20-2018

Because Paul is watching that thread, at least when he has time I guess.

That said, it would've been cool if QP would've influenced FP in one way or another.
Even if the borders wouldn't have been influenced, maybe the value of planets (MC) could've been influenced or such.

But such ideas should've been implemented when FP still mattered and big groups were still around picking up new players and training them, instead of being made the bogeyman

#8 IronWatch

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Posted 28 November 2018 - 07:07 AM

This suggestion literally just means having access to less maps. I don't really see any benefit but a couple immediate downsides to the change.

Edited by IronWatch, 28 November 2018 - 07:08 AM.


#9 Daggett

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Posted 28 November 2018 - 07:26 AM

View PostStormpaw, on 28 November 2018 - 06:42 AM, said:

lol, I don't think there's anyone left in FP that cares about the map

Yeah, but that's more a problem of lackluster design, rather than the general concept of 'fighting about territorial control on a big galactic map'.

View PostIronWatch, on 28 November 2018 - 07:07 AM, said:

This suggestion literally just means having access to less maps. I don't really see any benefit but a couple immediate downsides to the change.

Why would we have less maps? You play QP just as usual, the only difference is that after the match, something in the FW map/metagame changes, based on the outcome of that match.

Edited by Daggett, 28 November 2018 - 10:51 AM.


#10 John Bronco

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Posted 28 November 2018 - 07:45 AM

What map?

#11 Daggett

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Posted 28 November 2018 - 07:58 AM

View PostBlaizerP, on 28 November 2018 - 07:45 AM, said:

What map?

The Inner Sphere galactic map full of planets used in FW

Edited by Daggett, 28 November 2018 - 10:51 AM.


#12 Nightbird

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Posted 28 November 2018 - 08:04 AM

Pfft, everyone know that QP was originally a part of the tutorial to learn how to pilot a mech. Any real mech pilot changes his mech choice and loadout to suit the battle environment.

#13 WhineyThePoo

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Posted 28 November 2018 - 09:30 AM

Remove QP completely, add 4v4 and 8 player FFA to solaris. Such win, much wow.

#14 East Indy

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Posted 28 November 2018 - 09:37 AM

Yes, absolutely.

Wouldn't it be cool if, even just for certain days, QP dressed each side up with faction colors and dropped them on a planet along somebody's front line? 'Mech choice, decal, loyalty and tech side mismatches wouldn't be a big deal. Like, hey, this match we're Liao vs. Davion and next match we're Marik vs. Steiner. Instant immersion.

#15 krash27

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Posted 28 November 2018 - 10:21 AM

So now in QP you want the MM to not only try and find two teams of 12 that are as closely matched in skill as possible, now you want the MM to also separate them clan vs innersphere. No thought to wait times, no thought to how many low tier players will be put in high tier games just to make a match. I can hear the "Clans are OP" whining intensify already.

#16 Daggett

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Posted 28 November 2018 - 10:59 AM

View PostWhineyThePoo, on 28 November 2018 - 09:30 AM, said:

Remove QP completely, add 4v4 and 8 player FFA to solaris. Such win, much wow.

Not for me, QP is why i'm still here.
Can it be improved? Sure, that's why we have this and similar threads.
But it can't be replaced by something completely different without losing a vast portion of the current playerbase.

View Postkrash27, on 28 November 2018 - 10:21 AM, said:

So now in QP you want the MM to not only try and find two teams of 12 that are as closely matched in skill as possible, now you want the MM to also separate them clan vs innersphere. No thought to wait times, no thought to how many low tier players will be put in high tier games just to make a match. I can hear the "Clans are OP" whining intensify already.

Uhm, no one here suggested this so far.

Edited by Daggett, 28 November 2018 - 11:00 AM.


#17 krash27

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Posted 28 November 2018 - 12:10 PM

View PostDaggett, on 28 November 2018 - 10:59 AM, said:




Uhm, no one here suggested this so far.


Oh really? Then why does it clearly state solo QP in the post title?

If solo QP is to count towards FP then the teams would have to be divided into clan vs innersphere, just like FP.

Edited by krash27, 28 November 2018 - 12:11 PM.


#18 Daggett

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Posted 28 November 2018 - 02:00 PM

View Postkrash27, on 28 November 2018 - 12:10 PM, said:


Oh really? Then why does it clearly state solo QP in the post title?

If solo QP is to count towards FP then the teams would have to be divided into clan vs innersphere, just like FP.

Read again. It says QP should have "some effect on the map". This does not necessarily have to mean a full integration with all lore/immersion limitations applied. There are different approaches possible.

The simplest way to achieve this goal (and maybe the only one possible with current population) is to basically keep QP as it is now and just ignore that there is no strong lore explanation for battles in which IS and Clan mechs fight on the same side.
It may be a bit far-fetched but at least imaginable that the Stormcrow fighting together with an Atlas has been salvaged or bought from a black market by a mercenary/freelancer.

Then at the end of each match you'd just need to look at all loyalists and mercenaries with an active contract in the winning team and do something in the FW metagame that benefits those factions they work for.

This way nothing would change for those QP players who absolutely do not care for FW, they just carry on. But anyone who participates in FW by choosing a career will do a little something for his chosen faction with each won QP match.

Sure, that's not the most immersive / lore-friendly solution, but it's probably still an improvement and should not require much work on PGI's side.

Personally i could live with above-mentioned salvage/black market explanation or something similar. MWO already does not contain much lore/story apart from mechs, equipment and TT-legacy stuff, lore-fans are much better served with HBS's Battletech game (and maybe will be with MW5).

Edited by Daggett, 28 November 2018 - 02:05 PM.


#19 GeminiWolf

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Posted 28 November 2018 - 06:05 PM

I've said it before and I will say it again, remove Quick Play...it was put into place as a place holder while Community Warfare was put into place... and everyone launch into Faction Play. I enjoyed this immensely back in Battletech Online back in 2000. Every match mattered on the galaxy map.

#20 Scout Derek

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Posted 28 November 2018 - 06:09 PM

It's arcade based matchmaking. Compare it to CSGO casual matchmaking, and there you go.





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